Total War: WARHAMMER

Total War: WARHAMMER

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Guv's Knightly Order Knights of Sigmar's Blood unit
   
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Tags: mod, Units
File Size
Posted
Updated
9.994 MB
Oct 5, 2016 @ 12:44pm
Aug 11, 2017 @ 10:45am
9 Change Notes ( view )
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Guv's Knightly Order Knights of Sigmar's Blood unit

Description
Guvenoren again. This mod propably took the longest time to make. Let's hope it was worth it ;)
Great thanks to JohnDillinger for helping me with building tables, also the one who helped me with retexturing. Check him out!!

The Knightly orders, we all love them. Especially Empire lovers. Now there are only two of those the exist in the game, Knights of the Blazing Sun and Reiksguard Knights. But what if you got the chance to have another of those that work differently from the others?

I present to you, Knights of Sigmar's Blood!

My goal here is to make a viable unit for vanilla Warhammer as best as I can. I wanted this unit to be quite accurate to what you would see on an image for Knights of Sigmar's blood. Also to make this unit have more of a feel as a Knightly order unit, I made a new building called "Heldenhame Keep". I read the lore of this unit and thats the keep they have in Talabheim. Originating from Averland my inital idea was to make them be recruited from there but a little more digging I came by the knowledge that they built a Keep in talabecland. So I went by that idea instead. I've playested this unit and it can barely 1 on 1 Blazing sun but they're not heavy duelers. Lets look at the pro's and con's and I'll show you ;)

[EDIT 01-29-2017]: Alright, it's been a long month (almost 2 months to be exact) and I didn't think I would ever fix my units for pack 2 anytime soon. I just can't accept the xml.material problem that is going on right now since Wood Elves release. It made me realise that this crap could happen again and I was not in the mood to mod again. But alas, I returned and I aim to fix a lot of issues. I have made some changes to the unit and this unit should be more balanced than before :)

Images for inspiration:
1[4.bp.blogspot.com]
2[i.imgur.com]
3[whfb.lexicanum.com]

Pro's and Con's:

Pros

+ Knighly Order with Unique new building, Heldenhame Keep!
+ Custom ability, Exemplar of Sigmar!
+ Immune to Psychology!
+ Somewhat more leadership than Blazing sun!
+ Great looking textures! Shiny armor to inspire the troops!

Cons

- lacks Attack and Weapon damage compared to Blazing sun.
- less Charge bonus and Speed than Blazing sun.
- the unique building makes up for more of a choice. Either you build Blazing sun chapter or Heldenhame keep. The choice is yours, only 1 of the buildings are worth it as they are pricey. But if you are ambitious, you can indeed host both buildings at the same time.


New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!

Please concider joining my Steam Group for complaints and requests!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*


( Unit card image: http://image.issuu.com/131008145205-366ecad2de0f4070bdbd593a70289078/jpg/page_33.jpg )
47 Comments
Guvenoren  [author] Apr 18, 2017 @ 2:56am 
@Sir Heavy check the images, "Exemplars of Sigmar" tooltip Is their ability name
Kumakung Apr 18, 2017 @ 12:24am 
What does exemplars of Sigmar do?
NoSkill Apr 8, 2017 @ 3:35am 
kk
Guvenoren  [author] Apr 8, 2017 @ 1:01am 
@NoSkill Not planning to do that. You can do it yourself thought :P
NoSkill Apr 7, 2017 @ 8:10am 
Can you make a an additional building like the Reiksfort, which only allows to recruit Knights and garrisons 2 of them?It s a shame you can t access them until very late in the campaign for how stnning they are.
Guvenoren  [author] Mar 25, 2017 @ 4:12am 
@NoSkill only in Talabheim together with Blazing sun
NoSkill Mar 24, 2017 @ 1:45pm 
So u can only build them in Talabheim?
Maybe somewhere other?
Guvenoren  [author] Mar 20, 2017 @ 4:19am 
@gongoozler well, at the moment I am indeed spent on modding. I haven't made a unit in over a month now. We'll see if Knight's panther will happen. The problem with me is, If I make a unit for 1 of the factions, then I want to make 1 unit for the rest to even things out.
gongoozler Mar 20, 2017 @ 1:42am 
Nice work, but I wish you could make a pather knight mod.
Guvenoren  [author] Mar 8, 2017 @ 1:16pm 
@Gregor Hak because they're not compatible. I wonder why thought, seeing as I use a generic horse mesh. I only alter the horse armor.