Global Gameplay Stats

DROD: Gunthro and the Epic Blunder

Global Achievements
 
% of all
players
Total achievements: 300
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40.9%

First Blood

Kill the roach in Outer Walls:1S3E
29.2%

On His Majesty's Service

Sent on a mission by the Rasarun Court
28.3%

A Steady Hand

Don't turn your sword in The Rasarun Court:1E
26.1%

You're Not Alone

Have at least one soldier survive in The True Court:1N
23.5%

Orb Preservationist

Strike only six orbs in Outer Walls:2S2E
21.0%

Ragtag Bunch of Misfits

Assemble the Rasarun Leaders
20.5%

Who Let the Roaches Out?

(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room
19.7%

Backswipery

Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E
19.6%

Timed to Perfection

Don't let the queen lay eggs in The Roach Pits:3N
18.9%

But You Can't Hide

(KDD) L1:6N2W - Don't hide in the alcove
17.0%

Out in the Open

Don't take a tunnel in Drokkendutt's Fortress:1N2E
16.8%

Gone in Thirty Seconds

(KDD) L2:2S2E - Clear the room before roaches spawn
16.8%

Look, No Hands!

Don't use your sword in Smuggler's Maze:2N1W
16.0%

Destructive Mania

Destroy all broken walls in Glum Cove:6N2E
15.3%

Lone Soldier

Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W
15.1%

Ahead of the Game

(KDD) L1:3N2W - Kill the roach facing East and clear the room
14.7%

Efficient Smitemitery

(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room
14.7%

Straightforward Smiting

(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall
14.6%

The Enemy is Sleeping

(KDD) L3:1S2W - Clear the room without waking any eyes
14.4%

I'm Not Left-Handed

Don't turn your sword in Bractea Town:1E
14.3%

Without Further Delay

Ready to attack the enemy fortress
13.9%

Five Orbs of Bill

(KDD) L3:1S - Strike only five orbs to clear the room
13.0%

Mimic on Holiday

(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room
12.9%

They're Behind You!

(KDD) L2:1S - Don't turn after striking the orb and clear the room
12.8%

Cornered in the Centre

(KDD) L2:2E - Clear the room without letting the queen reach the NE corner
12.7%

Look to Westward

(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last
12.6%

Three in a Row

(KDD) L3:2N1E - Kill the roaches in three consecutive turns
12.6%

Complete "Gunthro and the Epic Blunder"

GatEB: Saw the ending and credits
12.5%

The Heart of the Mystery

Enter the Sand Temple
12.5%

Merciful Victory

12.1%

One Direction to Escape

(KDD) L3:3S1W - Clear the room without turning after striking the orb
12.1%

Don't Fence Me In

(KDD) L5:3E - Clear the room without striking the orb
11.9%

Not So Pretty in Pink

(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room
11.3%

Vandalism!

(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room
11.3%

Peaceful Resolution

Don't kill the Tuenan Captain
11.3%

Moderate Striker

(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
11.2%

Non-sustainable Growth

(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
11.2%

Time for Elevenses

Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors
11.2%

That Never Goes Out of Style

(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right
11.1%

We All Fall Down

(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room
11.0%

A Level Playing Field

10.9%

House Upon the Sand

Kill the northern roach before killing all three golems in Golem Encampment:2N
10.7%

Monty Hallway Problem

Don't enter from the northern entrance in Inauro Canyon:2N1W
10.5%

Nine in a Line

(KDD) L3:1S1E - Kill the roaches in nine consecutive turns
10.5%

No Retreat

(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room
10.4%

What's the Time, Mr Roach?

(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room
10.1%

Like Roaches in a Trap

(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
10.0%

Making an Impression

(JtRH) L1:2N3W - Clear the room without using a tunnel
9.9%

A Cat and Roach Game

(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room
9.8%

Superior Master Intellect

9.7%

Straight to the Point

Kill all roaches without dropping any trapdoors in Daskeros Tower:2N
9.7%

All Together, Now...

(KDD) L1:6N1W - Kill the roaches in nine consecutive turns
9.7%

Keep Dugandy Tidy

(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
9.4%

Dungeon Economics

(JtRH) L2:3E - Clear the room without using the eastern orb
9.4%

Preserving the Ancient Ruins

(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
9.3%

It's a Trap!

