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especially everything about materials.
The idea is NOT use your own materials, (most of the time) but game materials. You select correct material (name) inside unity. Then you see correct result inside game. (you will not see correct result inside 3dsmax or insinde unity)
Question #2:
Upload one test private bonuspart. Then susbcribe to it.
Now you have a folder, where you can export your asset (replace files on that folder) and its ready to game. (no need to do upload - download)