Cities: Skylines

Cities: Skylines

103 ratings
Hall of Ascension (Crematory) CC
File Size
9.673 MB
Nov 9, 2017 @ 7:48am
Nov 13, 2017 @ 8:01am
2 Change Notes ( view )

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Hall of Ascension (Crematory) CC

Hall of Ascension (Crematory) CC

Because Artists create Art. I had some philosophic thoughts while designing this place. Please vote and write a comment if you like. Send me a money giftcard via paypal to, thank you!

Update 13.11.2017: Grave Count is now 0. (Fix)

Model Stats:
2794 Polys
6332 Tris
4471 Verts
2048 Texture Maps (inl. normal and baked AO and GI! Inc. hand crafted LOD, 202 Polys, 1x256 texture map)

Ingame Stats:
Size: 8x10
Price: 35000
Weekly Costs: ~1040
Burial Rate: 75
Corpse Capacity: 610
Deathcare Accumulation: 75
Deathcare Radius: 2800
Grave Count: 610
Hearse Count: 21
Workers: ~40

My Workshop Stuff

LUT used for Screenshots:

Custom Reshade 3.0 config used for screenshots. Inc. MXAO (RT AO and GI), Ambient Light, Magic Bloom, SMAA, Boom and Lensflares and Technicolor. Post a comment if you want the config.
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informmanuel Nov 14, 2017 @ 3:08pm 

thanks a lot.
CushyCrux  [author] Nov 14, 2017 @ 5:31am 
LOL Helletakh. Even if it's ment ironicly, thank you for the laugher. :)
Helletakh Nov 13, 2017 @ 9:26am 
I felt ascended when I placed it in my city
CushyCrux  [author] Nov 13, 2017 @ 8:24am 
informmanuel, Graveount Fixed to 0.
LittleMikey Nov 13, 2017 @ 2:02am 
Beautiful! Will be using this for sure :D
飞飞 Nov 10, 2017 @ 3:47pm 
See you this, feel death good happiness
BrowncoatTrekky Nov 9, 2017 @ 12:29pm 
Please continue to inspire. Thank you for this.
CushyCrux  [author] Nov 9, 2017 @ 11:45am 
What, if not death is so mysterious, then being is only a delusion. I wanted to build a building that stimulates to feel and think and, as a mirror of life, raises more questions than it answers.
SonOfNitrous Nov 9, 2017 @ 11:38am 
woooow, it looks like art museum :D
CushyCrux  [author] Nov 9, 2017 @ 11:37am 
Jones, maybe we do it so bad, because we know all arround us is infinite, - but we are not (what we call "I").