Mindustry

Mindustry

The Mindustry Workshop
Create and share maps and mods for Mindustry.
Mr_Beggs 10 Dec 6, 2022 @ 12:19am
Want a processor to do anything within the game?
Ask what it is, and maybe you'll receive a schem of a processor that does it. Personalized for your liking too :)
< >
Showing 1-6 of 6 comments
Lakk52 1 Dec 21, 2022 @ 3:10pm 
make a procesor make T3 units with max eficiency (deploing the units that can't enter the next reconstructor) do it with pay enter its simpler
Mr_Beggs 10 Jan 20, 2023 @ 11:14am 
Originally posted by Lakk52:
make a procesor make T3 units with max eficiency (deploing the units that can't enter the next reconstructor) do it with pay enter its simpler

Elaborate on that a bit more, like, more specific..
Marshmallow Feb 1, 2023 @ 2:07pm 
Originally posted by Mr_Beggs:
Originally posted by Lakk52:
make a procesor make T3 units with max eficiency (deploing the units that can't enter the next reconstructor) do it with pay enter its simpler

Elaborate on that a bit more, like, more specific..

I think he wants a unit factory that will make every tier of units up to T3, maxing out all the unit caps. This could easily be done by placing payload routers between each factory, so maybe I'm mistaken in my interpretation.

My request might be unreasonable but I'mma shoot my shot <3 So I used a bunch of "phase snakes" (I think that's what the community calls it when you overlap bridges to merge multiple conveyors in a single line to save space?) to transport materials in my launch pad territory, some directly into Vaults without any conveyors. The result is that It's difficult to tell at a glance what some resources are and I have them all set up with basic switch logic to disable the pads and save materials. I could reconstruct everything, but I thought it would be way more cool to use a small display to label each set of launch pads with a big picture of the selected resource.

I attempted to do it by getting the material from a sorter but I got completely overwhelmed when I looked into how to draw to the display, it's way too complicated when you're just tryna play the game, like reading erotica when you're just tryna rub one out. xD
Mr_Beggs 10 Feb 2, 2023 @ 12:27pm 
Originally posted by MarshmallowQTPie:
Originally posted by Mr_Beggs:

Elaborate on that a bit more, like, more specific..

I think he wants a unit factory that will make every tier of units up to T3, maxing out all the unit caps. This could easily be done by placing payload routers between each factory, so maybe I'm mistaken in my interpretation.

My request might be unreasonable but I'mma shoot my shot <3 So I used a bunch of "phase snakes" (I think that's what the community calls it when you overlap bridges to merge multiple conveyors in a single line to save space?) to transport materials in my launch pad territory, some directly into Vaults without any conveyors. The result is that It's difficult to tell at a glance what some resources are and I have them all set up with basic switch logic to disable the pads and save materials. I could reconstruct everything, but I thought it would be way more cool to use a small display to label each set of launch pads with a big picture of the selected resource.

I attempted to do it by getting the material from a sorter but I got completely overwhelmed when I looked into how to draw to the display, it's way too complicated when you're just tryna play the game, like reading erotica when you're just tryna rub one out. xD

i made my attempt, i have it up already if you would like to take a look at it and maybe improve on it, do as youd like!
Mr_Beggs 10 Feb 2, 2023 @ 12:29pm 
Its called "Effecient T3 Block" btw :)
Mr_Beggs 10 Feb 2, 2023 @ 1:05pm 
Originally posted by MarshmallowQTPie:
Originally posted by Mr_Beggs:

Elaborate on that a bit more, like, more specific..

I think he wants a unit factory that will make every tier of units up to T3, maxing out all the unit caps. This could easily be done by placing payload routers between each factory, so maybe I'm mistaken in my interpretation.

My request might be unreasonable but I'mma shoot my shot <3 So I used a bunch of "phase snakes" (I think that's what the community calls it when you overlap bridges to merge multiple conveyors in a single line to save space?) to transport materials in my launch pad territory, some directly into Vaults without any conveyors. The result is that It's difficult to tell at a glance what some resources are and I have them all set up with basic switch logic to disable the pads and save materials. I could reconstruct everything, but I thought it would be way more cool to use a small display to label each set of launch pads with a big picture of the selected resource.

I attempted to do it by getting the material from a sorter but I got completely overwhelmed when I looked into how to draw to the display, it's way too complicated when you're just tryna play the game, like reading erotica when you're just tryna rub one out. xD

first of all, i just read the request, second of all, i find drawing a bit complicated but f it, time to give it a try, so you need to be able to know what resource is going through in the phase bridge, ill see what i can do, and if you can could you show me a screen shot of what it is you're doing in your sector that completely overwhelmed ya lmao
< >
Showing 1-6 of 6 comments
Per page: 1530 50