American Truck Simulator

American Truck Simulator

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Enhanced Trains
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Type: AI Traffic
File Size
Posted
Updated
57.833 MB
Jan 17, 2024 @ 4:22am
Feb 14 @ 9:02pm
37 Change Notes ( view )

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Enhanced Trains

In 1 collection by Femboy Enthusiast
Lore Friendly Mods by Femboy Enthusiast
4 items
Description
Welcome to Enhanced Trains: The new and improved version of my original mod called "Realistic Train Lengths." This train mod is the most realistic train mod available for ATS, made by an actual railfan who possesses railroad knowledge. This mod changes train lengths to be more realistic, some trains will be short, and others will be long. To go along with these trains, several new lore friendly (and a few fictional things of my own as there's not too many brands in ATS that work on trains) liveries are included for the railcars. Up to 2 trains can now spawn at one time, allowing for meets and such. This mod is also designed to be used in conjunction with Drive Safely's amazing sound fixes mod. More detailed information below:

AC4400CW - Max. 60 cars, min. around 30
SD40-2 - Max. of around 30, Min. 5 cars (one train is 50 max)
P42DC - Max 11, Min. 4 cars
MP36PH - 3 cars for New Mexico Railrunner, 4 for Utah Frontrunner
LOD updates for all Light rail, passenger/freightcars, and all locomotives.

Freight train types are as follows:

SD40-2:
-Various short and Long mixed freights
-Gravel Train
-Gondola Train
-Grain train
-Lumber train
-Log Train
-Autorack Train
-Trailer Train
-Intermodal Train
-Tank train (white tanks)

AC4400CW (these are longer):
-Various mixed freights
-Coal Train
-Grain Train
-Gravel train
-Mixed gravel train
-Autorack Train
-Intermodal Train
-Trailer train

New liveries included with mod (see images above for some examples):

Gravel hopper: American Lines (blue), GARC (Red), NAMIQ (Black and Yellow), GAXT (Green)
Grain hopper: American Lines (grey), GARC (red), Generic green (no road atm)
Boxcar: American Lines (blue), GARC (red), MAXX (Green), RXXB (Yellow)
Tank car: White, Black/white
Wellcar: GARC (red)
Gondola: American Lines (blue), GARC (black)
TOFC flatcar: DXXT (Yellow)

This mod also replaces a lot of the unrealistically colored prop railcars with realistic colors. No more green tank cars, blue wellcars or red coal gondolas. That has all been edited to be more realistic, and uses the liveries mentioned above. The SD40-2 has also had the red part of the nose removed inplace of a white color purely because I think it looks nicer. This original livery can still be seen ingame on some prop SD40-2s though.

Container Liveries include:

Walbert Blue (Replaces American Lines)
AMF (Replaces bushnell)
INTRAX (Replaces Namiq)
Shop Town (replaces Oakland port)
Posted (Now orange/black instead of white)
Krapea (from GTA 5, Replaces Railexport)
EliMax (replaces Sell Goods)
PDX freight (Replaces sunshine crops)
Chemso, Charged and Walbert remain unchanged.

One thing to note. As much as real life Freight trains pulled by AC44s typically end up being 100 cars, I have limited them to 50-60 cars as stated. This is mainly due to the games scale not being 1:1, thus 100 car trains look out of place in a lot of areas.

WARNING: Trains in the City of Olympia and The boeing Plant at everett will block crossings. I dont know why this mod affects the boeing trains as they are not in the normal config file. A work around is forcing the game to reload traffic. Open up the dev console, type "G_traffic 0" and then "G_Traffic 1" after traffic despawns. Its not Ideal I know, but there is nothing I can do to fix this. So for now I'd stay out of Olympia and Everett's boeing plant.

FAQ:
"Can you update for version 1.XX?" - This mod is not versioon locked and will work on whatever current version. Please do not ask about this.
"Where are the real liveries?" - At some point I will make an addon for this mod that gives the trains real liveries. Not my priority right now though.
"Can you add more engines to the trains?" - In short, I am unsure how to. I am aware this is not exactly realistic, but at the moment theres not much I can do. If possible, it will happen in the future. Whenever I figure that out.
"Do I need soundfixes for this to work?" - No, but if you want the trains to have sound, you'll want sound fixes.
"Is this compatible with other train mods / traffic mods?" - That is entirely at your own risk, I have no idea. I did not make this mod with other traffic mods in mind. However I will make a version without the traffic rules file so this can be used freely with cips' traffic density mod.

Special thanks to:
-Drive safely, for helping me fix this mod
-Jerry521, for notifying me of bugs and being a beta tester
-All the others on the forums who helped fix this
-Limp bizkit, for keeping me sane while I develop this

Recommended mods:
Sound Fixes by drive safely - https://steamcommunity.com/sharedfiles/filedetails/?id=830663438&searchtext=Sound+fixes

By Femboy Enthusiast. Do not redistribute.
561 Comments
Oct 15 @ 10:26am 
fix a crash please, i love your mod
Oct 12 @ 2:10am 
I'm liking this mod so far. It really adds to the immersion of ATS.

When can we expect double-headed consists, or GARC and AMLS liveries for the AC4400CW and SD40-2, respectively, or more varieties for the TrakUS coaches (Dining, sleeper, lounge, etc.)?
Oct 10 @ 9:28pm 
can you fixed please??
Oct 6 @ 8:32pm 
Never mind. I moved it under the traffic density mod and it stopped crashing.
Oct 6 @ 2:27pm 
It crashes for me in Road Trip as well on the quick jobs page, specifically when the mod is installed. When the mod is removed, no crash. Hope you can fix this because I'm excited to try your mod.
Oct 5 @ 3:03pm 
@AllocDK
That seems easy to test so I did. I'm not getting a crash with this mod above Sound Fixes when I select Quick Job.

Try with just the two mods enabled, try the unsubscribe and resubscribe Workshop dance.
Oct 5 @ 12:39pm 
Can confirm it crases the game when put above sound fixes when going to the quick job screen.
When doing the same in ETS2 with Realistic Train Lengths it works as it should
Sep 23 @ 9:32pm 
@spinosaurusgameing, just want to make sure, does this keep on happening if you remove the mod?
Sep 20 @ 9:32am 
@famboy enthusiast it happens near Idaho when I’m like near a tree company and I go down the road it will crash my game near the train tracks I don’t why it does that
Femboy Enthusiast  [author]
Sep 7 @ 12:33am 
@spinosaurusgameing - are you sure this is related to my mod? My mod does not modify anything that would affect jobs at all.