Slay the Spire 2

Slay the Spire 2

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DragowidMod
   
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4.707 MB
Aug 9 @ 1:51am
Sep 16 @ 4:52am
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DragowidMod

Description
Dragowid_Mod Introduction

Adds an original character, Dragowid, to Slay the Spire 2.

The preview functionality was implemented using code from the RandomForeseer module.

Basics
Dependency: RitsuLib (currently 0.5.20)
Character: male, 80 HP, 99 gold, dark gray theme
Starting deck: 4 Strikes, 4 Defends, 1 Recall, 1 Forget
Starting relic: Broken Stone Tablet
Content: original character, Memory resource system, Recall/Forget system, Memory cards, Echo cards, stone tablet relics, and supporting patches

Core Resource: Memory
A run-wide resource. Starts at 7, maximum 15.
Gain: +1 when entering a room; +5 when resting at a Rest Site; +5 after defeating a boss; the Ancient Stone Tablet refills Memory to maximum when obtained.
The relic description shows the total Memory gained this run.
After you have gained a total of 10 Memory this run, Obsession Echo is added to your hand at the start of combat.
After you have gained a total of 30 Memory this run, Immortal Echo is added to your hand at the start of combat (replacing the old automatic Ancient upgrade).

Core Cards

Recall (1 Energy, Eternal + Retain)
Choose a card in your hand to determine the card pool, then Recall 3 from that pool (5 from all character pools for Colorless/own-character/Event/Quest/Curse cards). The obtained card keeps the chosen card's upgrade, is free this turn, and is added to your hand.
Deep Recall (3 Memory): also add a copy of the obtained card to your deck.
Shallow Recall / not enough Memory: add the obtained card to your hand only.
The chosen card is never removed or exhausted, and no Residual Memory is created.

Forget (0 Energy, Exhaust; upgraded gains Retain)
Choose a card in your hand, exhaust it, and draw 2. If it is a normal card and you have at least 5 Memory, you may choose Deep Forget.
Deep Forget (5 Memory): remove the target from your deck, gain a random card with the "Fading" enchantment (removed after 3 combats), and gain an extra matching card reward after combat.
The random pool matches Residual Memory; Xia's Scream has an independent 1% chance.
Shallow Forget / not enough Memory: exhaust the hand card and draw 2 only.

Residual Memory (0 Energy, Exhaust + Retain, hidden)
If you have more than 10 Memory, add this to your hand before drawing at the start of combat; this happens every combat. On play, choose one of four effects:
Pick Memory (0 Memory): choose 1 of 3 random cards and play it.
Inscribe Memory (1 Memory): upgrade a card in your hand for this combat.
Burn Memory (2 Memory): gain 2 Energy.
Sever Memory (4 Memory): choose a non-Eternal card in your hand that has a deck copy and replace its enchantment with "Fading" (removed after 2 combats).

Obsession Echo (0 Energy, Ethereal + Exhaust, hidden)
After you have gained a total of 10 Memory this run, add this to your hand before drawing at the start of combat. After playing it once, it is no longer auto-added this run.
On play, choose 1 of 4 options: 3 character echoes, or Glean Relic (gain a random relic).
Character echoes grant the matching character's starting relic (you may own only one other-character starting relic; picking another replaces it) and record that character: the relic's extra card reward options are locked to that character's pool, and your own random picks (Recall, Memory Cards, Residual Memory's Pick Memory, Deep Forget's random card) have a 25% chance per slot to come from that character's pool.
Characters whose cards are already in your deck are prioritized; characters registered via RitsuLib automatically get dynamic option cards.
Glean Relic grants a random Common/Uncommon/Rare relic and does not record a character.

Immortal Echo (0 Energy, Exhaust + Retain, hidden)
After you have gained a total of 30 Memory this run, add this to your hand before drawing at the start of combat. After playing it once, it is no longer auto-added this run. On play, choose one of four effects:
Keep Memory: upgrade an obtained normal starting relic to its Ancient version and gain an Ascender's Bane; no effect if you have none.
Amass Memory: gain another starting relic (multiple may be owned) and gain a Greed curse; its character is added to the 25% bias pool.
Swap Memory: choose a starting relic to replace an obtained starting relic; the old character is removed from the bias pool and the new one is added.
Glean Relic: gain a random relic.

Character Echoes (5 cards, hidden options)
Ironclad / Silent / Regent / Necrobinder / Defect; no independent effect, used only in Obsession Echo's selection screen.

Memory Cards and Character Memory Cards
Memory Cards x8: choose 1 of 3 from all character pools by rarity + type; the chosen card is played immediately and copied into your deck (participates in the 25% bias).
Character Memory Cards x40: 5 vanilla characters x 3 rarities x 3 types; choose 1 of 3 from the matching character pool, play it immediately, and copy it into your deck; card frames use the matching character's color (does not participate in the bias).

Others
Xia's Scream (easter egg): 3 Energy, Exhaust. All targets lose 99 Strength this turn and heal 10 HP. Console-only.

Relics: Stone Tablets
Broken Stone Tablet (starter) / Ancient Stone Tablet (obtained via Touch of Orobas refinement; refills Memory to maximum).
Other characters' cards appear in card rewards and shops; card rewards offer extra choices (+1 Broken, +2 Ancient); if an Obsession Echo character is recorded, the extra choices are locked to that character's pool.
After removing a card in the shop: fill empty slots, reroll the row, and refreshed cards are 50% off.
Resting at a Rest Site grants 5 Memory.
The relic description shows the total Memory gained this run.
When Touch of Orobas replaces the relic instance, Obsession/Immortal Echo state, total Memory, recorded character, and bias set are inherited.

Preview and Compatibility
Card previews: hovering Residual Memory / Forget / Memory cards / Obsession Echo shows random outcomes; while selecting a card for Recall, you can preview transform results.
Compatible with RandomForeseer; previews can be disabled in mod settings.
Supports RitsuLib-registered mod characters; Ancient upgrades depend on the corresponding refinement mapping.

Installation
1. Install and enable RitsuLib.
2. Put Dragowid_Mod.dll, Dragowid_Mod.json, and Dragowid_Mod.pck into mods/Dragowid_Mod/.
3. Launch the game and choose Dragowid.

Some card art and portraits are placeholders and will be replaced.
3 Comments
Aug 22 @ 5:40am 
好哦:GunfireRebornhandsup:
Aug 16 @ 11:50pm 
龙,好耶
Aug 16 @ 3:37am 
alxl