Stellaris
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TechMatters
   
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464.973 KB
2017年10月20日 21時34分
2018年10月30日 12時18分
65 項目の変更履歴 ( 表示 )

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TechMatters

解説
The goal of this mod:
To create a greater divide between tech gaps and tech usefulness in each tier
To create more tech tiers and associated techs
To balance various gameplay elements
To provide more customization for civilizations on creation and advancement
Allow civilizations to build tall as a legitimate option


Recent Changes:
Posted: Oct 20, 2017 @ 11:34pm CST
Updated: Oct 17 2018 @ 5:37pm CST
This mod is being brought up to speed to Stellaris version 2.1.4 atm. The "goals" of the mod remain the same.

What is done v0.01:
Bombardment revamp:
-----Harsher bombardment; More frequent tile blockers, negative planet modifier chance.
General Balance:
-----All ship modules first stage balance complete; shield-armor-power-hull first stage balance complete
-----Massive buff to defensive station and megastructure output
Technology:
-----Stretched existing techs into Tech0 to Tech10; balanced techs and buildings accordingly; added new buildings and tech to each tech tier (limted for now)
Anti-Doomstack measures:
-----Hyperlane only; hyperlane takes on warp speed for travel, reduced planet fortification (for hit and run tactics)
-----Reduced naval capacity and things that increase it; increased naval upkeep cost


Compatibility -
will be working on getting this list down

Vanilla files modified:
-----TechMatters\common :
anomalies; ascension_perks, buildings, component_templates, edicts
megastructures, scripted _effects, solar_system_initializers, species_archetypes, technology, tile_blockers, traditions,
traits
-----TechMatters\ :
events\oribtal_bombardment.txt

Unique non-vanilla:
-----TechMatters\common :
defines; on_actions, planet_classes, static_modifiers, terraform
-----TechMatters\ :
events
gfx\interface\icons
人気スレッド 全て表示 (1)
0
2017年10月31日 18時03分
Ongoing changes:
Tasshroom33
27 件のコメント
Maschinenmensch 2023年7月12日 12時55分 
Very Based. Tech is indeed made out of Matter.
sirknimrac 2020年3月22日 17時51分 
just found this mod.... is it still viable?
E4Strick 2019年2月7日 15時48分 
update to 2.2.x
Tasshroom33  [作成者] 2018年10月26日 17時10分 
Completed the rebalace of the pre-expansion buildings
Tasshroom33  [作成者] 2018年10月24日 20時58分 
Updated quite a bit. Includes faster gameplay changes.
Tasshroom33  [作成者] 2018年10月17日 15時42分 
Currently updating the mod to match the 2.1.4 version of Stellaris. The mod is not quite feature complete to match the previous working version. Posted: 10-17-2018 5:42pm CST.
Tasshroom33  [作成者] 2017年11月15日 17時16分 
Compatibility -
will be working on getting this list down

Vanilla files modified:
-----TechMatters\common :
anomalies; ascension_perks, buildings, component_templates, edicts
megastructures, scripted _effects, solar_system_initializers, species_archetypes, technology, tile_blockers, traditions,
traits
-----TechMatters\ :
events\oribtal_bombardment.txt

Unique non-vanilla:
-----TechMatters\common :
defines; on_actions, planet_classes, static_modifiers, terraform
-----TechMatters\ :
events
gfx\interface\icons
Kill3rCat [1st FORECON] 2017年11月15日 5時32分 
Huh?
Tasshroom33  [作成者] 2017年11月14日 19時21分 
I lied, listed lol.
Kill3rCat [1st FORECON] 2017年11月14日 19時12分 
Fair 'nuff. :)