Stellaris
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TechMatters
   
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464.973 KB
2017년 10월 20일 오후 9시 34분
2018년 10월 30일 오후 12시 18분
변경 사항 65개 ( 보기 )

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TechMatters

설명
The goal of this mod:
To create a greater divide between tech gaps and tech usefulness in each tier
To create more tech tiers and associated techs
To balance various gameplay elements
To provide more customization for civilizations on creation and advancement
Allow civilizations to build tall as a legitimate option


Recent Changes:
Posted: Oct 20, 2017 @ 11:34pm CST
Updated: Oct 17 2018 @ 5:37pm CST
This mod is being brought up to speed to Stellaris version 2.1.4 atm. The "goals" of the mod remain the same.

What is done v0.01:
Bombardment revamp:
-----Harsher bombardment; More frequent tile blockers, negative planet modifier chance.
General Balance:
-----All ship modules first stage balance complete; shield-armor-power-hull first stage balance complete
-----Massive buff to defensive station and megastructure output
Technology:
-----Stretched existing techs into Tech0 to Tech10; balanced techs and buildings accordingly; added new buildings and tech to each tech tier (limted for now)
Anti-Doomstack measures:
-----Hyperlane only; hyperlane takes on warp speed for travel, reduced planet fortification (for hit and run tactics)
-----Reduced naval capacity and things that increase it; increased naval upkeep cost


Compatibility -
will be working on getting this list down

Vanilla files modified:
-----TechMatters\common :
anomalies; ascension_perks, buildings, component_templates, edicts
megastructures, scripted _effects, solar_system_initializers, species_archetypes, technology, tile_blockers, traditions,
traits
-----TechMatters\ :
events\oribtal_bombardment.txt

Unique non-vanilla:
-----TechMatters\common :
defines; on_actions, planet_classes, static_modifiers, terraform
-----TechMatters\ :
events
gfx\interface\icons
인기 토론 모두 보기(1)
0
2017년 10월 31일 오후 6시 03분
Ongoing changes:
Tasshroom33
댓글 27
Maschinenmensch 2023년 7월 12일 오후 12시 55분 
Very Based. Tech is indeed made out of Matter.
sirknimrac 2020년 3월 22일 오후 5시 51분 
just found this mod.... is it still viable?
E4Strick 2019년 2월 7일 오후 3시 48분 
update to 2.2.x
Tasshroom33  [작성자] 2018년 10월 26일 오후 5시 10분 
Completed the rebalace of the pre-expansion buildings
Tasshroom33  [작성자] 2018년 10월 24일 오후 8시 58분 
Updated quite a bit. Includes faster gameplay changes.
Tasshroom33  [작성자] 2018년 10월 17일 오후 3시 42분 
Currently updating the mod to match the 2.1.4 version of Stellaris. The mod is not quite feature complete to match the previous working version. Posted: 10-17-2018 5:42pm CST.
Tasshroom33  [작성자] 2017년 11월 15일 오후 5시 16분 
Compatibility -
will be working on getting this list down

Vanilla files modified:
-----TechMatters\common :
anomalies; ascension_perks, buildings, component_templates, edicts
megastructures, scripted _effects, solar_system_initializers, species_archetypes, technology, tile_blockers, traditions,
traits
-----TechMatters\ :
events\oribtal_bombardment.txt

Unique non-vanilla:
-----TechMatters\common :
defines; on_actions, planet_classes, static_modifiers, terraform
-----TechMatters\ :
events
gfx\interface\icons
Kill3rCat [1st FORECON] 2017년 11월 15일 오전 5시 32분 
Huh?
Tasshroom33  [작성자] 2017년 11월 14일 오후 7시 21분 
I lied, listed lol.
Kill3rCat [1st FORECON] 2017년 11월 14일 오후 7시 12분 
Fair 'nuff. :)