Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sculpting high detail mesh.
Baking normal maps on low detail mesh with Substance Painter.
Checking higher detail look in game.
Timestamps in the comment.
I tried to hurry and still it took an hour. I won't cut it, you can simply skip forward my painful struggle with sculpting.
https://www.youtube.com/watch?v=hFXzPO9a8LQ
This is me fixing one particular and common problem with weights.
Most of it is just intuition.
https://www.youtube.com/watch?v=xASRQS8HbYs
Painting textures and damage
As usual see timestamps in youtube comment for additional details
https://www.youtube.com/watch?v=YMJnjS0UwWM
Rendering icon and publishing to steam workshop. Nexus is easy, just zip the pak.
https://www.youtube.com/watch?v=Tg5hjXcU9nQ
Also then others and myself can just favorite your guide for easy reference.