Hearts of Iron IV

Hearts of Iron IV

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Expanded Tech (Kaisercompatible)
File Size
17.615 MB
Sep 25, 2017 @ 3:02pm
Apr 19 @ 4:59pm
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Expanded Tech (Kaisercompatible)

I do not have GreaterExperiment's permission to distribute this mod, but this is indeed GreatExperiment's "Expanded Tech + Industry + Equipment" mod made compatible with Kaissereich.

Again I need to make this 100% clear NOT MY MOD, I NEVER ONCE HELPED
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Shortpower  [author] Apr 24 @ 11:51am 
Course, them including the base tech tree means they might be adding their own tech tree. Since that's about the only time a mod begins adding the tech tree files, so hopefully look forward to that :). In the mean time I'll keep trying to get this working.
Shortpower  [author] Apr 24 @ 11:50am 
The original compatibility issues with KR+ET were:
A. The pre-weltkrieg ship tier getting overwritten by ET and causing crashes since ships that didnt exist in tech files existed in the game
B. Militia and Garrison divisions becoming ghost/non-existant due to not existing in the unit files for ET

Originally fixing it was as simple as fixing the 3-4 files related to those. Now KR got lazy and included the base tech tree and added a bunch more irrelevant directories.
One of the crash issues was the Lua defines files which I've already fixed, I dont understand how the game decides file priority so I'm struggling to get it working past that.
Shortpower  [author] Apr 24 @ 11:47am 
Shouldn't be the mod since it doesn't touch history (Except unit types, because militia/garrison and all the ET units)
Goblinmann Apr 24 @ 11:38am 
Hey,I found a strange thing today,but maybe it will be useful.
So,I played Russia,and noticed,that with your mod some of the focuses are not updated - Okhranka,for instance, still gevis you a +5% stability.
Dunno if it's really the problem,but maybe this information will help.
Goblinmann Apr 21 @ 5:47am 
Still crashing whenever i try to open tech tree. Will wait for fix)))
Shortpower  [author] Apr 19 @ 5:00pm 
Mod is now in mostly workable state, SRD and ET aren't working right now
and a helluva a lot of texture errors, but playable
Shortpower  [author] Apr 19 @ 4:25pm 
It was the defines, It's almost there as of this update.
I got the game to launch after figuring out what "Saving American Democracy" was loading.
Now I just need to sort out the tech tree not opening and we'll be good :)
Goblinmann Apr 19 @ 6:51am 
There is a theory,that the synthetic part of tech causes all the problems with KR compability.
Shortpower  [author] Apr 18 @ 2:58pm 
Alright so upon further inspection crashes seem unavoidable, trying to see the root cause but I've honestly no idea.
Shortpower  [author] Apr 18 @ 1:42pm 
Finally updating, sorry for the wait