Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
[00:00:17]: Action defined at ../mods/workshop-898982040/modmain.lua:56 in () ? (main) <0-0>
1. C:\Users\[USERNAME]\Documents\Klei\DoNotStarveTogether\Cluster_[N]\Master\modoverrides.lua
2. C:\Users\[USERNAME]\Documents\Klei\DoNotStarveTogether\client_log.txt
Publish these two files at https://pastebin.com/ and send me links. Then I will fix the problem.
* Fixed bug that caused crash while "feeding" wormholes with Big Petals.
Thanks to [Shick, the mole king] for bug report.
Fixed default beefalo domestication bonus (it was too big).
1. Period of dropping petals is now configurable
2. Big Petals now have beefalo domestication bonus (by default you can double domestication speed feeding beefalos with only Big Petals, Configurable).
3. All Big Petals beefalo bonuses are now configurable (Hunger, Healing, Domestication)
nice
I made this tutorial cause eg. there is a lightflower mod in workshop, where you can set in modsetting the value to "very often", which will cause the biomes to be totally empty, except those lightflowers.
And this could also happen with your big flowers, especially when the user has more than one mod, that adds stuff this way.
If you have any questions regarding this or anything else, please contact me at Klei forum (not at steam)
you have brilliant ideas, love your mods! Keep on the good work :)
It seems you already know alot about modding (maybe more than me), but I think this thread should be interesting for you and this mod:
http://forums.kleientertainment.com/topic/73995-tutorial-how-to-add-not-replace-stuff-in-worldgeneration/