Cities: Skylines

Cities: Skylines

151 ratings
Repairing Drydock (open)
   
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Assets: Park
File Size
Posted
Updated
3.948 MB
Aug 31, 2017 @ 8:25pm
Sep 14, 2017 @ 6:02am
3 Change Notes ( view )

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Repairing Drydock (open)

In 1 collection by Kearsarge
Shipyard Assets
84 items
Description
An open version of my repairing drydock. Meant to be left flooded.

This drydock features rails for two sizes of cranes, one standard gauge (matches the default cranes found in the cargo harbor), plus a wider gauge for gantry cranes. This asset doesn't include any cranes (see my workshop for all the shown cranes to place them yourself).

The graving bay is just big enough to fit the default game's cargo ship.

Find the closed door version here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1134972046

Loads as a building in the transport section, under the extras tab. Works as a park. Unless you use Ploppable RICO:

RICO Settings:
Level 2 Generic Industrial building
50 employees
Cost 30,000

Placement Info:
This asset requires some careful landscaping to place. Here's the rundown:
Step 1: level the site to as low to the waterline as possible. The building will be set to the highest point in its footprint.
Step 2: Place the building. Placing quays beforehand will allow you to align several easily.
Step 3: Use the landscaping tools to lower the ground level inside the bay to below the waterline to fill the bay.
Mods like Terraform Tool and Extra Landscaping Tools will make this easier, but are not at all required.

Model Info:
Hi-Res:
4034 faces
maps 1024X1024
LOD:
54 faces
maps 512X512

I'm slowly working on an expanding set of buildings, props, and parts for shipyards, as the workshop has a strange lack of them. Specifically, be on the lookout for new cranes, ships-under-construction, and even bigger shipyards.

Hope you enjoy!
14 Comments
dacity3000 Feb 24, 2020 @ 8:55pm 
Great~
A. Cronauer Dec 10, 2017 @ 9:27am 
:akaneheart::Upvoter: Amazing:bpquest:
cosmo Sep 14, 2017 @ 12:18pm 
Hopefully, nothing bad ! And you weren't involved, RICO mod causes many probs to many players. I'll just have to re-implement the harbour, nothing compared to about 300h of work. :) Here are some pictures if you want to see what I'm doing with New York : https://we.tl/A60uKaB8Vf (rar archive with png) And thank you for your assets, they are really nice, good work. ;)
Kearsarge  [author] Sep 14, 2017 @ 11:22am 
Excellent! I felt really bad about killing your work...
cosmo Sep 14, 2017 @ 11:10am 
It's okay, I've used a mod that saved my save and allowed me to re-implement your assets. :)
Kearsarge  [author] Sep 14, 2017 @ 8:47am 
Ok, I think I've got everything working. I hope the replacement file can fix things!
cosmo Sep 14, 2017 @ 8:10am 
Okay ! I see you just re-uploaded the "closed-version" : I still have the same error. I hope that the game will recognize the new asset as the older one even if the upload (and probably the id) have changed. I'm sure you'll be able to get it working. After this new upload, I didn't have multiple files in the "mod" menu, so it's a good start ! =)
Kearsarge  [author] Sep 14, 2017 @ 8:05am 
Yes, I'm still working on getting the file re-uploaded properly. This open version is working fine. Can't seem to get its RICO definition loaded without errors.

Have you tried your savegame since I deleted the item?
cosmo Sep 14, 2017 @ 7:52am 
Did you have issues with the uploading of the new "closed version" ? Hope it will be online soon. :)
HatsuneKid Sep 1, 2017 @ 10:05am