93 ratings
Victoria 3
File Size
387.203 MB
Aug 22 @ 7:54pm
Oct 26 @ 7:09pm
9 Change Notes ( view )

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Victoria 3

This mod changes many superficial aspects of the game to create a more old-fashioned-esque setting. No mechanics have been changed, no events added, nothing like that. All that's changed is the way the game's presented, plus a few extra species.

  • The start date has been moved to 1836.
  • New flag icons and backgrounds have been added. Vanilla flag icons have been disabled but haven't been actually removed, so if you made a civ in an unmodded game before firing this then its flag should show up just fine.
  • All rooms have been replaced with old-fashioned-ish equivalents.
  • Some resource icons have been replaced with old-fashioned-ish equivalents.
  • Many sound effects have been replaced with less futuristic equivalents. Listen to the new ambient sounds of a fleet!
  • The soundtrack has been replaced with a more old-fashioned soundtrack.
  • Vanilla clothes for all species, except for plantoids, have been replaced with less futuristic equivalents.
  • All species classes have new pregenerated species names.
  • New namelists have been packed in from previous mods, with other namesets made specifically for this mod also added in:
  • Empires have a new empire naming system. Say hello to that spiritualist republic nearby, the Iron Authority of the Srbvati!
  • Nearly all event pictures have been replaced with more old-fashioned equivalents. Equivalent-ish.
  • 1863 new star names have been added, just for the heck of it.
  • Prescripted countries have been replaced with new creations more in line with the spirit of the mod.
  • Fonts have been changed.

Recommended additional mods
Other mods really work well with this thing, such as

Planned future work:
  • Mod compatibility. Literally haven't tested it with anything else aside from the above 3 mods and an extended colors mod.
  • More human, uh, 'species'.
  • Victorian building designs for the planet tiles.
  • Old-timey tech research icons.
  • More flag elements???

October 15 2017 update:
  • Extra human species have been added back in. Now you can play as a Space Turk, as was meant to be.
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ARO Nov 19 @ 6:32am 
Make cities standalone? That would be awesome!
Muadid Oct 16 @ 12:55am 
this mod needs Space Poland
Ofaloaf  [author] Oct 14 @ 12:50pm 
Now fully updated for 1.8.2, with extra human species re-added!
Ofaloaf  [author] Oct 11 @ 5:04pm 
I'm currently on an exotic adventure in far-flung Canada and don't have the original files on hand to futz with, but once I'm back home yeah, I intend to do that.
darkknight99 Oct 11 @ 3:16pm 
Now that 1.8.2 is out re you gonna update to re include the extra human species?
Ofaloaf  [author] Sep 28 @ 2:40am 
Yep. There's a beta patch that's rolled out that fixes the bug, but not everyone's gonna go for that, so I'm holding out until it becomes a proper patch before re-enabling the other human portraits.
JSUMN1 Sep 27 @ 8:01pm 
Is the disabling of the extra species why portraits for everything but columbia for humans are disabled?
Ofaloaf  [author] Sep 26 @ 6:38am 
Mod's been updated! And there's Victorian portraits for the Synthetic Dawn robots, too!!
Ofaloaf  [author] Sep 23 @ 5:32pm 
So I'm still working on updating this, but just as a head's up, you guys ought to know that I'm gonna have to disable the extra human species for a bit. There's currently a bug that makes extra species supremely wonky to worth with, and hopefully that'll be sorted out soon, but in the meanwhile I'm just gonna disable that part of the mod.
CommieKicker Sep 22 @ 11:24pm 
Hey man, CSA when?