The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Draugr Don't Shout
70 kommentarer
ƛ . Ŀ . Ƭ . Ø . MK7 v2 12. juli 2020 kl. 10:41 
ah
LittleRedNurgling  [ophavsmand] 8. juli 2020 kl. 18:21 
It still is, actually; it just seems that Nexus changed up their subdomains/URL(s) since I posted that link, and they don't have anything redirecting old URLs to their newer ones. Thanks for letting me know; it should be fixed now.
ƛ . Ŀ . Ƭ . Ø . MK7 v2 8. juli 2020 kl. 8:53 
it's not on nexus anymore
Lucille 20. juni 2018 kl. 10:32 
yeeeeessss you are a saviour
LittleRedNurgling  [ophavsmand] 18. sep. 2016 kl. 8:07 
"Also on Skyrim Nexus; the option to remove only individual shouts exists there. A Dragonborn patch can also be found on the Nexus, plus an optional standalone that disables Draugr Scourges from summoning Frost Atronachs, so I would recommend you get it from there instead by going through to the URL below:

http://skyrim.nexusmods.com/mods/19793/ "

Also, you sure those weren't the Hulking Draugr that the Nexus patch fixes? I don't know why loading all the options as opposed to some would make a difference. It works just fine for me in vanilla Skyrim, so all I can assume is that you have some sort of mod conflict going on.
OrangeHatGabe 18. sep. 2016 kl. 1:22 
Hey I'm from the Nexus so if the version you have there is different I apologize. I just wanted to say that it seems to automatically load with all the options selected which automatically causes it not to work. Might be a good idea (if possible) to have it automatically just load one of them rather than all.
Darnitguy 3. mar. 2016 kl. 16:23 
Doesn't work for me, might be because of other mods I have installed
devlinmb 20. juli 2015 kl. 16:19 
love this mod
badjoffery 28. maj 2015 kl. 11:19 
you are a hero to all who play Skyrim
Artema 2. maj 2015 kl. 16:07 
best thanks
MTech 26. sep. 2014 kl. 9:17 
boring, where is the challenge to fight old nords without shouts.. is like fight a old man in a wheelchair
Nascu 20. sep. 2014 kl. 11:14 
what he seid
:3
Destructech_01 20. sep. 2014 kl. 3:08 
Dayum this mod is the best mod. I recommend to everyone to download this mod as the very first essential thing to make draugr fighting much less annoying. Thanks author, great work!
Fay 21. aug. 2014 kl. 9:37 
Finally a Mod that is essential, its so damn annoying to get ragdolled around by these spamers <.<
about 47 t-rexes 1. aug. 2014 kl. 11:03 
God bless you sir!
Sir George 21. juni 2014 kl. 13:32 
OOO yeaaa LOVIT THANK YOU
Spinecrusher 16. juni 2014 kl. 10:07 
Thank you! Now the overpowered shouts mod won't give the draugr the ability to blast me into the next century @_@
christos170 10. juni 2014 kl. 11:18 
This hugely improves the game, now unique weapons can actually be used. I cannot believe this mod has no rating.
Gram 7. juni 2014 kl. 8:03 
...Actually, it's just Ro Dah.
I found your stash. 31. maj 2014 kl. 12:17 
I always wondered why yhey could shout... >0>;
Mung Bean 28. mar. 2014 kl. 12:06 
Awesome Thank you! I have been looking for something like this! :D:
LittleRedNurgling  [ophavsmand] 28. mar. 2014 kl. 12:06 
The Workshop version removes all shouting abilities from the Draugr, including Disarm, Unrelenting Force, and Frost Breath, which are the only shouts that Draugr use in the vanilla game. If you want to be able to customize what shouts they can and cannot use, you need to download the Nexus version instead, which you can get from the link.
Mung Bean 28. mar. 2014 kl. 11:48 
Will this stop disarming shouts as well?
NoAmmo 14. jan. 2014 kl. 11:55 
Thanks, This is a smart Idee from that somebody : )
LittleRedNurgling  [ophavsmand] 24. nov. 2013 kl. 8:57 
Sorry for the long reply time, but it's unique because it's part of a quest and it's an actual "boss", as in, it only appears once in the game. Also, the actual name for DunVolunruudBoss is "Kvenel the Tongue" and he's a spectral draugr who drops two unique weapons upon death (Okin and Eduj). The non-boss module had boss draugr, but they weren't "bosses" so-to-speak. Therefore, I don't want to mess with him.
daventry 22. nov. 2013 kl. 22:43 
It is a Mod Conflict with Skyrim Immersive Creatures, because your Mod clearly works, so if you have the time, please make a Patch.