(KDD) L14:2E - Don't drop the trapdoor while clearing the room
9.2%

Another Useless Orb

(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
9.2%

No Scroll Left Behind

(KDD) L3:2N - Read the scroll without re-entering the room
9.2%

Alone Among the Stones

(JtRH) L6:3N3E - Clear the room without using Halph
9.2%

Red Means Danger

Don't step on a red (dirt floor) tile in Inner Chambers:1N
9.0%

Exactly as Planned

(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
9.0%

Everyone Loves a Wubba

(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
8.8%

Bishop's Tour

(KDD) L5:2E - Don't move orthogonally while clearing the room
8.8%

No Way Out

(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
8.7%

Solo Serpent Slaughter

(KDD) L12:2S1E - Clear the room without drinking the mimic potion
8.6%

Sword-Only Slaughter

Don't use the bombs in Tuenan Armory:1N2E
8.6%

Don't Drink and Smite

(KDD) L10:1S - Clear the room without drinking the mimic potion
8.6%

All Set Up and Ready

(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
8.4%

Unlucky for Some

(KDD) L13 - Enter the NW room
8.4%

The Smiter Always Strikes Twice

(KDD) L7:2N1E - Strike the orb only twice while clearing the room
8.4%

All Quiet on the Western Front

(KDD) L7:2N - Clear the room without crossing the western yellow door
8.4%

Follow the Arrow

(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
8.3%

Hidden in Plain Sight

8.3%

Messing About without Boats

8.3%

Visibly Invisible

(JtRH) L7:1N - Clear the room without drinking the invisibility potion
8.3%

Opportunity Strikes Just Once

(KDD) L3:1S1W - Strike the SW orb only once while clearing the room
8.2%

Impressing the Ladies

Don't use any horns in Inauro Canyon:1N1E
8.2%

Let's Not Go Round Again

(KDD) L12:1S - Clear the room before going round the loop
8.1%

Two to Tango

Use only one horn in Inauro Canyon:2N
8.1%

He Who Fights Serpents

(KDD) L7:1N - Clear the room without moving diagonally
8.1%

Up, Up, Down, Down, Left, Right, Left, Right

(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
8.1%

Highly Visible Ninja

(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion
8.0%

Eyes on the Prize

(KDD) L7:1E - Clear the room without turning
8.0%

Toys in Their Boxes

(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
8.0%

The Wyrm That Turned

(KDD) L7:3N - Don't cross the western force arrow while clearing the room
7.9%

There's Always Another Solution

(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
7.9%

Only the Even Numbers

(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
7.9%

Complete "King Dugan's Dungeon"

KDD: Saw the ending and credits
7.8%

Who Needs Orthosquares?

(KDD) L7:1S - Clear the room without moving diagonally
7.8%

First Things First

(KDD) L16:Entrance - Clear the room from the level start
7.8%

From the Outside, Looking In

(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
7.7%

Master "Gunthro and the Epic Blunder"

Completed GatEB and cleared all secret rooms
7.7%

Assassinate the Queen!

(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
7.7%

Stuck in the Mire

Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E
7.7%

Hold On Five Seconds

(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
7.6%

What the Eye Doesn't See

(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room
7.5%

Single-Handed Clean-Up

Don't turn your sword in Englos Keep:1S
7.4%

A Good Clean Kill

(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
7.4%

Gordian Knot

(JtRH) L11:5N - Clear the room without stepping on a fuse
7.4%

Leave No Stone Turned

(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
7.3%

Master Swordsman I

Don't use the horn or the bomb in Englos Keep:1S1W
7.3%

Who Needs All These Buttons?

(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
7.3%

Tourist in the Beneath

(TCB) Take a stroll down the Golden Lane
7.2%

From the Other Side

(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
7.2%

Dungeon of Broken Orbs

(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
7.2%

Master Swordsman II

Don't use the horn in Englos Keep:1S1E
7.1%

Queen Charmer

Don't drop any trapdoors in Daskeros Tower:1N1E
7.1%

Explorer Extraordinaire

Enter the Spider Cave
7.1%

He Came From the East

(KDD) L18:1N2E - Clear the room entering from the east
7.1%

Three's Company

(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
7.1%

With Steady Sword

(KDD) L14:2S - Clear the room without turning your sword
7.0%

Rapid Tar-Cleaning Service

(KDD) L8:4S2E - Clear the room by turn 60
7.0%

My Turn at the Controls

(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
7.0%

Peaceful Coexistence

(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
7.0%

Westward Ho!

(JtRH) L3:2N1W - Face West and don't turn while clearing the room
7.0%

Outsmart the Brains!

