Invisible, Inc.

Invisible, Inc.

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bloo_jahy Dec 29, 2019 @ 11:10pm
Mod Request: Halo Crossover Agents
Hey, I have a (at least I think)unique idea for two new agents, Master Chief(or any other generic spartan) and the Arbiter(or any other generic elite). The idea for chief is that his starting gear is a magnum(main handgun from halo) with like, 5 shots or something like that for proper balance and an augment called shield generator or spartan augments that lets him tank one shot every 1-2 turns or maybe once a mission for balance. My idea for the arbiter is that he gets an energy sword(self explanatory) with maybe infinite charge to kill with, no augments, and a cloak that is toggleable and is disrupted by moving.
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Showing 1-2 of 2 comments
Hekateras 36 Dec 30, 2019 @ 1:04pm 
Discord with modding subcommunity:
https://discordapp.com/invite/aQrXEse
Can't guarantee anyone will be interested, but might want to try pitching it there.

The shield generator sounds like the Dermal Armour from New Items and Augments with some extra bells and whistles (one could make a barrier, like the one barrier guards have, show up when the shield is active and disappear after it's been depleted). All doable enough, if a bit more combat-oriented than is the norm for the game.

The sword is a bit tricky, though, may have to tamper your expectations for that. The game doesn't accommodate adding fancy sword animations, we're stuck with what we have. The game handles weapons in two ways, visual-wise: Guns have their own build and, when equipped, always show up in the agents' hands, but they disappear briefly when agents interact with other things like consoles. Disrupters, OTOH, have no separate skin of their own, just one single sprite *inside* each agent's build, and only become visible during a melee attack, not otherwise.

What this means is that you could, for that one agent (the Arbiter), essentially override the disrupter sprite with a huge sword sprite and it would show up during melee attacks, and only then. (With a lot more work you could make it always show up, but then it would clip through things when the agents interacts with other objects and would look a bit silly, since it wouldn't auto-disappear like guns do...) Also, by default it would show up for any old disrupter, not just when the sword is used, but one could work around that.

I was curious how it would look so I slapped the basic sword sprite together with a PNG I found on Google:
https://media.discordapp.net/attachments/584130767160868873/661309360915611649/unknown.png
Last edited by Hekateras; Dec 30, 2019 @ 1:05pm
bloo_jahy Dec 30, 2019 @ 1:25pm 
Originally posted by Hekateras:
Discord with modding subcommunity:
https://discordapp.com/invite/aQrXEse
Can't guarantee anyone will be interested, but might want to try pitching it there.

The shield generator sounds like the Dermal Armour from New Items and Augments with some extra bells and whistles (one could make a barrier, like the one barrier guards have, show up when the shield is active and disappear after it's been depleted). All doable enough, if a bit more combat-oriented than is the norm for the game.

The sword is a bit tricky, though, may have to tamper your expectations for that. The game doesn't accommodate adding fancy sword animations, we're stuck with what we have. The game handles weapons in two ways, visual-wise: Guns have their own build and, when equipped, always show up in the agents' hands, but they disappear briefly when agents interact with other things like consoles. Disrupters, OTOH, have no separate skin of their own, just one single sprite *inside* each agent's build, and only become visible during a melee attack, not otherwise.

What this means is that you could, for that one agent (the Arbiter), essentially override the disrupter sprite with a huge sword sprite and it would show up during melee attacks, and only then. (With a lot more work you could make it always show up, but then it would clip through things when the agents interacts with other objects and would look a bit silly, since it wouldn't auto-disappear like guns do...) Also, by default it would show up for any old disrupter, not just when the sword is used, but one could work around that.

I was curious how it would look so I slapped the basic sword sprite together with a PNG I found on Google:
https://media.discordapp.net/attachments/584130767160868873/661309360915611649/unknown.png
thank you for the reply and suggestions, I will visit that discord and ask there, as for the sword I figured it would work better then most attempts because the agent melee animations are the same movements elites use in the halo games when using the energy sword. In fact that picture you showed me is very similar to this scene https://www.youtube.com/watch?v=hmqyfQv3EXc
Last edited by bloo_jahy; Dec 30, 2019 @ 1:26pm
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