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Presapient Trait Selectable
Tags: Traits
File Size
0.009 MB
Dec 8, 2017 @ 8:53pm
Feb 27 @ 8:10pm
11 Change Notes ( view )

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Presapient Trait Selectable

Hello All! Thank you for your support over these past few months. In trying to consolidate the mods I'm updating as the patches roll out, I'm discontinuing support for this mod in favor of the new mod Unlocked Traits. Please check out my new mod and thank you all!

This mod allows you to select the presapient traits available ingame at the game start. Its not meant to be balanced and only for roleplaying.

  • Makes the 6 presapient traits, the uplifted trait, and the servile trait from Syncretic Evolution selectable at game start.
    • Uplifted: +10% Happiness
    • Conservative: +5% Happiness, +25% Governing Ethics Attraction, -33% Leader Experience Gain
    • Earthbound: +10% Energy Credits, +10% Garrison Health, +50% Forticiation Defense Bonus
    • Irradiated: +100% Tomb World Habitability, +30 Leader Lifespan
    • Natural Intellectuals: +5% Unity Output, +10% Physics Output, +10% Engineering Output, +10% Society Output, -10% Minerals
    • Proles: +10% Army Damage, +10% Minerals, +10% Food, -15% Physics Output, -15% Engineering Output, -15% Society Output
    • Starborn: +50% Migration Speed, -25% Resettlement Cost, +10% Habitability
    • Servile: +10% Happiness, +50% Governing Ethics Attraction, +10% Minerals, +10% Food, -10% Energy Credits, -25% Physics Output, -25% Engineering Output, -25% Society Output, -33% Leader Experience Gain, -1 Leader Skill Levels
  • Each of the traits are mutually exclusive with each other, so you can only select 1 pre-sapient trait. The exception to the rule is the Uplifted trait.

  • Compatible with 2.0.0
  • Available in all languages
  • No files overwritten or modified.

Note from Author:
  • This mod was put together in a couple of hours at the suggestion of @outomaton/オートマトン from the Syncretic Mechanists++ mod comments to give subscribers additional roleplaying abilities. It takes advantage of some of the coding updates in 1.8 to prevent random AI empires from starting with these traits. The code actually duplicates all of the presapient traits in-game, so this will be compatible with any mod. If you have find any bugs let me know. Have fun & enjoy!
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cbshing  [author] Jul 10 @ 6:31pm 
@All, I'm discontinuing supporting this mod in favor of the new mod Unlocked Traits , that incorporates this mod and unlocks all of the other vanilla/event traits in the game.

@outomaton/オートマトン & @kerrigan1603 , sorry for the really long delay but please check out the new mod. I've added all of the presapient traits, unlocked the presapient traits to be used if you take bio ascension, and included the "Advanced Traits", such as the Bio Ascension, Cybernetic, Synthetic, Latent Psionic, Psionic unlocked at start, "Event Traits" such as Awoken & Brain Slug, and "Origin Traits" which includes Tomb World habitability, Gaia habitability, Machine World Start, etc.
cbshing  [author] May 24 @ 9:32am 
Ahha, I see. When I am back then let me undo it.
ah about that I asked you.
You can tell by looking at past comments.
It was necessary for balance. Because ver1.9 hive mind can't have nomdic. and hive mind combining with starborn it was possible to reduce influence beyond assumption.
cbshing  [author] May 24 @ 8:55am 
outomaton/オートマトン, in the current mod Hivemind cannot use Starborn. I forgot why it was like that. When I come back I can try to fix it.
ah... I am confused.
Confirmation, Hive Mind cannot use this trait = Starborn only? or Include nomadic?
and now hive mind can have nomadic, Do you recognize?
hive mind can have nomadic, Just in case I am confirmed it in the state of dlc & vanilla only

now I think
so now hive mind can have nomadic + adaptive.
in spite of hive mind cannot have Starborn??
cbshing  [author] May 19 @ 6:49am 
@outomaton/オートマトン , I'm not sure I follow. Starborn can stack with Nomadic. Also, Hive Mind cannot use this trait (not sure, holdover from copying from the vanilla files). I can force it though so Nomadic & Starborn cannot be used together.
ah...can Cost is less.
however use hive + nomad =25 energy.
Even if this disappears, Is not the impact small?
cbshing  [author] May 16 @ 4:44pm 
@outomaton/オートマトン , I don't think there should be an issue since you can stack Starborn & Nomadic together.

@kerrigan1603, apologies for taking so long since a lot of things have come up in my life and there are still a few more things I have to do. I will take a serious look at this when I return back in mid June following my wedding/honeymoon.
by the way ver 2.0 change , hive mind can have Nomadic.
I think that there is no problem even if you can have Starborn.
What do you think?
cbshing  [author] Apr 6 @ 8:22pm 
@kerrigan1603, possibly I can do it. I haven’t tried so I don’t know what is required to do it, but when I get time to look into it I will let you know. :)