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Here is a fix to get all the DN3D textures appearing in the texture/sprite view:
Using dosbox, mount c:\ as (Windows Xp/7/Vista 64 bit) c:\progra~2\steam\steama~1\common\dukenu~1\gameroot\classic
(32 bit) c:\program files\Steam\SteamApps\Common\Duke Nukem 3D\gameroot\classic
Go into the folder you set while in dosbox and use the following commands: kextract duke32.grp *.art, kextract duke3d.grp *.dat
copy the files that were extracted and put them in the gameroot folder. It will fix the issue where the Duke Nukem 3D tiles are not showing up in the tile selection screen.
I had some difficulty mounting it but it's okay now, thought it was because Steam is on E: and not my C: drive where Windows is. But anyway the kextract command is unrecognised.
And if I try to run the Build.exe in the Classic fodler in Dosbox I get the license message pop and nothing happens when I press Y or any other key.
Guess this isn't going to work then.
I wouldn't advise using a much older version of Mapster like you chose.