安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
You do not need to use scripts to make doors open or even to insert sounds and messages when secrets are found.
To get a lever or button to open a door, you need to link the button to the door and tell it what to do. It's simple, but let me get back to you. I'll need to take a few notes so i am using the correct terminology and item names. I'll be back to explain how to get levers and buttons to work unless you find out sooner.
Like I said, you do not need to script to make a full blown adventure. It helps for the more complicated stuff and complex puzzles, but it is not needed. Maybe to end a game it is though. Still playing around with the editor myself.
I'll probably just confuse you more on the programming side. I'm just learning scripting myself. Here are some links that I hope will help you a little bit. If not, there are other links from their site to others...
http://www.grimrock.net/modding/scripting-reference/
http://www.lua.org/pil/contents.html