Stellaris

Stellaris

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Custom Machines Animated Portaits
 
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3.669 MB
Oct 14, 2017 @ 3:04pm
May 22 @ 11:52am
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Custom Machines Animated Portaits

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In 1 collection by SpeisCheese
Custom Machines Portraits Mods
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Description
This is the animated portraits version of the Custom Machines mod, which includes new species, and different ones from my other static portraits mod. El Chupacabra made it possible to recreate animated versions of my previous static ones, and are now available.

STATIC PORTRAITS VERSION: http://steamcommunity.com/sharedfiles/filedetails/?id=1154143998

This mod features 3 new categories and 4 new species:

-Androids: Human-Androids

-Bio-Machines 2: Selix

-Machines 2: Narilon, Deverian

Big thanks to El Chupacabra for animating these portraits, and also the Stellaris team for creating the Synthetics portraits.

You can visit El Chupacabra's blog here:
[www.vmods.org]

Also, you can visit my blog for all my mods, including those which aren't on Steam Workshop:
[speischeese.blogspot.lu]

Note: This is mod includes several animated portraits, but for full mod experience, you should get the other mod, called Custom Machine Static Portraits, available in my collection.


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44 Comments
paulo Jul 18 @ 3:54pm 
Please, updatethis mod for the 2.1.1 and beyond.
mechpuppe82 Jun 5 @ 12:29pm 
okay
SpeisCheese  [author] Jun 5 @ 11:43am 
@mechpuppe82 Well you will have to wait for an update anyway, I have exams soon, and updating a game I rarely play isn't really on my priority. I will still talk with him after my exams.
mechpuppe82 Jun 5 @ 11:03am 
El Chupacapra can now fix it for synth.
SpeisCheese  [author] Jun 5 @ 10:30am 
@mechpuppe82 I think I discussed it with him, and he presented a script or so, but I quickly abondonned because it would create new dependencies, which I dislike on games like Stellaris (where updates mess up eveything in this game)

@Canon Mechanics from SD Dlc have a drawback, I think you cannot use archetypes or so if the users don't have it. It means that everyone that doesn't have SD Dlc, cannot play with this mod if adapted with SD Dlc mechanics. It's my theory regarding my limited knowledge of Stellaris modding.
Canon Jun 5 @ 9:37am 
What's stopping modders from making synth dawn compatable ones?
mechpuppe82 Jun 5 @ 9:09am 
Ask El Chupacapra: He was helping me with my DEXON Mod (an Android too)
SpeisCheese  [author] May 30 @ 9:02am 
Well that's still the main problem with the archetypes. You can only use them as your main species, not as an android.
Maboy May 30 @ 8:32am 
I can't use these for my androids, because they are not in the "machines" category.
SpeisCheese  [author] May 22 @ 10:30am 
It still should work