Left 4 Dead 2

Left 4 Dead 2

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different weapon data
   
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Game Content: Weapons, Scripts
File Size
Posted
Updated
2.503 MB
Aug 16, 2017 @ 7:37am
May 12, 2019 @ 1:07am
15 Change Notes ( view )

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different weapon data

Description
weapon data11.98g

picture is data11.98g
move 1 : data11.98g
move 2 :
{ first movie } is old grenade launcher
< blue range > - - Kill Infected of range
<green range > - - Blasting range

{ second movie } is new grenade launcher
The range becomes larger

{ third movie } is M2HB

move 3 map : Fatal Freight


HUD is by
(Nebberkadnezzars)
(Alex_D_Vasilkov)

design concept
I made each gun more characteristic than ever,and some data simulates real guns
I think my data is more representative of real gun characteristics
- - - - - - - - - - - - - - - - - - - - -
< Real gun situation,everyone is often misled by the game >

Damage : Sniper(100%) ,Shotgun(90%),rifle(80%),smg(50%),pistol(40%)
Range :Sniper(100%),rifle(80%),smg(40%),pistol(30%),Shotgun(10%)
Accuracy : Sniper(100%),rifle(80%),smg(50%),pistol(40%),Shotgun(10%)

< Conclusion Rifles are very powerful weapons >
< I changed the data slightly,So that they can balance in the game >

Damage : Shotgun(300%), Sniper(200%),pistol(120%),rifle(100%),smg(90%)
Range :Sniper(100%),rifle(80%),smg(60%),pistol(50%),Shotgun(40%)
Accuracy : Sniper(100%),rifle(90%),smg(80%),pistol(70%),Shotgun(50%)

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
This data is for everyone to quickly understand
I use a very complicated mathematical formula,to show the feeling of these parameters
Because the game can change the parameters very much

Damage
: The result is calculated by a formula to simulate a real ammunition injury
Use these three parameters ( Bullet size, bullet length, barrel length )

Accuracy(static)
: I assume that when the player shoots, press the mouse once of Accuracy
Use these two parameters ( Squat down accuracy and standing accuracy )

Accuracy(dynamic)
: Accuracy when moving or changing pose
note : percentage of Accuracy (static) not percentage of Accuracy (dynamic)


Stability
: Continuous shooting drop ratio

Hypothesis
(1) Accuracy 80% Stability 40%
[A shot ](Actual accuracy 80%) - - - - {continuous shooting}(Actual accuracy 32%)

(2)Accuracy 50% Stability 90%
[A shot ](Actual accuracy 50%) - - - - {continuous shooting}(Actual accuracy 45%)

Range
:The distance the bullet can reach(1 second move 250 range)
There are two kinds of realistic bullets, pistols and rifles
Making bullet-like bullet properties
Small gun damage is higher than rifle, but distance damage is reduced very quickly

Hypothesis
pistol damage 100 - - - At 1000 distance (damage only 50)
rifle damage 70 - - - At 1000 distance (damage have 56)


Kill of Range

Shotgun is not accurate is good to use
After testing, range,damage,rate and magazine Affect the ease of use
so <kill of Range> The shortest possible time to kill Zombie chances


note : Need to play with friends, Friends need the same data
Popular Discussions View All (1)
0
May 29, 2023 @ 7:37pm
need more reserve ammo for auto rifles.
SHENデ=一
29 Comments
Tetonisher May 25 @ 7:49am 
FINALLY!!! a mod where m16 isnt bad asf
_-Echo-117-_ Sep 16, 2023 @ 11:26pm 
this mod needs a remake is the best one for a good weapon overhaul
TheGamingVoid May 30, 2023 @ 11:29pm 
compatible with admin system?
萝卜QAQ May 30, 2023 @ 9:39am 
有点奇怪 打完这个mod突变模式少了很多种模式
SHENデ=一 May 29, 2023 @ 7:33pm 
is there a ways to change reserve ammo for rifles? it seems too short.
Achilles May 29, 2023 @ 4:25am 
Literally conflicting with all huds.
SHENデ=一 Jan 25, 2023 @ 4:59am 
friends does not need weapon data, only the host of the map can. if the host have the weapon data then all players in that server will have that mod. anyway, this is my favorite weapon script at all time! I have no other weapon script installed on, but only this.:spiffo:
胤月 Oct 5, 2021 @ 1:46am 
怎么使用这个?
番禺孙一峰 Aug 21, 2021 @ 5:05am 
SG552为什么只有20发弹药且不能更换?
meemedic Jul 7, 2021 @ 7:51am 
why does this addon removes some mutation modes?