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https://steamcommunity.com/workshop/discussions/18446744073709551615/550107551434330880/?appid=1239080
For the former:
There are several directories for mod but go:
C:\Program Files (x86)\Steam\steamapps\common\DoorKickers2\mods
Read the readme_how_to_mod.txt and try one of the templates, by unzipping, enabling from the main menu.
So I have no experience about modding doctrine, but you mean these files?
\data\units\doctrine_nodes.xml
or
\data\units\units.xml
If you want to add something, not to overwrite, then put an xml file with unique file/doctrine names, not to conflict with others.
\mods\YourModName\units\SomethingUniqueName.xml
(say, test.xml, mydoctrine.xml, or something, may conflict with other one's.)
If you want to overwrite one of the vanilla ones, use the same internal name like
<Node name="Handguns_ShortRangeDrills">
You have a priority, but so do other mods, so take care.
If you want to overwrite all of the vanilla ones, then make the files like below:
\mods\YourModName\units\doctrine_nodes.xml
\mods\YourModName\units\units.xml
And I prefer the mod location:
%UserProfile%\AppData\Local\KillHouseGames\DoorKickers2\mods
P.S.
Mods from the workshops here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\1239080
Other one's work would help you.