Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ah yes. I know the feeling!
I wish to keep my distance from the actual script / programming of Open Source Game Replacements of the community's Torchlight needs however I am one of few members here who repeatedly writes of the ideas from past mods on the Steam Workshop and informs anyone of the future what needs to be added into the new base game because these features are too awesome to leave out.
And finally the limit of 10 mods or non functional mod packs will be no more! ^_^
A truly Open Source development will enable the Community itself to become the mods and developers that the base game needs.
And finally a modded version of an old prediction by my fellow modder Doudley has an opportunity to come true:
"The Player is the Mod Class and the Mod Class is the Player."
That cryptic statement makes more sense if this article is read:
https://steamcommunity.com/app/200710/discussions/0/133255603285071449/
I've watched the Open Source Engines of Godot, Krita, and Open Office get stronger over the years under an Open Source Donation environment because of needs.
And ultimately I keep seeing players returning to Torchlight only to correctly complain of it's features lacking without mods and most mods which are so troublesome to connect especially when made by authors using different methods.
So far only few modders have made mods that reduce compatible issues like "Doudley", "Viz", "Corley", "Torch Modders" and potentially "Haxley" as he works hard to fix "Naruto" for release.
= = =
Thanks for acknowledging this article! "@ Corley" ^_^
It's not common, but proprietary games have been made open source before long past their release.
Torchlight was out of Runic hands.
The problem is that the IP property is owned by Arc Games who is the publisher who bought Runic back in 2010.
If they are willing then that's great although I would be surprised.
Thing is there are alot of limitations in the code anyway so going from scratch with an Engine and avoiding legalities is a truly hard work yet the potential is there.
I decided to write this option for the community although I certainly do not want to be the one who drives this directly just gather info and inspire in case others start pursuing this in the future.
I think the game as software is already showing its age.
Agreed.
From Runic choosing not to implement certain control options at the time and just the fact that so many innovations happened for it's rivals in the Genre since release while the Mod Editor itself stares at me with it's lack of features.
Even the comment that inspired this article mentioning Unreal and Unity speaks of where players may wish to take this game now that Runic and it's limitations have faded away.
Along with Diablo 3 (who would've thought it's still alive), we now have PoE and Grim Dawn. Grim Dawn is the best example of how a single-player ARPG should be supported, even by small indie-kickstarter devs. You just keep dreaming about something big that most likely will never happen, even impossible, not with the community efforts.
The whole franchise (if you even can call Torchlight that way) needs a complete reboot made by professionals, but I doubt there is a publisher who wants to throw money into the dead horse's face. Torchlight is long gone in my opinion.
Exactly. Torchlight is gone yet the "design" remains.
Diablo 3 is ruled by Blizzard for better and worse.
Path of Exile is a good option yet not all players like it.
TL2 is currently in no position to be helped by any "professionals" (we know Arc Games prefers a Torchlight Mobile design) and the Grim Dawn Team has it's roots in other games (the result of Diablo, Titan Quest and Warcraft).
TL2 is still an older game yet contains something (we still see people playing it) not found in it's rivals who have long surpassed it in features and support from the start.
That's one reason it keeps being modded (no updates to break older mods) which is also a problem with it.
Unless a talented group rises from the community it will otherwise stay as is.
A recent comment spoke of Game Engines which is a mention I didn't see when Runic was still around.
Reality is that this is not 2009 anymore (Runic's era and belief)... we don't need official companies to get stuff done.
Funny thing is if we tell people they cannot do this then we are basically suggesting they have no right or freedom to do this just stay enslaved to Arc Games "free to play, cheap design, pay the way" empire (look at the "sequel" Torchlight Mobile).
And that requires breaking from Torchlight Lore and Names but not it's possibility as a game forged by people (not the majority but the ones who decide to work to play something better and once that happens then the majority follows because again donation based and freely accessible Source even if that code is not from Torchlight because it was forged elsewhere which saves us from massive legal problems).
What I am suggesting is no different than what any other start up has already faced because I do agree that if people keep giving their time to other games then TL2 stays as is.
