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翻訳の問題を報告
The number is how many game seconds per real time second. This mod is wholly unnecessary :/ sorry
During the opening sequence, Alduin refuses to land on the tower and flies around like a normal dragon. The only fix I found was to disable 1:1 and go through the intro normally.
The other issue the the reason I'm unsubscribing because it's quite major. Whenever I have this mod enabled, terrain loads much slower than it should. As I move between grids/cells, the low-res/blurry versions of the landscape stay in place until I reach them, and sometimes don't update to the higher detail versions until I'm almost completely across them.
I love this mod and I'd love to stay subscribed, but the 1:1 ratio is just causing issues. :\
If you make another version, perhaps 1:2 or 1:3, you can count me among your subscribers. :) <3
For those who are interested, I changed the TimeScale Global to Constant from Non-Constant in the CK. It makes it so TimeScale is forced to 1 upon load, rather than the value being changed per save data.
set timescale to xx
xx being the desired timescale.
@jennifer - This won't change how long night time or daylight last in terms of game time, but it will in real time . If that makes any sense.