.EXE
COMMUNITY.EXE
Create and import your own levels, and test your skills against the imagination of the community.
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Two Man Army Games, L.L.C  [developer] 1 Jul 3, 2016 @ 12:54pm
Level Editor and Workshop
Hey all,

The controls for the level editor are in the menu on the right hand side of the screen, but basically it's left click to select, right click to cancel/move selected objects. Middle mouse controls the camera.

If you subscribe to a level, make sure you move the .XML file (or folder) from the workshop folder:

..\steamapps\workshop\content\471640

to the data file location:

../steamapps/common/.EXE/EXE_win64_Datafor PC
../EXE_mac.app/Contents/Resources/Data for Mac
..\EXE_linux\EXE_linux_Data for Linux


All clicks on the right side near the menu options are ignored to prevent unneeded placement when trying to click on the menu object.

You can save locally without needing to go through Steam. When saving, a green Save Success text will appear when it is done saving.

When you are ready to push out to the Steam Workshop, make sure you have a .JPG of the same name as the .XML file you are pushing in the same location. This .JPG will be your preview icon (you can add more images later through Steam).

When submitting, the game will save the level.

If the submit was a success, it will pop up with a green Submit to Steam Success text above the button.

If you have any questions on the level editor or having issues pushing to Steam, please let us know.

Cheers,

Two Man Army Games
Last edited by Two Man Army Games, L.L.C; Jul 4, 2016 @ 5:13am
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Date Posted: Jul 3, 2016 @ 12:54pm
Posts: 12

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