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Сообщить о проблеме с переводом
Not sure if you see what I mean:
The spell "X" add 3 to stat Y. So, I make a Spell Z which is casted at 100% when X is used, Z effect is remove 3 to stat Y.
I'd love to do that, but as far as I know the only way to detect non-buff spells is with the <triggerOnCast> tag. But that goes off after *every* spell cast, not just the one I'm looking for.
Or is there some secret method to make it do exactly that?
And for now, I'll rewrite the effect and see if it pulls the XML from the mod files. I'm imagining that it'll likely just crash to desktop though.