XCOM 2
37 ratings
(Broken)Repeatable Alien Hunter Armors WotC
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.625 MB
Sep 12, 2017 @ 8:33am
Oct 1, 2017 @ 8:51am
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
(Broken)Repeatable Alien Hunter Armors WotC

Subscribed
Unsubscribe
In 1 collection by Ginko
Ginko's XCOM 2 WotC Mods
5 items
Description
Mod seems to be broken and im unable to fix it because of my heatlthy state.
If Someone wants to take over feel free to do so.[/u]


A Hint for someone who wants to take over:
Its broken since the big Update that came Fall 2017.
With updating it for Wotc i found out that the Devs change Variables and Variablenames while patching/updating the game this might be the case here.

1st Things first
this is NOT i repeat NOT a "No Brainer Mod"! You have to balance the Costs out with MCM!

This is the War of the Chosen Version of Repeatable Alien Hunter Armors by KnavesOfSpades

Current Version: 0.1.2
Most Recent Update: 14th September, 2017
Now with ModConfigMenu Support & its needed

A few Words by Ginko
The complete credits for this Mod have to go to KnavesOfSpades!
After missing this one soo much in War of the Chosen i asked him if i could recompile and hunt down the errors for him what he kindly allowed.
At first i didn't wanted to release it and hand the code back to him so he gains the credit he deserves but after chatting with him for a while we came to the conclusion that it would be good if someone with War of the Chosen handles the Release and Updatecontrol.
So that's the reason why he offered me the Control over this mod which i accepted feeling honored.
If you look for the Vanilla version please see following Link:
http://steamcommunity.com/sharedfiles/filedetails/?id=802889516&searchtext=Repeatable
Also i want to thank Charmed, without his Camera Mod i would still read the MCM Tutorial and understand nothing.
Special Thanks goes to tr0ll for the russian Translation and sebkulu for the french Translation.

What does it do?
Creates 3 repeatable projects in the Proving Ground:
*Replicate Serpent Armor
*Replicate R.A.G.E. Armor
*Replicate Icarus Armor

Each time you complete a project it gives you one new copy of the respective armor.

What do the projects cost?
All Costs including time are configurable in the ModConfigMenu
Just load the Game up and change the Values in the Option Menu before loading your Savegame!!!

What are the project prerequisites?
*Research Respective Alien Monarch Autopsy
*Research Base Alien Autopsy (see above)
*Research Powered Armor
*Comple Proving Ground Project to build your first copy of the Armor

Incompatibilities?
None so far
There may be a problem if you didn't chosed to not integrate Alien Hunter and Shen's Last Gift in the Starting Options because i have no idea at the moment if the Vanilla Researches that came with Alien Hunter still exist when doing otherwise.
Please let me know if there are Problems with the Integration of Alien Hunter into War of the Chosen.
Also if possible provide a Savegame with no Alienruler Research done.
That would make debugging much easier.

Q&A
Q: Why is it for the upgraded armors? Can you make it build the base armors and let me upgrade them?
A: Firaxis implemented the armors and their upgrades in a kind of wierd way. Making that would would make the mod about 3 times as complex, and screw that noise. I compromised my making you research the requirements for the upgrade before unlocking the projects.

Q: Can I eliminate the requirements for the time/[insert resource here]?
A: Cheater! Just kidding, play your game the way you want. That's the point of mods after all.
Yes, just set the value for the cost (including time) to zero in the ini file to eliminate the requirement.
If you set the time to zero, the project will complete itself the next time you go to the bridge.

Can you publish it on Nexus?/Google?/InsertSourceHere?
To be honest, i don't see any advantage in it.
For everyone who bought the game steam workshop is the most easy way to find and install mods.
For everyone who didn't bought it....yeah....there has to be disadvantages.

Finally, a special thanks to reddit user /u/cook447 whose post made this mod possible. I shameless borrowed code from his examples to make this work. Many Thanks.
https://www.reddit.com/r/xcom2mods/comments/460bfv/my_guide_to_adding_new_proving_grounds_projects/
Popular Discussions View All (1)
0
Sep 26, 2017 @ 5:33am
Localization strings for the MCM menu
tr0ll
< >
41 Comments
sks_blade May 31 @ 3:38am 
It works if i choose the DLCs directly and not via the integration button. With integration active it doesn't seem to work.
KEEP CALM Apr 27 @ 8:31am 
This Mod worked for me in my first Grim Horizon run along with over 300 mods.
ATF_Coldblooded Carebear || Apr 15 @ 1:03am 
that kind of wierd that people has issue with the mod .. but i don't, it work as intended from the first time till now i have no probleme with it... so it make feel like it could be a incompatibility with a other mod but i could be wrong ..
aylwin.s Apr 3 @ 5:26am 
@Ginko hope you get better
Ginko  [author] Apr 2 @ 5:36am 
Thanks.
Im Sorry for the subscribers.
Thought i can get into Fixing the Mods while im Away from Work but..yeah shit happens.
D2Legend Apr 2 @ 5:13am 
Oh wow, sorry I didn't know. Hope you get better soon!!
Ginko  [author] Apr 2 @ 5:12am 
Since im more or less Living in the Hospital, having serious problems after a surgery im unable to fix my Mods so if someone want to fix them Feel free to do so.
D2Legend Apr 1 @ 3:05pm 
Any chance on this mod getting fixed?
Ginko  [author] Feb 4 @ 3:32am 
No
does this effect also normal armor like W.A.R, wraith...?