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I ask because when I tried to add Orc Archers to the mix, they wouldn't spawn. I believe you can only modify mobs that naturally spawn in the level, so for example, you can only edit the amount of mobs, and which order they spawn. Granted, I'm no expert on modding, so the fact that archers won't spawn may just be a problem on my part.
It's definitely not a pathing issue, you've got that part down correctly.
At first I added a few extra waves, with a basic cut&paste of the existing ones. Then after that I reverted to the original files, and just added new enemy types.
I'll have to try modding just the number of orcs in the existing mobs to see if this works or not, I'll update as soon as I can test it out at home.
Would be a bummer tho if we cannot add extra waves/enemy types....
Ends up my problem was the text editor used (Notepad is evil...), as soon as a .timing or .onslaught file is saved in notepad it is no longer recognized by OMD2. Weird thing since the other .xml files I changed never had any issues.
Bottom line, use a real text editor such as notepad++ or TextEdit to mod game files :)
Oh and FYI, yes, you can add waves and enemy that do not naturaly spawn in a level :)