This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

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Zuberite Jan 19 @ 7:33pm 
Just add Steam,Xbox and Ps4 Controller Support
special player  [author] Jan 19 @ 6:48pm 
The controller is made of laser-cut hard board and off-the-shelf parts. I can make them in any quantity. So, I do not need to "manufacture" a bunch of controllers when I'm not sure how they will sell. The risk and waste is minimized in that way. This game was originally just going to be a keyboard game, but I decided to try making the controller and I decided that it really needed to be made available because it is so much fun.
attackonmemory Jan 19 @ 5:42pm 
I wasn't quite looking at it that way, though you're definately probably right. I think it's extraordinary you're taking the "DDR-Based" gaming genre to the PC with hardware that will enhance the game play ... but what if the game fails? Far be it from me to wish death upon any project, but if the game fails, then we're just stuck with a 10-button do-nothing desk clutterer.

Can you talk to us/me more about the controller itself? I'm a manufacturing nerd, and I'm kind of interested in hearing about how you would use game sales to gauge controller production. That, and hardware specs.
special player  [author] Jan 19 @ 4:03pm 
Yep. It turned out to be by far the funnest way to play.
attackonmemory Jan 19 @ 3:17pm 
Maybe I misunderstand, but you've already developed a dedicated controller for a game that's not even Greenlit yet?
Necro | Jan 19 @ 11:07am 
IceFrost Jan 19 @ 6:12am 
OK, understood. I think those feedbacks are just an effect used to improve the design. It is just obvious from the menus even that it is not a mobile port, also I dont think hitting 3 notes at the same time would be posible on phone like it is shown here.
Dragon Jan 19 @ 4:54am 
"Dragon and wilco, HOW is this a mobile port? I dont get it."

The description used to read tap the notes (or similar) and the feedback of notes hit in the video looks like taps on a touchscreen device.
nice music game
Yazawa Nico Nico Jan 19 @ 3:36am 
Amazing, I love this kind of games.
mutatedjellyfish Jan 18 @ 8:38pm 
Love it. Love its simplicity. It looks better than 75% of the faff on Steam. +1!
special player  [author] Jan 18 @ 7:46pm 
I will be periodically streaming some gameplay here:
Turtlebeachboy47 Jan 18 @ 7:34pm 
dam its not green lit
IG: btc371 Jan 18 @ 7:01pm 
Looks like a fun game
special player  [author] Jan 18 @ 6:01pm 
Thank you Zuberite. I would like to add Workshop support, if I actually get greenlit. That is one of probably a hundred things that I would love to do!
Zuberite Jan 18 @ 3:28pm 
Neon Colors
Well built
Perfect desgin
Nice music
Steam workshop support? (Read from comment below this)

You got to put some more variety into this though.
Maybe check out Thumper (a music game) for Ideas!
If people seem to like that maybe this would do well on the ps4 or xbox too.

You put a lot of effort into this
This game looks great and I guess improves hand-to-eye cordination!

Again +1
special player  [author] Jan 18 @ 3:20pm 
There is support for user-generated content, but in the form of where you are adding your own music and manually creating your own note patterns to go along with it.
nat Jan 18 @ 3:18pm 
can I add my own music stuff? *
nat Jan 18 @ 3:06pm 
It's not a meme. I thought this is a mobile port too and I haven't checked the description yet, but only for like 20 seconds. It's the one tap visual you see? And kinda visual lacking for a PC game too.

Is that all or can you add your own tracks?
special player  [author] Jan 18 @ 3:03pm 
No worries. I meant tapping of keys. I changed it to be more clear, but I see how it could have appeared with the original description. Also, the game has touch-screen support, but it is not developed with touch as the main method of input.
wilco64256 Jan 18 @ 2:52pm 
Perhaps the fact that the description originally stated that the game is meant to be played by means of "tapping" would explain the "mobile port" comments, as no amount of "tapping" on my desktop monitor will achieve any sort of response.
special player  [author] Jan 18 @ 2:31pm 
Veskaida, thank you for the constructive feedback. I can see how I could create more of a montage video or something, but that isn't one of my strong suits. I will try to work on something like that. The game is simple, but it is simple on purpose.
Veskaida Jan 18 @ 2:18pm 
I think what people mean, when they say "mobile port" is that the gameplay looks too simple. Most mobile games strip down the controls, UI, and on-screen objects to fit onto a smartphone or tablet. So if people are saying that, I would honestly take that criticism to heart, and see how your game might be too much like a mobile game.
IceFrost Jan 18 @ 2:07pm 
Dragon and wilco, HOW is this a mobile port? I dont get it.

I will vote no because it isnt my type of game, but what you said makes no sense.
special player  [author] Jan 18 @ 2:05pm 
That must be a meme? To be clear, this is not a port of a mobile game.
Dragon Jan 18 @ 1:56pm 
Lazy mobile port. No thanks.
Veskaida Jan 18 @ 1:33pm 

Honestly the UI looks pretty slick and clean. Easily the best part is the UI. But the gameplay is literally just DDR, which is who-cares-how-old at this point, and doesn't seem to be adding anything new or even slightly changed.

If you're showing 30 tracks, why not show us some of that variety? Both videos are doing literally the same thing: 1 level of the game. The first video definitely needs to be a sales pitch, which should probably be a montage of gameplay (this isn't), or a quick rundown/synopsis of the plot (this has none).

Clearly, you can make really good looking UI's and are at least somewhat competant at making games. Why not use those skills to make a different game that can tap into your strengths better?
wilco64256 Jan 18 @ 1:27pm 
Lazy mobile port, no thanks.