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I'm currently doing some balancing tests, but it may not be very convincing without a global vision of a complete game. The update will come soon
While waiting for the full changelog, here are the major changes:
- The Aethorpoashic collasper megastructure has been temporarily removed, as it will be exclusive to the crisis I was working on before this update (invocations are unlocked via the labyrinth events).
- The shroud arcology has also been removed for the time being, as it doesn't really add much and is far too strong.
- The labyrinth has been completely overhauled, the conceptual architects serve to advance the conceptual mastery situation and provide bonuses via traditions. New exclusive districts and buildings and jobs are available for resource and effect generation.
- Some technologies will now be obtained via events, while others will be replaced by politics/edict.
Wonderful! The shroud beckons and we answer the call! I really can't wait and thank you for responding to me.
Yes, I'm going to do everything I can this week to update the mod for 4.0 and get it out by the end of the week I hope, or during next week if I don't make it in time, there's a lot of really great new stuff in this latest update so I'm going to make the most of it for this mode.