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I have no idea how it behaves with world crackers. Probably has messed up animation on explosion, but otherwise works.
There can only be 3 ENs in one system.
Core System cap is lowered by 2.
EN tile number can be increased (read more in desc).
So you do not get special resources (animals, beltharian), no deposits on tiles, you have to build outposts first where you want to expand (node must be built inside borders), and they are really heavy on all penalties that factor in number of colonies, as all nodes are medium sized. They provide 25% resource production, but I believe that they are a must.
You start the game with reduced income, so you can not expand as fast as others. Empire growth is exponential to a certain point, and the start of the game really matters IMO.
Also, I'm trieing to limit nodes 3/Solar system, but there is no megastructure-in-system counter in stellaris, and I don't know how to check number of nodes when checking placement avaliability.
No, it does not overwrite them, this only adds to them :)