Dead Cells
Dead Cells
Dead Cells supports a limited set of mods for cosmetic changes and balancing, plus translations. Let us know what else you want to see though the community hub and Discord channel!
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EvilBam 27 MAR 2019 a las 11:47 p. m.
Can't open the mod tools
When I open the PAKTool, an error message pops up stating: The action for " " argument is not found, please refer to the doc
parameter name: strAction

Could anyone help me to fix this?
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Musa do Verao 2 28 MAR 2019 a las 5:47 p. m. 
Could you post what you are putting on the command line?
EvilBam 29 MAR 2019 a las 3:00 p. m. 
Deadcells\ModTools\PAKTool - Expand - OutDir C:\DeadPAK\ExpandedPAK -RefPak "C:\DeadCells\res.pak"

DeadCells\ModTools\CDBTool - Expand -OutDir C:\DeadPAK\ExpandedCDB\ -RefCDB "C:\DeadPAK\ExpandedPAK\data.cdb"

this is what I write in CMD to unpack the files, the same message pops up
Musa do Verao 2 29 MAR 2019 a las 4:05 p. m. 
There is no space between "-" and Expand. Same with OutDir. And you need to put "C:" before DeadCells\...\PAKTool

Try this: C:Deadcells\ModTools\PAKTool -Expand -OutDir C:\DeadPAK\ExpandedPAK -RefPak "C:\DeadCells\res.pak"
EvilBam 29 MAR 2019 a las 4:52 p. m. 
It worked. it popped up a message: Launching PAKTool 1.6.0 action: EXPAND

What is next?
Musa do Verao 2 29 MAR 2019 a las 5:12 p. m. 
Depends on what you want to do. Change what you want to change inside the folder you just expanded (music, audio effects, sprites etc etc) and refer to the mod document on how to upload your mod to the workshop.
EvilBam 29 MAR 2019 a las 5:17 p. m. 
Could you guide me to only unlock all weapons and mutations in the beginning of the game? Also Making everything 1 cell Completion (blueprints,Forge)
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