Stellaris

Stellaris

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Stellar Council V3
 
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0.027 MB
Dec 5, 2017 @ 4:03pm
Dec 10, 2017 @ 2:28pm
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Stellar Council V3

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Description
Important info
Этот модник не мое собственное. я имею, начал этого модника, потому что создатель больше не присутствует. если создатель когда-либо будет возвращаться, то я удалю это.
пожалуйста прокомментируйте любые ошибки, которые Вы находите, таким образом я могу установить их.

This mod is not my own. i have began this mod because the creator is no longer present. if the creator ever does come back i will delete this.
please comment any bugs you find so i can fix them.

Description
Russian Localisation Done by Luckxter!
There might be times in the future especially when there's a new version that the localisation would not match the current version.

A mod I made to add more flavor to federations. This is an early version and things aren't polished yet. There's only a few laws and most of them are about how the federation is run. This is my first public mod so if there are any problems please tell me.

Features
Federal Elections
If Federal Leadership Law is set to Election, every 10 years, or when the federation leader leaves an election event occurs in which each member votes for the president. Currently each empire gets one vote. Ties are randomly resolved. AI has the highest chance to vote for themselves but has a chance to vote for other empires. Chance increases if they share at least an ethic, but the opposite is also true. Other election types might be implemented later.

Federal Laws
Federal Laws are laws shared by all federation members. It comes in 3 levels. The first level is Federal Government Law. They are always available and involves how the federation is run. Second one is Federal Regulation Law. They are laws imposed upon members but generally doesn't infringe upon their sovereignty. Third is Federal Unified Law. These are laws that affect the way the members govern. Currently none are implemented yet but a planned example is shared slavery policy.

Proposal System
These Federal Laws cannot be set like normal policies. They must go through a system called the Proposal System. Each member empire can draft a proposal every 10 years via the policy menu. This proposal then goes through a vote by members. Depending on the Legislative Process Law, the way votes are considered could be different. It can be by consensus, by majority vote, or legislative power can be monopolized by the president. Once it is passed, it then becomes law and affects all federation members. Currently AI doesn't try to pass a proposal but would randomly say Aye or Nay to proposals, depending on their shared ethics to the proposer. The AI would be changed later to reconsider the proposal itself.

New Laws
There are 2 new Federal Regulation Laws and 2 new Federal Unified Laws.

Federal Research Institute
A simple law that founds an institute boosting federal-wide research. Uses budget though.

Federal Health Institute
Similar to the previous one but boosts habitability and growth instead. Also uses budget.

Open Economy
Forces empires to allow migration. Can't make it work to automatically grant migration treaties though.

Federal Rights
Low level disables purging. High level disables slavery.

Budget Triggered Modifiers
Reworked budget so it actually has a use. You can go over the budget but federation leaders suffer penalties based on how much you are over. Excess budget law provides a boost instead.

Bribery System
A use for excess influence. Sway other members to vote to pass your proposals. Boosts chance by a factor of 2,3, and 5 for each level of bribes.

Future plans
Planned are more Federal Laws, Federal Unification, and Challenge President Event for Supremacy Leadership Types. Also members opposing a proposal who get outvoted should be able to get an option to leave the federation instead.
Popular Discussions View All (1)
2
Jan 17 @ 11:52am
Bugs and Issues
ᵏʰᵒʳₙᵉ Shits'N'Giggles
< >
22 Comments
ᵏʰᵒʳₙᵉ Shits'N'Giggles  [author] 10 hours ago 
Development is slow and i apologise for that. However i want everyone to know that the next expansion for stellaris will be diplomacy according to the devs. this means that this mod will likely become obsolete.
Caescel Feb 2 @ 5:04pm 
Alright, Thanks for all your work!
ᵏʰᵒʳₙᵉ Shits'N'Giggles  [author] Feb 2 @ 5:00pm 
@caescel its currently a bug. am working on it now
Caescel Feb 2 @ 11:13am 
Does the "Federation Leadership: Permanent" work for you? Cause for me there is still an election
ᵏʰᵒʳₙᵉ Shits'N'Giggles  [author] Jan 21 @ 10:54am 
@Luke skywalker thank you <3

Alright guys i pushed out a small update. I think i fixed the bug that @tansky found.
Luke Skywalker Jan 21 @ 10:09am 
May the Force guide you on your work, sir.
ᵏʰᵒʳₙᵉ Shits'N'Giggles  [author] Jan 20 @ 4:13pm 
Sorry for the late replies guys. Work is slow for me because i'm a junior coder :D

do know that development is ongoing, albeit slow. I would appreciate help if anyone is savy and willing, i can make my current files available on google documents. I am planning on pushing out an update anywhere between tomorrow and next week, depending on my life workload.
Although i have made some fixes to the law passing bug that tanksy made.

@stranger waffles i downloaded the stellaris evolved classic and i’m hoping to stitch the banking system into stellar council. Thank you for this info its a real lifesaver if it works :D
Vaфе!ь Jan 19 @ 11:55pm 
Last update for *this* mod was 11 dec
Peter34 Jan 19 @ 7:44pm 
I'd like to try this mod, but it hasn't been updated in about 40 days. For a new mod, that worries me. Is it just perfect as it is? Or has development stopped?
ᵏʰᵒʳₙᵉ Shits'N'Giggles  [author] Jan 18 @ 5:53am 
@stranger waffles huh alright ill download it and try and stitch it together :D