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I was thinking of a mod which would add ships from BSGO (Battlestar Galactica online) The ships would be:
(Any suggestions from others would be appreciated)
Corvettes: Scythe/Maul | Banshee/Wraith
Destroyers: Glaive/Halberd | Spectre/Liche
Cruisers: Vanir/Jotunn | Hel/Jormung
Battleships: Aesir/Gungnir | Fenrir/Nidhogg
Titans: Pegasus | Galactica
Constructor: Gemini Freighter | Cylon Freighter
Science Ship: Zephyr | Cylon Mining Ship (looks cool)
Colony Ships: Passenger Liner/Zephyr | Ressurection Ship
Custom ship Sections:
(Choose the other components and stats, advanced ship designs require a technology, and have better stats than their non-advanced counterparts)
Corvettes:
Scythe/Banshee (4 M Weapon, faster but less health/armour)
Maul/Wraith (4 M Weapon, more health/armour but slower)
Advanced Scythe/Banshee (6 M Weapon, faster but less health/armour)
Advanced Maul/Wraith (6 M Weapon, more health/armour but slower)
Destroyers:
Glaive/Spectre (6 M Weapon, support slot, fleet range bonus)
Halberd/Liche (6 M Weapon, average everything)
Advanced Glaive/Spectre (7 M Weapon, support slot, larger fleet range bonus)
Advanced Halberd/Liche (7 M Weapon, average everything)
Cruisers:
Vanir/Hel (6 L Weapon, 2 support slots, damage, fire rate, range and speed buffs)
Jotunn/Jormung (6 L Weapon, lots of health/armour, but alot slower)
Advanced Vanir/Hel (8 L Weapon, 2 support slots, larger damage, fire rate, range and speed buffs)
Advanced Jotunn/Jormung (8 L Weapon, lots of health/armour, but alot slower)
Battleships:
Aesir/Fenrir (8 L Weapon, faster)
Gungnir/Nidhogg (8 L Weapon, average stats)
Advanced Aesir/Fenrir (9 L Weapon, faster)
Advanced Gungnir/Nidhogg (9 L Weapon, average stats)
Titans:
Pegasus (12 L Weapon, 4 hangar slots tonnes of health/armour)
Basestar (12 L Weapon, 4 hangar slots tonnes of health/armour)
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Custom Weapons:
(Cannon shells are pinky-red for Colonials, and Blue for Cylons)
Strike Craft:
Fighter (Viper Mk.2/ Raider) Equiped with 1 Autocannon
Bomber (Raptor/ Heavy Raider) Equiped with 1 Missile
Advanced Fighter (Viper Mk.7/ War Raider) Equiped with 2 Autocannons
Advanced Bomber (Rhino/ Marauder) Equiped with 2 Missiles
The next weapons are for all slots, and both factions:
Cannons:
Long Range Cannon (Less damage/rate of fire, but longer range)
Medium Cannon (Average damage/range)
Rapid Fire Cannon (Higher Damage/rate of fire, but less range)
Missiles:
Long Range Missile (Less damage, very long range)
Medium Missile (Average damage and range)
Defensive weapons (for normal slots though, and only size L)
Point defense (AoE damage or an autocannon that targets missiles/strike craft)
Flak Battery (AoE damage or a cannon that targets missiles/strike craft)
All weapons can target missiles and strike craft, but have a much lower chance of hitting them. and are lower priority (will only target them if nothing else is in range)
___________________________________________________________________________
Custom Technologies:
Upgraded escort designs (unlocks destroyers) ENG
Basic line designs (unlocks cruisers) ENG
Upgraded line designs (unlocks battleships) ENG
Capitol class ships (unlocks titans) ENG
Advanced escort designs (unlocks the advanced corvette/destroyer sections) ENG
Advanced line designs (unlocks the advanced cruiser/battleship sections) ENG
___________________________________________________________________________
This is just a suggestion (quite a complex one) of ideas for a ship mod. Preferably, the mod would disable other weapons, sections and weapon technologies (apart from the infinite technologies for cannons and missiles) For stations or other ships I have left out, Colonials will have mamallian ships, and Cylons will have black and red fallen empire ships.