The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Tactical Spellcasting : Battlemages Arcane
72 kommentarer
SnowBlindSkye 15. apr. 2017 kl. 13:53 
Look For the Lower Case 'L' And You
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
jordan99.evans 23. juli 2015 kl. 9:45 
you should make a magic mod based off of this http://fairytail.wikia.com/wiki/Heavenly_Body_Magic
Tree 12. nov. 2014 kl. 3:59 
Mead is disgusting
SnowyOnion 10. aug. 2014 kl. 11:16 
are all tomes located in winterhold college
SnowyOnion 9. aug. 2014 kl. 17:21 
what are console commands for these.
SnowyOnion 9. aug. 2014 kl. 17:20 
testimony was awsome true we mages ar friggen awsome like dat
DragonMaster 6. feb. 2014 kl. 7:19 
Great mod. Any chance of my getting the ESP and/or BSA file names. I need to clean out my DATA folder and unsubscribe to all my mods and re-subscribe to the ones for which I'm going to keep. As I"m getting a weird error message when steam is loading my mods. Thanks.
Grobbulon 7. jan. 2014 kl. 16:08 
Or...Use Console Commands :3
BaronVonChateau  [ophavsmand] 7. jan. 2014 kl. 13:42 
Tomes are scattered amongst all vendors. Most low level spells are found at the shop in Riverwood, and another good chunk at the shops in Whiterun.
(Mages at the academy also have them all.)
Have fun, guises.
Grobbulon 31. dec. 2013 kl. 21:12 
I have the ULTIMATE PLAN For People Cannot Find Something,Use console commands! That's why they're There c:
Dank souls 7. apr. 2013 kl. 0:29 
make a levitation spell that would be awsome
and make it faster than in morrowind
Papa Cap 29. mar. 2013 kl. 18:30 
where can i buy/find these?
Ideo 23. jan. 2013 kl. 17:07 
hey yo! write down more stories please it's fkn funny to read ^^ (and good job on your mod too ^^)
Jt10 :p 20. dec. 2012 kl. 23:41 
where can I find them
Calendyn 13. dec. 2012 kl. 21:47 
"...and WHOOOPADAFFODIL goes his two handed-hammer."
Bokken Boy 12. nov. 2012 kl. 10:31 
could you make in addition one new merchant with all the spells just so this doesn't conflict with other mods
-BFB- DOW 3. maj 2012 kl. 12:11 
Hello, just wanted to say thanks for this mod.
I wondered are you planning on adding a levitation spell? Similar to the one in Morrowind.
Teh Monke 12. apr. 2012 kl. 17:53 
spell I use the most of this set is "great feather". when dual cast, nearly doubles my carrying capacity for a long time, tho i randomly get the dangerous magic comments from npcs. Time skip slows you as well as the enemy, so i don't really see much use and the stagger caused by shockwave is too minimal when I could simply stagger and damage them with my impact perk :/
Oniroh 7. apr. 2012 kl. 12:45 
where can you get all the spells please
76561198061432990 7. apr. 2012 kl. 7:20 
upload it on nexus please :(
76561198061432990 7. apr. 2012 kl. 7:20 
upload it on nexus please :(
Dex 1. apr. 2012 kl. 15:36 
Disarm rune works waaaay too little to be of use. I knocked a bow out of someone's hand, but then he ran over 4 or 5 of my runes with a sword that stayed perfectly in his hand. Not sure if this is intended or not.
LivingDeadBro TTV 30. mar. 2012 kl. 16:14 
I think "Thermal Compression and Thermal Expansion" and "Crippling Grip" should be alteration since they have to do with using magic to alter the enemies body. I also think the disarming rune should be a destruction spell since it is another rune spell plus its knocking something out of the opponents hand and not really changing them with magic, then again telekinesis is an alteration spell so nevermind maybe. Just thought these would be cool in the proper places, especially thermal expansion because it encourages pairing destruction with alteration which is something new. Hope your don't take my advice negatively, I think the mods really cool!
chloe 29. mar. 2012 kl. 12:40 
Keep up the good work!! :D
SerBeardian 18. mar. 2012 kl. 6:00 
Haven't used too much of these yet, but they look really useful and I'm looking forward to actually having enough weight capacity to run after raiding a dwarven ruin.
Herr Plankman 18. mar. 2012 kl. 5:32 
It would be nice with a ward that reflects Spells! :D
Pee Fetish 10. mar. 2012 kl. 12:58 
hey a spell named after me... or my robotic name-sake or mabye... the name just... you know what nevermind great mod ;)
BaronVonChateau  [ophavsmand] 9. mar. 2012 kl. 19:26 
And...Updated !
BaronVonChateau  [ophavsmand] 9. mar. 2012 kl. 4:40 
Hi guys. Next update will feature two new spells. Will they be awesome? HISTORY will judge.
Warsun 6. mar. 2012 kl. 3:23 
Thank you! Someone who ACTUALY Plays a mage! Im sick of people saying the class is fine.You have NO defenses in when starting out.You have mobs swinging at you with 2Handed weapons.You can get higher level power sure.But what good does it do you when they target can still beat you down in seconds.Some dont need to hit you but 2 times.

