rFactor 2

rFactor 2

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SMG HUD Pack
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48.831 MB
Sep 2, 2017 @ 6:14am
Apr 16, 2018 @ 9:02am
18 Change Notes ( view )

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SMG HUD Pack

Description
BUILD 2.5: added HUDs #31 GT and OW

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BUILD 2.4 fixes wrong HUD MFD C (damage) parameters for HUDs #27 to 30 GT and OW

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BUILD 2.3
Added 8 new HUDs for both GT and OW, improving HUDs #25 and 26, designed by Shawn Jacobs for VR users.
More info: https://forum.studio-397.com/index.php?threads/smg-hud-pack-2-2-updated.57723/

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BUILD 2.2
Added 4 new HUDs for both GT and OW specifically designed by Shawn Jacobs for VR users

Detailed info on features:
https://forum.studio-397.com/index.php?threads/smg-hud-pack-2-1-updated.57723/page-7#post-931521
https://forum.studio-397.com/index.php?threads/smg-hud-pack-2-1-updated.57723/page-7#post-931565

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BUILD 2.1
Added 4 new HUDs for both GT and OW for a total of 24+24 different layouts!

Detailed info on features: https://forum.studio-397.com/index.php?threads/smg-hud-pack-1-7-updated.57723/page-5#post-929591
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BUILD 2.0
New build 2.0: the pack contains 20 different HUD layouts for GT and same layouts but for OW, covering the most of the needs of each user.
A lot of layouts are updated to the last public build of rFactor2 of December 2017 and several are new, bringing the new available features released by S397.


BUILD 1.7
new HUDs #16 - 17 both GT and OW
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BUILD 1.6
NEW HUDs #13-14-15 GT & OW with new features...

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Build 1.5, due to the new "gauges" now on available for HUDs, with few of them updated:
#01 - 02 - 03 - 04 - 05 - 12 - other HUD remain as they are

I added few info where possible:
- delta best (on top left side, in red / green)
- prediction laps remaining for fuel (on top right, in white)
- last lap fuel consumption (on bottom right, in white)

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Slow Motion Group HUD Pack
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LcR and I played a little with the default hud, to show data in a little different way...
Any idea, remark, request is appreciated.
Thank you
59 Comments
marcobost  [author] Jan 14, 2023 @ 5:58am 
sure, but don't ask me for a new HUD, because programming it is crazy... time I did it, I was confident with it, now, after years, no longer...
Petro1head Jan 13, 2023 @ 11:27pm 
Thanks, I assume you coded it and when doing so decided on the placement of items?
marcobost  [author] Jan 10, 2023 @ 12:12am 
HUD isn't a plugin, is very limited by the code and is static. This is the reason we created so many different looks and options...
Petro1head Jan 9, 2023 @ 9:46am 
I am sure this has been asked before but can you move the hud items around the screen?
marcobost  [author] Dec 9, 2021 @ 3:44am 
it is a S397 problem, the hud uses the rF2 code!
JParra Dec 9, 2021 @ 2:55am 
I love this HUD that I have been using for years in VR, but lately the delta time problem happens to me, as I see other users. It just stays at 9,999 and until you blindly give a better lap than the current one, it doesn't work again.
Any progress on how to fix this? I will not like to have to change my dear and trustworthy Hud.
Thanks.
marcobost  [author] Mar 20, 2021 @ 1:03am 
new UI doesn't allow the preview, like the old UI did, so it is annoying but it is. To use them you must press the arrows (left or right to read the NAME of the specific hud you sellected and then it will work in game. I suggest to look at the pictures here, wreite which one(s) you want to try and choosing it in the UI
stevedunn69 Mar 19, 2021 @ 5:15pm 
Have subscribed to this HUD and chosen in Display (HUD Enabled) within the new UI, but i see no difference with the standard HUD. What am i doing wrong?
roberbond Feb 15, 2021 @ 9:43am 
This is my favourite HUD, but with some cars the info display is above the right mirros (VR version). Could you make a variant with the info display higher?
smbrmsrace Dec 26, 2020 @ 4:13pm 
Do these work with new UI?