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1) Deligate the army creation to some other mod. The user can either use a private army mod or some "have a lot of followers" mod. Or perhaps try capturing towns alone.
2) Create the scripts for said town capturing: Have some sort of flag pole, players activate it to 'contest' the town. Guards spawn with some interval at linked spawn points. If player survives, are inside a certain radius and have killed all the guards then the flag are replaced with the players flag.
3) Create some benefits of owning a town. The easiest way is probably to add a chest near the flag, adding some tax money into it every week.
4) Place said flag poles in a lot of cities and link them to some good spawn points.
Creating the script would be pretty simple, just some timers and loops should be needed. Make it reset the players bounty for the town when it's captured and having the 'activate flag' option be a major crime allows for the usage of vanilla guard NPCs.
Some flag pole activator (NPC owned, player owned) models & textures are also needed.
One could then expand the mod from there with features as having the player guarding the town from threat x, ability to influence townspeople, etc.