Stellaris

Stellaris

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Beyond The Shroud (3.14.1)
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39.431 MB
Apr 21, 2024 @ 9:41am
Oct 29, 2024 @ 2:55pm
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Beyond The Shroud (3.14.1)

Description
Disclaimer
I merge into this mod some features from others mods such as :
  • Shroud Arcology from Planetary DIversity

Credits
Many thanks to Fresh_Limon for the russian translation of this mod !


Introduction
This mod aims to improve psionic ascension path by providing a more immersive way to become the strongest psionic civilisation that ever existed. You will investigate and follow the zroni precursor quest while unlocking new techs and powers.

Content
  • New origin In the footsteps of the Zroni which start with zroni abandoned excavation site on moon (psionic archive relic event chain) and archeostudies tech researched
  • New covenant Traveller From Beyond that focus on mobility/exploration and provides research
  • Megastructure Aetherophasic Collapser for all covenants (mid-late game) 100-500 favor (Astral thread cost) that produces a lot of zro and gives you powers to summon powerful shroud entities via custom shroud lobby
  • Megastructure Labyrinth of Abstraction for all covenants that requires 25 favor. It will provide new jobs and unique features...
  • Mind Over Matter requires 1 ascension perk instead of 2 if you have psionic archive relic
  • New psionics techs
  • A new arcology decision with a district that provide 6 telepaths (replace eclesiastic district) for every covenant with at least 90 favor (rank 3)
  • Astral Rift oriented tradition tree
  • The special project when a covenant is confirmed, displays current favor and how much you generate per month (so you can see how much favor you have)
  • And more...


For more information, here is the mod's documentation : https://drive.google.com/drive/folders/13k1LLHUuniB-0uTc6efrXUckzYoIEEZI?usp=sharing

Compatibility
  • Psionic species expanded
  • Gigastructures
  • Psionics Tri-Expanded
  • Ancient Cache of Technologies
  • Ancient Cache of Technologies - Secrets Of The Shroud
  • Shroud Rising
  • Decadence of Sanity

This mod override utopia events for covenants, so it should be compatible with every mods that don't use these files. Also every new covenant will need a patch to work with it.
Here are all the things that are overwritten (I'll do my best to reduce this list in the future)

# Astral actions
- astral_actions/astral_planes_actions.txt (Tradition Tree)

# Script Values
- progressive_rifts_additional_weight (Tradition Tree)
- scaled_astral_action_cost (Tradition Tree)

# Economic Categories
- planet_telepaths (Tech bonus)

# Pop jobs:
- telepaths (New covenant)

# Ascension
- ap_mind_over_matter (Relic requirements)

# Scripted_triggers
- suitable_for_chosen (New covenant)
- has_psionic_leader_trait (New covenant)
- has_chosen_one_leader_trait (New covenant)
- has_chosen_covenant_trait_non_ruler (New covenant)

# Council Agendas
- agenda_psionic_supremacy (New covenant)

# Stabase building
- zroni_storm_caster (Zroni shield effect)

# Events for the new covenant
- utopia.3303 # Pick a Patron to contact
- utopia.3005 # Attempt to Contact a Major Entity
- utopia.2658 # A Confirmation
- utopia.3310 # Covenant Sealed
- utopia.3190 # Vision 10 - Chosen One
Popular Discussions View All (2)
4
Aug 4, 2024 @ 1:34pm
Suggestions and Balance Improvements
JeVaisFaireForgeron
0
Apr 21, 2024 @ 9:50am
Bug Reports
JeVaisFaireForgeron
109 Comments
masiyi9406 21 hours ago 
Amazing works based on whats changed in google sheets already, I see space specialization getting rebalanced, time to give energy and time a go again :steamhappy:. And Labyrinth is getting so many more options, exciting. Would love to test the new crisis ascension too :steamhappy:
masiyi9406 May 27 @ 7:15am 
Take your time, it sounds a wonderful update :) I will be looking forward to balance testing the mod
JeVaisFaireForgeron  [author] May 25 @ 9:50am 
I don't necessarily have the time to do full games to test all the changes, so I'm counting on your indulgence if some things seem unbalanced.

I'm currently doing some balancing tests, but it may not be very convincing without a global vision of a complete game. The update will come soon
JeVaisFaireForgeron  [author] May 25 @ 9:50am 
Hello, sorry for the wait, the update took longer than expected because I took advantage of 4.0 to review some aspects of the mod, including the labyrinth of abstraction, which has been reworked with new buildings and districts.

While waiting for the full changelog, here are the major changes:

- The Aethorpoashic collasper megastructure has been temporarily removed, as it will be exclusive to the crisis I was working on before this update (invocations are unlocked via the labyrinth events).

- The shroud arcology has also been removed for the time being, as it doesn't really add much and is far too strong.

- The labyrinth has been completely overhauled, the conceptual architects serve to advance the conceptual mastery situation and provide bonuses via traditions. New exclusive districts and buildings and jobs are available for resource and effect generation.

- Some technologies will now be obtained via events, while others will be replaced by politics/edict.
masiyi9406 May 15 @ 11:37pm 
A minor oversight, the google doc on new convenent is missing the ruler trait effect of the 'chosen of the traveler'.
masiyi9406 May 15 @ 3:05am 
This is an amazing update speed for this very comprehensive mod covering all kinds of aspects. Please take your time!
DripChecker1991 May 12 @ 1:13pm 
@JeVaisFaireForgeron

Wonderful! The shroud beckons and we answer the call! I really can't wait and thank you for responding to me.
JeVaisFaireForgeron  [author] May 12 @ 12:13pm 
@DripChecker1991

Yes, I'm going to do everything I can this week to update the mod for 4.0 and get it out by the end of the week I hope, or during next week if I don't make it in time, there's a lot of really great new stuff in this latest update so I'm going to make the most of it for this mode.
DripChecker1991 May 12 @ 1:05am 
Is there any chance for an update, I know it takes times but I was wondering if it was in the works since the mod is rather old. Feeling left out with all these changes to Bio and Synth we Psionics need to turn to awesome mods like this while we languish away forgotten.
masiyi9406 May 2 @ 8:56pm 
Another thing I wish to report, shrouded acrology project is both very OP and seemingly bugged: 1. fully ascended psionic empire with max level divine conduit councilor makes each telepath provides 20% resource output... so 100 telepath on a planet gives +2000% output, easily 20k unity per month from one planet; 2. upon completion, all alloy producing districts are converted into consumer goods producing ones... which takes another 20-30 years to convert them fully back to alloys district or telepath district. (which somehow balances it out, as a fully operational shrouded ecumonopolis takes 30-50 years to complete)