Shouts are down you only have your Spell shield an Armor spells.OK you put points into Arcane Armor in Alteration.Ok. You still do not have a shield.Which Wards are suppose to be shields.They are bugged an do not provide any armor or defense on anything other than other spells.This mod will be worth getting.
DaemonBlack 27. feb. 2012 kl. 11:57 
Its good to see a magic spells mod that values balance and quality over quantity. I've been looking for a mod like this for a while and can't wait to try it out.
BaronVonChateau  [ophavsmand] 22. feb. 2012 kl. 11:00 
Thanks, Great Greedy Guts. File has been updated to work properly. Now Time Distortion is an Adept spell, while Time Skip is an Apprentice spell.
Great Greedy Guts 22. feb. 2012 kl. 3:32 
For some reason, perks that should change the casting cost of spells are failing to do so. A character with Apprentice Alteration has just as much difficulty casting Time Skip cheaply as one of equal level but without the perk.
BaronVonChateau  [ophavsmand] 21. feb. 2012 kl. 23:50 
Spells can be bought all over Skyrim : court wizards, general stores. But the place where you can get them all at once is the college of Winterhold : Tolfdir, Faralda and Colette have them.
applederringer 21. feb. 2012 kl. 8:35 
found the spells on one character, but i can't seem to find where to purchase them again
꿀잼어디에 20. feb. 2012 kl. 22:50 
I just read it all, cool. I think that this mod has no useless spell.
So I am not use this mod yet but I thumb up! Thanks!
weemasta 20. feb. 2012 kl. 17:37 
The disarm rune isn't working correctly for me, my opponent's arms don't fall off!

But seriously I am having trouble with bandits not wanting to let go of their weapons, is there something I'm doing wrong, or does anyone else notice this problem?
The Internet Janitor 18. feb. 2012 kl. 21:26 
Might want to tweak the stagger spell, it allows for easy, rapid decapitations and is very easy to abuse.
BaronVonChateau  [ophavsmand] 17. feb. 2012 kl. 3:08 
File updated, new spells (merchants sell them as usual) added, know issues fixed. Feedback impending !
wisseirkin 16. feb. 2012 kl. 21:26 
...I am not sure whether this is the intended mechanic or not but the "Endurance" spell can be cast multiple times to gain a very, very,very fast Stamina regen. This may allow you an inordinate amount of power attacks which can cripple any enemy. so OP.
The Internet Janitor 16. feb. 2012 kl. 20:56 
I love the variety and especially creativity of these spells
OpenSheep 16. feb. 2012 kl. 8:13 
love what you are doing.
Enirac 16. feb. 2012 kl. 7:25 
Hahaha nice descriptions. Subscribed.
BaronVonChateau  [ophavsmand] 15. feb. 2012 kl. 5:08 
Hello guys, I've been doing slight reajustments about some aspects of the mod. The next update (today or tomorrow) will reduce the speed of aerial form to prevent the ability of kiting some enemies, but still be enough to be more mobile. Where I'm torn is about the "Shockwave" spell which staggers a group of enemies : for those of you who tried it, do you think it's casting cost is right on the spot, or too low ? Instead of upping the cost, I might upsize the casting time (to avoid the classic staggerabuse, even if I find the necessity of having the spell ready in one hand is enough of a downside : effectively dividing the mage's damage output by 2.) Thank you if you can bring me some light on this.

Oh, and there will be at least two new spells for the next update, which may or may not BLOW YOUR MIND INTO THE STRATOSPHERE.

Well, from a gameplay point of view, at least.
76561198058568178 13. feb. 2012 kl. 22:57 
Must have mod
bryxamus 13. feb. 2012 kl. 17:27 
Nice spell package. Like the added creativity to destroying my foes!
SponTen 12. feb. 2012 kl. 18:19 
There are a lot of new spell mods out there but this looks to be a very good one. It's simple, but not TOO simple that it's been dumbed down. I got excited when I saw Aerial Form and was all "OMG LEVITATION AGAIN!!!" but then I read it and was a little sad :(. But that's okay, there's already levitation spell mods out there.

Will subscribe soon.
BaronVonChateau  [ophavsmand] 12. feb. 2012 kl. 14:03 
OH NOES !!! DAS IST DER OP. Point taken, I'll revise it. As for the Magic Scaling Issue, I'll check how it impacts this mod. I'll put that in order, either lower the aerial form speed, either its duration. I've got as well other ideas for new polyvalent/unique spells which I will add with the new additions.

Again, thanks for the comments.
Tuoppo 12. feb. 2012 kl. 10:15 
OP! The restoration spell "Aerial Form" gives you the ability to kite the enemy perfectly and never let him reach you for 300 seconds. Something around 5 seconds should be more reasonable. Putting this mod to age on my watchlist to wait for some balancing. Still, very good job.
Flamethrower 12. feb. 2012 kl. 9:40 
If you combine this with the mod "Magic Scaling" which makes the spells of all schools increase in strenght as you climb up the perk-tree in order to keep mages balanced with melee-chars, you run into a problem because the effect of your spells here are changed too. Result: Time skip acutally makes time run FASTER, or the radius of Shock Wave is REALLY big ...