(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
7.0%

Speed Chess

(KDD) L14:1N3E - Clear the room by turn 20
7.0%

With Slanting Sword

(KDD) L14:1S - Face diagonally and don't turn while clearing the room
7.0%

Resoluteness

(TCB) Return from The High Path
6.9%

Roach Family Planning

(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs
6.9%

The Eyes Have It

(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
6.8%

Bottom to Top Cleaning

(JtRH) L4:1N2E - Enter from the South and clear the room
6.8%

A Stab in the Dark

6.8%

Friendly Enemies

(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
6.8%

They Just Keep On Swarming

(KDD) L21:1N1W - Clear the room without dropping any trapdoors
6.7%

Patron of the Arts

(TCB) Attend the theater
6.7%

Last Trapdoor Standing

6.6%

Don't Turn from the Task

6.6%

Goblin-Free Zone

(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
6.6%

My Cold, Frozen Hands

(TCB) QfK:1N6E - Clear the room without turning your sword
6.6%

Only Passin' Through

(JtRH) L22:2N2W - Clear the room without striking the southeast orb
6.6%

Attention to Detail

(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
6.6%

V for Victory

6.5%

Keep Your Head Down

(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
6.5%

But Four's a Crowd

(JtRH) L17:3N1E - Clear the room using only three decoy potions
6.5%

You Chose... Poorly

(JtRH) L8:3S1E - Enter from the North and clear the room
6.4%

The Lazy Smitemaster

(KDD) L19:2S - Stay in the top two rows while clearing the room
6.4%

Clearing the Arena

(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
6.4%

Seeing Triple

(KDD) L21:1N - Drink only three mimic potions and clear the room
6.3%

Let's Twist Again

(TCB) TU:1S3E - Use all three arrow rotators to clear the room
6.3%

Just Call Me "Mario"

(TCB) Take care of the plumbing problem Under the Library (City:5N3E)
6.3%

Going It Alone

Step in the middle before killing any roaches or queens in Inner Chambers:3N2E
6.3%

Mother Knows Best

(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
6.3%

Deja Vu

(JtRH) L14:2N3W - Clear the room by turn 30
6.3%

Abstinence

(JtRH) L15:1S4E - Clear the room without using the decoy potion
6.3%

Complete "Journey to Rooted Hold"

JtRH: Saw the ending and credits
6.3%

Roaches and Goblins and Queens, Oh My!

(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
6.3%

Choose One Way and Stick to It

(KDD) L20:Entrance - Clear the room without turning after killing the first roach
6.2%

The Mountain Comes to Mahomet

(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
6.2%

Sonata for Unaccompanied Smiter

(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
6.1%

Down, Along, Up, in That Order

(JtRH) L19:2N1W - Take the southern passage first to clear the room
6.1%

Worthless Snakes!

(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
6.0%

Short Circuit

(KDD) L17:1W - Clear the room and reach the green door by turn 240
6.0%

Charge First, Think Later

Clear Daskeros Tower:4N with the blue doors up
6.0%

A True Warrior Uses His Sword

(JtRH) L20:2N - Clear the room without setting off any bombs
5.9%

Two Wrongs Make a Right

(JtRH) L3:4N2W - Clear the room, killing the roach yourself
5.9%

Don't Step on a Crack

(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
5.9%

Runnin' Through an Open Door

(KDD) L25:2S1W - Clear the room without standing on a closed door
5.9%

Sniper!

(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
5.8%

Tar Toccata

(JtRH) L10:2E - Clear the room of tar without turning your sword
5.8%

All in the Same Boat

(TCB) EC:1S2W - Clear the room without using the northern platform
5.8%

Stupid Goblins!

(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
5.8%

Come and Join the Party

(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
5.8%

Who'd Trust a Goblin, Anyway?

(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
5.7%

Limited Growth

(KDD) L16:2E - Kill the tar mother before it grows three times
5.7%

A Room of Two Halves

(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor
5.7%

I Got a Name

(TCB) Get an official name from the Naming Office
5.7%

Worthy Opponent

(KDD) L25:1N2W - Clear the room, killing the SW roach queen last
5.7%

A Pair of Blue Eyes

(KDD) L24:1N - Kill the tar mother last while clearing the room
5.7%

Stuck in the Mud

(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
5.6%

Mother of Some Roaches

(JtRH) L24:1S - Clear the room without striking the orb
5.6%

Power Grab

(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room
5.6%

Stunted Growth

(KDD) L16:1S1E - Kill the tar mother before it grows
5.6%

Fancy Meeting You Down Here

(TCB) DAA: Speak with Halph, then leave the room
5.6%

Bad Boys Love Their Mamas

(KDD) L16:2S1E - Kill the tar mother last when clearing the room
5.6%

Snakes on a Euclidean Plane

(JtRH) L19:1N1E - Stay inside the arena until the room is clear
5.6%

Finish What You Start

(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
5.6%

Stuck in the Middle with You

(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
5.6%

Aim for the Eyes

(KDD) L17:2S1E - Kill the tar mother first, then clear the room
5.6%

Free and Equal

(JtRH) L3:3N3W - Clear the room without striking the orb
5.5%

Where Have All the Serpents Gone?

