XCOM 2
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Repeatable Alien Hunter Armors WotC
 
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0.625 MB
Sep 12 @ 8:33am
Oct 1 @ 8:51am
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Repeatable Alien Hunter Armors WotC

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In 1 collection by Ginko
Ginko's XCOM 2 WotC Mods
5 items
Description
1st Things first
this is NOT i repeat NOT a "No Brainer Mod"! You have to balance the Costs out with MCM!

This is the War of the Chosen Version of Repeatable Alien Hunter Armors by KnavesOfSpades

Current Version: 0.1.2
Most Recent Update: 14th September, 2017
Now with ModConfigMenu Support & its needed

A few Words by Ginko
The complete credits for this Mod have to go to KnavesOfSpades!
After missing this one soo much in War of the Chosen i asked him if i could recompile and hunt down the errors for him what he kindly allowed.
At first i didn't wanted to release it and hand the code back to him so he gains the credit he deserves but after chatting with him for a while we came to the conclusion that it would be good if someone with War of the Chosen handles the Release and Updatecontrol.
So that's the reason why he offered me the Control over this mod which i accepted feeling honored.
If you look for the Vanilla version please see following Link:
http://steamcommunity.com/sharedfiles/filedetails/?id=802889516&searchtext=Repeatable
Also i want to thank Charmed, without his Camera Mod i would still read the MCM Tutorial and understand nothing.
Special Thanks goes to tr0ll for the russian Translation and sebkulu for the french Translation.

What does it do?
Creates 3 repeatable projects in the Proving Ground:
*Replicate Serpent Armor
*Replicate R.A.G.E. Armor
*Replicate Icarus Armor

Each time you complete a project it gives you one new copy of the respective armor.

What do the projects cost?
All Costs including time are configurable in the ModConfigMenu
Just load the Game up and change the Values in the Option Menu before loading your Savegame!!!

What are the project prerequisites?
*Research Respective Alien Monarch Autopsy
*Research Base Alien Autopsy (see above)
*Research Powered Armor
*Comple Proving Ground Project to build your first copy of the Armor

Incompatibilities?
None so far
There may be a problem if you didn't chosed to not integrate Alien Hunter and Shen's Last Gift in the Starting Options because i have no idea at the moment if the Vanilla Researches that came with Alien Hunter still exist when doing otherwise.
Please let me know if there are Problems with the Integration of Alien Hunter into War of the Chosen.
Also if possible provide a Savegame with no Alienruler Research done.
That would make debugging much easier.

Q&A
Q: Why is it for the upgraded armors? Can you make it build the base armors and let me upgrade them?
A: Firaxis implemented the armors and their upgrades in a kind of wierd way. Making that would would make the mod about 3 times as complex, and screw that noise. I compromised my making you research the requirements for the upgrade before unlocking the projects.

Q: Can I eliminate the requirements for the time/[insert resource here]?
A: Cheater! Just kidding, play your game the way you want. That's the point of mods after all.
Yes, just set the value for the cost (including time) to zero in the ini file to eliminate the requirement.
If you set the time to zero, the project will complete itself the next time you go to the bridge.

Can you publish it on Nexus?/Google?/InsertSourceHere?
To be honest, i don't see any advantage in it.
For everyone who bought the game steam workshop is the most easy way to find and install mods.
For everyone who didn't bought it....yeah....there has to be disadvantages.

Finally, a special thanks to reddit user /u/cook447 whose post made this mod possible. I shameless borrowed code from his examples to make this work. Many Thanks.
https://www.reddit.com/r/xcom2mods/comments/460bfv/my_guide_to_adding_new_proving_grounds_projects/
Popular Discussions View All (1)
0
Sep 26 @ 5:33am
Localization strings for the MCM menu
tr0ll
< >
29 Comments
Angel Knight127 Nov 8 @ 2:40pm 
so anytime i build a armor, upon completion the game crashes. not sure if anyone else has had this problem but I have tried all 3 and its a crash each time.
Ginko  [author] Oct 23 @ 2:53pm 
It still makes no sence at least at the 8th.
Anyway without a Logfile its just a guessinggame
Aaron Korr Oct 23 @ 2:11pm 
Yes, sorry if that read wrong. Meant that I disabled everything but the mcm and this. So, yeah it was enabled.
ErikModi Oct 23 @ 2:05pm 
Have MCM.
Ginko  [author] Oct 23 @ 1:52pm 
well MCM is not just recommended, it's needed.
ErikModi Oct 23 @ 1:46pm 
I was using integration as well.
Aaron Korr Oct 23 @ 12:46pm 
Was using the integrated dlc here. No MCM menu and both rage and serpent armors caused a crash, didn't have icarus yet. I tried running from the same save after disabling any other mod aside the mcm and same results.
Ginko  [author] Oct 23 @ 10:47am 
i just tested it with the old school like campaign so if it has worked for you with integtration than it my question is more or less obsolete and it could be the fall update or something else but since the first post about not working was from 8th. Oct and the FallUpdate was on the 19th. i doubt that problem had something to do with it.
Maybe the Update broke something but that needs confirmation.
sebkulu Oct 23 @ 9:26am 
I assume everybody did understand that it has worked for me, and that I'm using the new DLC Integration.
So, I would assume that it could not work Old School like.

Any chance the fall update could have broken some things?
I'm asking because in my new campaign, I still haven't killed a ruler, and the fall update patch has been released in the meantime.
sebkulu Oct 23 @ 9:24am 
Does it matter Ginko? I assmue it is, elsewhere you wouldn't have asked...
I'm interested, 'cause I intend to do my next campaign Old School like :-)