Stellaris

Stellaris

1,916 vurderinger
~~Ariphaos Unofficial Patch (4.1)
9
10
4
6
3
5
9
2
6
3
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
12.720 MB
12. feb. 2020 kl. 6:17
26. sep. kl. 9:57
124 ændringsbemærkninger ( vis )

Abonner for at downloade
~~Ariphaos Unofficial Patch (4.1)

I 1 samling af Ariphaos
Ariphaos Personal Modlist
23 genstande
Beskrivelse
AI Bugfix Mod Support Performance

This mod corrects several hundred issues in vanilla Stellaris. The game is faster, the AI is smarter, mods are better supported, and fewer bugs will be encountered.

[patreon.com]

This mod should be loaded at the top of your load order so other things can overwrite it.

If this mod is not first, it will clobber many other mods.

=============================

  • This mod has fixed two game crashes so far. Both are now fixed by Paradox.
  • It is not achievement compatible.
  • A small portion of this mod has been incoporated into 3.11[forum.paradoxplaza.com]. They included about twice the fixes listed, but it is normal for Paradox to only include about half the fixes they make in a given patch in their changelogs.
  • This is not a balance patch. Paradox absorbed most such changes from this mod in 3.11, and a good portion of what balance items remained is now removed.
  • I am working on a balance mod to eventually host most of the leftover balance items, along with more drastic changes.
  • If you have difficulty updating: Load the Launcher, then unsubscribe from and resubscribe to this mod. If you're getting a version warning, the mod didn't update.

=============================

This mod should be loaded at the top of your load order so other things can overwrite it.

If this mod is not first, it will clobber many other mods.

=============================


Previous Versions
=============================
Legacy Version here. <- This will always track the previous release.

Older versions may be found on Github[github.com].

Fix List
=============================

It is The fix list is documented on Github[github.com] in the various Changes (full breakdown) and Changelog (chronological) files. It is too enormous to list here.

Author Credit
=============================

Nearly half of these fixes originate from other authors. Credits are listed on Github[github.com].

Compatibility
=============================

This should be compatible with nearly everything as long as this is at the top of your load order. Most changes are independent of each other and those that are not should work at least as well as in vanilla if one part gets overwritten.

Exception This will break some multiple-ascension-path mods. Use mine instead, if you are only interested in combining bio ascension with others.

Performance
=============================

This mod has a modest performance boost. Paradox has incorporated most of my fixes or made them irrelevant over time, but a number always remain.

Ongoing Games
=============================

Ongoing games should be fine.

Modders
=============================

Feel free to forward changes from this mod into your own. Credit is appreciated. Nearly half of these fixes are by others as noted in Credits.md linked above.

If you want to check for this mod's presence, look for the ariphaos_unofficial_patch_installed flag or the @ariphaos_patch_installed variable.

My Main Stellaris Mods
=============================

These are intended to be balanced, suitable for multiplayer, etc.

  • Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
  • Biopsionic Mastery enables biological ascension to be combined with others while using my patch.
  • Yet Another Galaxy Enhancement Mod - Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • Bypass Adjustments - Some small tweaks to wormholes (you won't pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • Sensor Expansion - Adds more functionality to sensor tech.
  • AI-Player Exclusive Archaeology - Makes a set of AI only dig sites, so the player can enjoy the rest.
  • All Systems Spawn - What it says on the tin. Spawns all rare systems, leviathans, and [REDACTED]

My Other Stellaris Mods
=============================

These are not balanced, and drastically increase the player's power.

  • All Anomaly Spawns - Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • Assorted Precursor Adjustments - Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.
Populære diskussioner Vis alle (19)
123
4. nov. kl. 8:48
Bug Report
TurtleShroom
4
7. juni 2024 kl. 8:35
Three vanilla bugs in version 3.12.4
Night
1
21. juni 2024 kl. 3:35
Crisis bugs in 3.12.4
Zomifi
1.382 kommentarer
Samuel L 14. nov. kl. 2:09 
This mod seems to cause ringworlrss to have no buildabile resource districts
joakim.westergaard 12. nov. kl. 9:06 
Decimate needs an update based on 4.13 to 4.17 comparison
Tamman 6. nov. kl. 0:30 
Thank for for all the work you've done on this mod. it s been a boon to me and my friends games.
Tamman 6. nov. kl. 0:29 
I realize the mod is not updated yet so this may be a nonissue or already fixed, so just a head up

In version 4.1.7 when attacking marauder systems the attacking ships get stuck moving to the middle of the system. they charge the outlying obitals then move back to the center and exit combat then move back out to reengage. this keeps repeating again and again., etc this effects player and ai empires.
Livewyre 4. nov. kl. 10:19 
Any update incoming for 4.1.7?
Taritu 3. nov. kl. 15:51 
Confirming the ring world issue, it's definitely this mod causing all resource + housing districts to be removed.
Rephil 2. nov. kl. 21:05 
Ring World Origin is currently broken. It removes all resource districts, tested with just this Mod as well just to be sure.
Dilidala 27. okt. kl. 8:07 
I think the patch didnt account for the changes to Shroud Forged as Paradox made a lot of changes to the observator drone job and the building that creates them. It seems like it overwrite the building to the older version, which then try to create the old job (which now function as a advanced version of society research drone) that no longer exist.
Princess Leo 24. okt. kl. 14:34 
Small bug with under one rule event. in the events/origin_events_paragon, paradox changed the trigger for the passanger option, since the mod is using the trigger with the old tradition tree ( the psionic tradition tree name was changed). the option is not available
SquareEnix 22. okt. kl. 7:12 
there seems to be a vanilla issue with strongholds. when the ai builds its 2nd stronghold on a planet it deletes both once they are finished just to build them again. this repeats as long as no other building has a higher priority. i tried to find a solution but was unable to.