The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1:1 Timescale
25 件のコメント
xxx 2021年2月19日 13時57分 
set timescale to 1
Nomad 2013年11月29日 10時29分 
I like this mod, The only issue I had is when I wanted to start a new game Alduin would fly around like a normal dragon and not land. Uki mentioned messed up Textures but I don't remember getting that issue myself but if you ever start a new game make sure this mod is disabled until you finish the "Unbound" quest. haha I'm sure someone named their character Django just to play through the Unbound....
Nomad 2013年10月23日 21時59分 
This is what I've been looking for, thanks so much!
Preferred Pronoun 2012年8月9日 11時52分 
Ariel For Hire , this mod is not unnecessary since you forget to set the timescale from character to character you play.
Lama Glama 2012年3月11日 20時42分 
console: set timescale to #

The number is how many game seconds per real time second. This mod is wholly unnecessary :/ sorry
bioscmos303 2012年3月10日 3時16分 
i wander why it happen -searching for days...tnx for the info...
Sagebirt 2012年2月19日 6時00分 
Yeah, the ground texture issues were killing it for me.
Dimitriov 2012年2月17日 13時46分 
It's a nice idea... but opening your console and typing "set timescale to 1" achieves the same thing without any issues that I have ever encountered... so I don't really know why you would use this.
Uki 2012年2月17日 10時05分 
I love this mod, it's easily one of my favorites. However, it has caused some issues for me and I'm going to unsubscribe.

During the opening sequence, Alduin refuses to land on the tower and flies around like a normal dragon. The only fix I found was to disable 1:1 and go through the intro normally.

The other issue the the reason I'm unsubscribing because it's quite major. Whenever I have this mod enabled, terrain loads much slower than it should. As I move between grids/cells, the low-res/blurry versions of the landscape stay in place until I reach them, and sometimes don't update to the higher detail versions until I'm almost completely across them.

I love this mod and I'd love to stay subscribed, but the 1:1 ratio is just causing issues. :\

If you make another version, perhaps 1:2 or 1:3, you can count me among your subscribers. :) <3
Uki 2012年2月17日 10時01分 
Legacy, couriers arrived normally for me. I got three letters in a span of 3-4 hours.
Ismaru 2012年2月16日 11時55分 
I was wondering if it's possible for the game to read the computer's local time and adapt the time to that. Basically let's say it's 16:00 in real life, it'd set it to that and then stick to a 1:1 timescale. I think that'd be pretty cool!
Legacy 2012年2月11日 22時33分 
Thank you for answering, It's a pity really, I love the 1:1 Timescale, I prefer playing in the night and I hate it when I fast travel across the map and when I arrive at my destination it's daylight, oh well. I added this to my favourites, when I am done with all the couriers quests I will subscribe, for now have a thumbs up. :)
joop  [作成者] 2012年2月11日 21時57分 
@Legacy - I assume it would actually, as the timers the couriers use are based on gametime. I definitely don't know how to get around that so I don't think I'd be able to create a fix for that personally, although I suppose if you wanted to keep the lower timescale you could wait a few game hours to keep things moving :D
Legacy 2012年2月11日 15時41分 
I have a question, does this effect couriers in any way?
Bartoneye 2012年2月10日 23時50分 
@Imlotallica One Dovahkiin.
Pantha Praetorian 2012年2月10日 18時35分 
I personally find a 1:5 timescale (as opposed to the default 1:20) to be just about right.
joop  [作成者] 2012年2月10日 14時31分 
Sorry about that guys, fixed the issue of the mod completely not working. :p

For those who are interested, I changed the TimeScale Global to Constant from Non-Constant in the CK. It makes it so TimeScale is forced to 1 upon load, rather than the value being changed per save data.
jennifer 2012年2月10日 12時54分 
Didn't work for me either. Great idea though.
Randy Marsh 2012年2月10日 10時58分 
This can be achieved permanently using the console command,
set timescale to xx
xx being the desired timescale.
André Mota 2012年2月10日 10時18分 
Ok so, with this mod, if 1 Dovahkiin can kill 1 dragon in 1 minute, how many dovahkiins are required to kill 100 dragons in 100 minutes?
niten 2012年2月10日 9時46分 
Doesn't seem to be working for me. When I hit tab the time is still going fast.
joop  [作成者] 2012年2月10日 2時52分 
@EdmonD6 - My understanding was that timescales set to below 1 caused NPC cell transitions to break, but 1 or greater worked as normal. I've played at timescale set to 1 for a few days worth game time, things seem to boing ok so far. :D

@jennifer - This won't change how long night time or daylight last in terms of game time, but it will in real time . If that makes any sense.
Nineb Haroon 2012年2月9日 22時25分 
Didn't 1:1 cause problems, so people used 5:1?
jennifer 2012年2月9日 21時12分 
does this only affect things like the length of night and day and when the shops are open?
-=[Fellkon]=- 2012年2月9日 20時33分 
this is a good mod for those of us who are to laze to do it our self