Dreams don't directly birth movements or teams yet someone has to translate them into plans in case people start breaking the "impossible".
Torchlight is alot easier to access than Grim Dawn for certain players. There is an audience for it.
Synergies is limited in method and is the reason I mention it with other mods rather than alone.
Runic was tied by Arc Games and it shows by their own admission that they couldn't finish the game.
https://www.youtube.com/watch?v=BUCoec2cP3s
And Runic admits how tired, lost and limited they were. Because they "are" the industry not a community driven project because this is the price to pay as an official company and unlike Crate they didn't have the foundation from big games past.
Why should that history stop us now? We should free ourselves from Runic who gave this up to Arc Games long ago. Give up because they did? Big deal, companies are over hyped because they are just people who learned skill and that is more accessible to everyone now more than years before.
If someone wants to use Torchlight as an inspiration using a game engine then let them.
Of course they need to be people who have the skills to make a game (well duh! games are first seen by dreamers yet they are built by planners).
Also I'm not saying to save Torchlight. That is the one thing we must let go of more than anything.
Throw the theme away and drive the design forward.
A small dedicated community plays this game and already for 5 mod years because they enjoy it. Do we have to understand why people are different from us?
So who's to say that one day making a new community game is not possible? Is that a 100% Impossibility?
Seeing me in every thread... ^_^ that proves what one person can do... what happens if more show up?
Indeed Small and look at just a fragment of the great mods that have been made!
https://steamcommunity.com/app/200710/discussions/0/810925579978511813/
Of course these are just modders yet the potential for a game is there.
I still agree with you since it all depends on a big "If" yet that's what life is about... or play it safe and avoid even mentioning to break from status quo yet that is not for me.
Diablo III - never going to play a Battle.net 2.0 game and deal with Always Online DRM. It didn't turn out to be a good game either.
Path of Exile - always online though not because of DRM- lagged, constantly rubberbanded, etc, impossible to play Hardcore with those conditions.
Grim Dawn - my interaction with this game was very limited. I don't recall anything really about it, but I had no intentions of supporting the developers because of some anti-piracy scuffle.
Mainly what I want from an open source TL2 is to have persistent support so the game would stop dropping frame rates to ~30.
Should I email Arc Games about making the Torchlight 2 Source Code available (Is that the proper question for me to ask or should I word it differently?) or is there another method I should also consider to contact them?
Do companies (like Arc Games) have any preference on royalties, % cuts or other extra agreements I should be aware of? (who knows what they will answer yet I might as well ask this here).
I assume Arc Games will want something out of this (if they allow it?) since they bought Runic back in 2010 this must be an IP they don't want to lose completely.
The characters and themes of Torchlight are owned by them so there's that restriction if we take this specific road rather than constructing a new theme in a game engine from scratch yet keep the design ideas and back it with a Patreon Community Invite (still don't know of anyone who wants to script the code at this time or in which engine specifically).
I also don't mind the option of keeping this Discussion active to catch future support.
I see validity in this Discussion for players and coders to rally around the idea of TL2 (or similar design under another name and theme if Arc Games rejects the former) inside a game engine and fix all the issues we have had in the past.
https://torchmodders.com/forums/help-wanted/can-we-legally-make-a-game-to-replace-our-need-for-a-better-torchlight-2/
I'm glad he took the time to state all of this as it gives us all a better idea of what is required.
Typically for open source games that were previously proprietary, the company still owns the assets for the game (and still sells them). Meanwhile the game engine and code is relicensed to fit an open source release; usually its GPL.
For example, idTech engines were made open source, and the Quake, DOOM games as old as they are, are still sold. Meanwhile id Software/Bethesda still owns the intellectual property to continue making games in the series.
You can contact them via email to pitch the idea of an open source Torchlight II, but it's likely going to take a full-on campaign of players, users, et al to express interest in the idea for them to do it.
as for legality, you would need permissions and have no monetary gains from it (in game purchases) honestly it would be easier for a bunch of modders to build an new ARPG as opposed to try and copy TL2. As for game engines you could always use unreal 4 engine also. its a very good engine and easy to work with.