Europa Universalis IV

Europa Universalis IV

32 ratings
Argezvale Mission Tree - Anbennar Submod
   
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6.449 MB
Aug 21, 2024 @ 12:22pm
Apr 28 @ 1:00pm
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Argezvale Mission Tree - Anbennar Submod

Description
Mod Overview
A complete mission tree (55+ missions) for the Steel Dwarves of Argezvale. Contains a unique government reform, unique elections, unlockable factions, unique upgrades to two Anbennar estates, and an endgame railroad system when you complete the tree.


Features
- Create a new home on the frontier
- Get a sick tattoo with a new unique mages estate: The Rune Scribes
- Construct a new hold that reaches for the sky in buildings made of steel
- Unlock early artificery
- Seduce a horse
- Become the steel baron of North Aelantir

Notes
- You must own the province of Redfort (owned by Lorent in 1444) when the Age of Unraveling starts to play as Argezvale
- The mission tree is unlocked via an available decision when you swap to Argezvale
- There is currently a bug in eu4 that messes with factions when a new government reform is selected, I've added a workaround in the decisions menu when this happens
- Should be compatible with Anbennar steam and bit bucket versions.
- This mod is not balanced (though not broken in my opinion)
- While this mod attempts to stay "in theme" with the lore, I took some liberties and tried to follow the rule of cool when designing the tree
- Please let me know about any bugs/spelling errors in the Anbennar Discord!
29 Comments
Klep  [author] Apr 28 @ 1:14pm 
Pushed out an update that should hopefully fix the 'Send button' CTD, colonization speed, and adventurer spawning issues. I'll be monitoring this actively for the next week in case anything is still broken
azerty fr Apr 26 @ 12:49pm 
Indeed, custom nations are also affected by the CTD on hovering over the button, also Dwarovrar is only colonized at a tremendously sluggish pace by relevant tags - and the culture of their newly colonized provinces remains the native one - using the shortkey "C" to send the colonist allows to avoid the CTD but the culture issue remains :/ trying to figure where it could come from
Hra Luuris Apr 25 @ 5:28am 
Seconding the colonizer issue mentioned by rean coldsteel. It's not limited to Lorent either, it happened when playing as Argezvale too. Which I had to spawn by console, since despite it having been a good twenty years since the Age of Unraveling started, none of the Ynnic adventurers spawned.
rean coldsteel Apr 20 @ 5:27pm 
As Lorent, when I hover the "Send" button for a colonist, I get an instant CTD. Can confirm it happens with only Anbennar steam ver + this mod enabled, doesn't happen with just Anbennar.
Klep  [author] Apr 18 @ 11:35am 
The random event bugs should now be fixed
Dogscape Feb 10 @ 8:36am 
Also wanted to report random events. Lilac wars events whenever starting the game, humiliation of kalavend whenever winning a war, and Gnolls constantly becoming Great Xhaz, even when there's already one. Great mod otherwise!
Hra Luuris Jan 23 @ 3:34am 
@Tom_the_Slayer Seconding that, also getting some other events I have no business getting. Such as Laskaris' death while playing in Cannor.
pbergy Jan 17 @ 12:24pm 
I just wanted to give an idea for you (if you haven't thought of it already), maybe make a wonder for Argezvale: The Steel Hold, a massive and sprawling surface hold constructed from steel, something that wouldn't be seen until the late 1800's in Trollsbay with human cities. Don't know what it would do but I just thought Aelantir needed more monuments.

Also, Dwarf Detroit.
Tom_the_Slayer Dec 30, 2024 @ 4:18pm 
Getting Lilac Wars events on every game load with this mod currently. Suspect the on_actions file is out of date
Klep  [author] Dec 1, 2024 @ 7:21pm 
And @HumanoidBacon, super late but that's also fixed now