(JtRH) L8:5S - Clear the room without striking the orb
5.5%

Mimics Were Born Free

(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
5.5%

Looking Out for Number One

(TCB) Receive a promotion
5.5%

Unnecessary Complications

(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open
5.5%

Wub is All Around

(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
5.5%

A Maze of Many Ways

(KDD) L25:2S - Clear the room without going through the SE U-bend
5.4%

Relentless Pursuit

(JtRH) L13:3N1E - Trap the Goblin King
5.4%

The Bridge Beethro Can No Longer Cross

(TCB) TU:3E - Drop all trapdoors and exit to the east
5.4%

Master "King Dugan's Dungeon"

KDD: Completed the hold and cleared all secret rooms
5.3%

Knowing is Half the Battle

(TCB) The Patronage: Find and talk to the Patrons
5.2%

Great Snakes!

(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
5.2%

One Orb to Rule Them All

(JtRH) L9:1S1W - Clear the room, striking only one orb
5.2%

Cunning as a Serpent

(JtRH) L15:1S1W - Enter from the North and clear the room
5.2%

Divide and Conquer

(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room
5.2%

Architect of Her Own Downfall

(TCB) Talk to Veemis
5.1%

Master Snake-charmer

(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
5.1%

A View from Above

(JtRH) L17:2N1E - Enter from the North and clear the room
5.1%

Fight Them on the Trapdoors

5.1%

Charge of the Smite Brigade

(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
5.1%

Never Turn Your Back

(JtRH) L13:2N1E - Clear the room without turning your sword
5.1%

Snakes and Ladders

(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room
5.0%

Chasm of No Return

(TCB) EC:2E - Clear the room without moving any platforms from east to west
5.0%

The Decoy is a Decoy

(JtRH) L24:1S1E - Clear the room without using the decoy potion
5.0%

I See You Standing on the Other Side

(TCB) EC:2W - Clear the room without letting the Slayer die
5.0%

He Outlived His Usefulness

(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
5.0%

Spring Cleaning

(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
5.0%

Round and Round the Garden

(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
5.0%

Clear as Mud

(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
5.0%

The Honest Smitemaster

(JtRH) L15:1N3E - Clear the room without placing any decoys
5.0%

Now You See Him...

(TCB) OBG:1S - Clear the room without drinking the invisibility potion
4.9%

A Monster Made of Eyes

(JtRH) L22:3N3W - Take the western route and clear the room
4.9%

Wake Me Up Before You Go

(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
4.9%

Beethro Has a Brain Too

(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
4.9%

Snap, Crackle and Pop

(TCB) PH:3N1W - Clear the room using only three bombs
4.9%

The Red Snake of Courage

(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room
4.8%

Lend a Helping Hook

(JtRH) L6:1S1E - Complete the room without turning your sword
4.8%

Complete "The City Beneath"

TCB: Saw the ending and credits
4.7%

Pacifist Run

(KDD) L25:2W - Exit the room without killing any goblins
4.7%

The Longest Flight

4.7%

Clash on the Big Bridge

(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
4.7%

Getting to the Heart of the Matter

(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
4.7%

Slayer of Slayers

(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
4.7%

Honest Toil

(TCB) AF:2S - Clear the room without moving the mimic over the disarm token
4.6%

Smash and Grab

(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room
4.6%

Turn the Lock and Turn Once Only

(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room
4.6%

The Steady Smitemaster

(JtRH) L4:1E - Clear the room without turning your sword
4.6%

Tar Fugue

(JtRH) L12:1N - Clear the room without turning your sword
4.6%

Escapology

(JtRH) L7:1E - Enter from the West or North and reach the stairs
4.6%

Clean Sweep

(JtRH) L12:1E - Clear all tar
4.5%

Hero of Another Story

(TCB) FR: Speak with Tendry
4.5%

Did You Just Punch Out Cthulhu?

(TCB) I:AGV:4N - Kill all the aumtlich by stepping
4.4%

Keep Away from the Edge

4.4%

The Abyss Gazes Also

(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
4.4%

Not Invited to the Party

PoW:1N1E - Don't use your sword
4.4%

No Giant Leaps for Mankind

(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between
4.4%

Slayer on a Hot Tile Roof

(TCB) DU:4E - Clear the room without letting the Slayer die
4.3%

He Died a Free Monster

(TCB) FR:4N1W - Clear the room without dropping both trapdoors
4.2%

Steady as a Rock

4.2%

Patrick's Puzzle

(JtRH) L12:2N2E - Clear all tar
4.2%

Putting That Aside...

