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Maybe if there was a flag for duplicate id#s like "replacement = true" (or new_item = true) we could add, to replace items (or add), and then game appends/replaces any items. IE all my new items get a set of new id#s generated based on the loaded data files, vs running into competing id#s, would also make it a bit easier for modders since the first "new item" would be id# 1 in the mod, instead of having to check the game data files for the last id# and hope it doesn't change in a future update.
I've made a few QoL mods for myself, to either fill in gaps or fix some annoying resource issues.
Anyways, thanks for the responses you guys. Ill be keeping an eye out for your mods @darknutter.
As far as texture packs for things like walls, it seems the items lose their original materials when turned into walls "IE marble stone wall, is just a stone wall"; so I don't know how easy it would be to have texture packs for the different materials for construction items; unless the material/item system is adjusted to be similar to clothes, which you could probably just use the material colour as a tint on things like walls.
Side Q, is Silk even usable in game? only time its mentioned is materials file
Hey, now thats a great idea. Just use a color layer to overlay colors onto blocks. Such a clever workaround.
Normally, I dont like to be the guy spouting ideas because i really dont know how to code well. But i appreciate the feedback.
Ah, I forgot all about silk, meant to have silk blocks in spider nests, but never got around to adding it.