138 ratings
Victoria 3
File Size
533.926 MB
Aug 22, 2017 @ 7:54pm
May 31 @ 8:46am
23 Change Notes ( view )

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Victoria 3

This mod changes many superficial aspects of the game to create a more old-fashioned-esque setting. No mechanics have been changed, no events added, nothing like that. All that's changed is the way the game's presented, plus a few extra species.

  • The start date has been moved to 1836.
  • New flag icons and backgrounds have been added. Vanilla flag icons have been disabled but haven't been actually removed, so if you made a civ in an unmodded game before firing this then its flag should show up just fine.
  • All rooms have been replaced with old-fashioned-ish equivalents.
  • Some resource icons have been replaced with old-fashioned-ish equivalents.
  • Many sound effects have been replaced with less futuristic equivalents. Listen to the new ambient sounds of a fleet!
  • The soundtrack has been replaced with a more old-fashioned soundtrack.
  • Vanilla clothes for all species, except for plantoids, have been replaced with less futuristic equivalents.
  • All species classes have new pregenerated species names.
  • New namelists have been packed in from previous mods, with other namesets made specifically for this mod also added in:
  • Empires have a new empire naming system. Say hello to that spiritualist republic nearby, the Iron Authority of the Srbvati!
  • Nearly all event pictures have been replaced with more old-fashioned equivalents. Equivalent-ish.
  • The new Roman nameset introduced in the Cherryh/Apocalypse patch has basically been replaced with a Roman nameset I'd already made.
  • 1863 new star names have been added, just for the heck of it.
  • Prescripted countries have been replaced with new creations more in line with the spirit of the mod.
  • Fonts have been changed.

Recommended additional mods
Other mods really work well with this thing, such as
  • AlphaAsh's CityScapes offers some additional old fashioned-looking cityscapes for you to play around with.

Planned future work:
  • Mod compatibility. Literally haven't tested it with anything else aside from the above 3 mods and an extended colors mod.
  • More human, uh, 'species'.
  • Additional Victorian building designs for the planet tiles.
  • Old-timey tech research icons.
  • More flag elements???

  • Added a Russian portrait set and Russian nameset.
  • Added an Iroquois portrait set and Iroquois nameset.
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Adil3tr Jun 25 @ 2:00pm 
Any chance this the galaxy view will ever change to a big map or something?
EnderDragonFire Jun 25 @ 1:58pm 
Would you ever consider making the rooms from this mod standalone? I don't want a full Vic themed overhaul, but being able to have a few Victorian species in my game would be cool, and all the vanilla rooms are way too high tech.
So long as you're not abandoning this mod...... take your time and enjoy your holiday.
Ofaloaf  [author] May 31 @ 8:43am 
oh jeez, I know what the problem is. I'll try to fix it, but 1. I'm on vacation and the only available machine I got on hand atm is really not suited for much of anything aside from overheating and 2. I'm on a really slow internet connection. I'll try to fix it and push an update, but I'm not sure if I can make sure my fix fixes the right thing, and I'm not sure I can trust this connection to chug along enough for me to actually upload the fix.
Private Perks the codger™ May 30 @ 2:28pm 
The mod seem to be no longer working in 2.1X, it crashes whenever I click on city appearance at the empire creation screen, might I ask if you would update and fix it?
ctokar May 5 @ 2:44pm 
The start date was seriously problematic, because when I started a game that I had previously started in unmodded Stellaris, it thought I was in the endgame and spawned in the Prethoryn Scourge when I was in the early game.
Commander_Vex Apr 21 @ 11:40am 
Question, could you contact the maker of Stellaris Ironclads and get permission to use his mod? And maybe to update it to?
Willdkay3 Mar 30 @ 1:09am 
This is amazing:riflesword:
Ofaloaf  [author] Mar 27 @ 6:55am 
Further user interface changes have been implemented, along with a 'Morse' advisor voice which just taps out single-word warnings in morse code. Let me know what goes horribly wrong!
Ofaloaf  [author] Mar 5 @ 2:16pm 
So I just pushed through a big User Interface revision because I just sort of did that over the weekend. Most windows in-game have been redone, and the color palette for flags has been tweaked a bit. Please let me know if the new designs are bad or ungainly or unwanted or if there's any issues whatsoever!