(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
4.1%

Sometimes That's the Best Kind of Help

(JtRH) L18:1S2W - Clear the room without using Halph
4.1%

Simple Addition

(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes
4.1%

Buridan's Decoy

(JtRH) L23:1W - Clear the room using only two decoy potions
4.1%

Master "Journey to Rooted Hold"

JtRH: Completed the hold and cleared all secret rooms
4.1%

Take Five

PoW:1N - When Gunthro steps on the last door, all five doors must be open
4.0%

It's All Over Now, Baby Blue

(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
4.0%

Light Armor

(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room
4.0%

The Dark Side of Town

(TCB) Find the secret dark side of The City
4.0%

A Legend in His Own Time

(TCB) TV: Eavesdrop on a bedtime story
3.9%

Killer Rabbit in the Headlights

(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first
3.9%

Save the Best for Last

(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room
3.9%

Keeping a Steady Keel

(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token
3.9%

A Little Learning is a Dangerous Thing

(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block
3.9%

Muddying the Waters

(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room
3.8%

Not Without Honor in His Own Country

(TCB) Reach the raft without having killed any Dugandite guards
3.8%

Adder Subtracter

(TCB) HV:2S3W - Kill three adders before entering the northern half of the room
3.8%

Surrounded by Incompetents

PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs
3.8%

Walk Through the Storm

3.7%

Ready for the Guests

(JtRH) L14:3N3W - Clear all mud by turn 900
3.7%

So Much for Stealth

(TCB) KDND:1E - Clear the room, killing the SW roach queen first
3.7%

Bright Eyes

(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room
3.7%

The Stronger We Our Bridges Do Build

(TCB) HV:1S2W - Clear and exit the room without dropping the bridge
3.7%

Decoy Double Cross

(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room
3.6%

The Locked Room Mystery

(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room
3.6%

Bullet Time, with Swords

(TCB) PH:4N - Clear the room without drinking the speed potion
3.6%

All Around the Watchtower

3.6%

One-Man Army

(JtRH) L25:2S2E - Clear the room without drinking any mimic potions
3.6%

Master of the Blade

(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword
3.5%

A Small Man Among Giants

(TCB) RH:1N1E - Clear the room without using a tunnel
3.5%

Repairing a Broken Dream

(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room
3.5%

Ring of Briar

(TCB) UtL:1N4W - Reach the eastern exit
3.3%

The Better Part of Valour

(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room
3.3%

Shutting the Stable Door

(TCB) UL:1S - Clear the room without entering any of the sand areas more than once
3.3%

Avoid the Squeeze

3.3%

Don't Wake the Sleeping Giant

(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant
3.3%

Smart, but Not Smart Enough

3.2%

The Play's the Thing

(TCB) D: Listen to the guards at the castle
3.2%

We Must Cultivate Our Garden

(TCB) AF:2N - Spawn a gel baby on the western pressure plate
3.2%

Slaughter by the Water

(TCB) D:2S1W - Kill all the guards
3.2%

The School of Hard Taps

3.2%

Unarmed and Dangerous

3.1%

You Watch My Back...

(TCB) FD:2N3W - Clear the northern half of the room first
3.1%

What Did I Come Back For, Anyway?

(TCB) HV:1W - Backtrack through the cleared room without striking the orb
3.1%

Brotherly Understanding

(TCB) Tell the searching brother about everything
3.1%

Holding the Line

3.1%

Fifty Ways to Leave Your Wubba

(TCB) FR:2N1W - Clear the room without stepping on the pressure plate
3.1%

Whodunnit?

(TCB) Activate the cutscene in The Fork after murdering 186th Guide
3.0%

Mirror Symmetry

3.0%

Master "The City Beneath"

TCB: Completed the hold and cleared all secret rooms
3.0%

Five Slayers (My Brain Hurts a Lot)

(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win
2.8%

The Seven Dials Mystery

(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room
2.8%

Changing of the Guards

(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)
2.7%

Many Feet Make Light Work

(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room
2.7%

Back to the Past

2.6%

Who Wants to Be the Guy?

(TCB) TV:1N - Die in the last cutscene
2.6%

Jack of All Tarstuffs

2.6%

Smitemastermind

(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room
2.5%

Fair and Square

2.5%

A Bridge Too Far

(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time
2.2%

Suburban Smitemastery

(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)