Stellaris

Stellaris

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Rysqs_Traits
 
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0.213 MB
Nov 29, 2017 @ 2:20am
Dec 16, 2017 @ 10:32pm
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Rysqs_Traits

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Description
Summery

I added something like 140 new species traits to the game.

There is mostly biological traits, but I have a few machine traits as well.
Still working on balancing some costs and updating modifiers.
I will also clean up the icon archive. Its not done yet.

This mod has identical traits to other popular trait mods. It was initially an archive combining popular trait mods into one pack where I removed traits i disliked and added ones of my own making in thier place. Eventually once each trait was changed and the icons customised; it sort of became its own species trait archive i decided to share.

Compatability

I would suggest using this archive instead of these popular ones.
Identically named traits may overlap or use different icons, have altered modifiers and cost value as the mods conflct.

On thier own however, i certainly recommend as well.

Silfae's Animated Portraitshttp://steamcommunity.com/workshop/filedetails/?id=904900134
Snowyamur's The Trait Archivehttp://steamcommunity.com/sharedfiles/filedetails/?id=973082048
United Traitshttp://steamcommunity.com/sharedfiles/filedetails/?id=850721710
Additional Traitshttp://steamcommunity.com/sharedfiles/filedetails/?id=681576508

Purpose

This mod affects only species traits, and does not affect leaders/governers/admirals.etc

Its sole purpose was to help create lots of variety when creating alien races.
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10 Comments
AliceInWonderland Feb 5 @ 11:35am 
Just so you're aware, you spelled 'Summary' wrong.
Flying Dutchman Jan 4 @ 4:19pm 
Thanks for the quick response :)
Rysq  [author] Jan 4 @ 4:18pm 
some modifiers must be outdated. Will check on that.
Flying Dutchman Jan 4 @ 4:18pm 
yeah I too am not seeing the represented change in research alternatives or increase in civic slots, not sure what the issue is on that tho

In theory, when should the new Civic pick added by Genius take effect? Before the game start at Species Gen, or after game start?
Rysq  [author] Jan 2 @ 4:15pm 
They work for me
Xaneas Jan 2 @ 2:44pm 
Nearly everthing from your Traits dont work, why is no one testing his own mod? Tip: Many Modifiers dont work with Traits so you must add them in a Event when the game begins.
Rysq  [author] Dec 5, 2017 @ 10:00am 
I modded 3 vanilla files in the game to balance out the vanilla species traits and costs with my mod. Most got added modifers and some reduced effects and costs as many more traits are now availible.
Talco Dec 4, 2017 @ 1:02pm 
Does this mod edit/replace any base game files?
ckoldmail Nov 29, 2017 @ 4:43pm 
Cool, I'll give this a shot.
Kolby Register Nov 29, 2017 @ 6:03am 
Hey, a bunch of your traits don't work cause you have things such as civics and research alternatives...