I think Disable the DunVolunruudBoss aswell, why is it unique.
LittleRedNurgling  [ophavsmand] 22. nov. 2013 kl. 16:21 
Do you know the name of the Draugr who are doing it, or is it all Draugr? Are you sure it isn't the result of a mod conflict? I ask because I've made sure that nearly every draugr template used in-game has its shouts removed. The only ones who can still shout are a few ones with "E3 demo" in their editor ID who have no in-game references, and DunVolunruudBoss, which I kept unmodified due to it being unique.

On a side note, I may or may not make a patch; depends on if and when I have the time.
daventry 22. nov. 2013 kl. 8:17 
Thank you and i think you should Reply to the Thread on the Nexus so People will notice you made an Update, because Your Mod is a Life Saver whith allot of Endorsements to follow :D

By the way, the Draugrs still Frost Breath and Fus Ro Da and Disarm me and im using the all 3 esp one :(

Please make a Patch for Skyrim Immersive Creatures
http://skyrim.nexusmods.com/mods/24913/?
LittleRedNurgling  [ophavsmand] 21. nov. 2013 kl. 16:47 
Alright, it should be updated now. I also put up an optional file that removes the Frost Atronach spell from their spell list. Just head over to the Nexus, and let me know if you find any problems.
daventry 21. nov. 2013 kl. 13:28 
Members are saying on the Nexus you skipped a High Level Draugr that Shouts you down, so theres no need to rewrite anything.

I would like a Version so Draugrs should stop conjuring a Frost Atronach
LittleRedNurgling  [ophavsmand] 21. nov. 2013 kl. 13:17 
I have a question first however: is there some kind of bug or oversight within the vanilla mod that needs updating, or do you just want me to make a Dragonborn patch that adds the Hulking Draugr to the list (which is what I'm about to do)? I need to know so I don't have to rewrite it from scratch.
daventry 21. nov. 2013 kl. 12:55 
Yes :)
LittleRedNurgling  [ophavsmand] 21. nov. 2013 kl. 12:14 
Is it not working? I guess I'll remake it from scratch then; its probably Dragonborn or the latest patch.
daventry 21. nov. 2013 kl. 8:28 
Please Update your Mod on the Nexus
JStryker47 18. nov. 2013 kl. 16:23 
Thank you so much. Just who do those scumbags think they are, anyway? Because they're certainly NOT dragonborn, and should stop pretending to be!
Ex 10. okt. 2013 kl. 15:34 
Thank you! Requiem mod is almost unplayable without this. When you take Farquad to the Draugr tomb to get a fragment of Wuuthrad and a ton of draugr attack you, their shouts one hit kill.
eldritchsyntax (hammerfell) 13. apr. 2013 kl. 19:33 
It was interesting to play entirely without draugr shouting, then seeing the new high-level draugr from the dragonborn dlc using unrelenting force. By that point in the game, I was already tough enough to dispatch most draugr, but their sudden ranged ability made things interesting.
LittleRedNurgling  [ophavsmand] 19. sep. 2012 kl. 12:29 
That's great to see that it's working out well for you :)
eldritchsyntax (hammerfell) 18. sep. 2012 kl. 21:16 
For the record, this mod has fixed all problems with The draugr obession with shouting, saving me from being shouted before I have time to recover from a previous shout, and I no longer have to worry about my disarmed weapons clipping through meshes to boot!
Paper Tiger 2. aug. 2012 kl. 13:52 
Aye, I was just so quick to discount a mod conflict as the problem, since none of the other mods were described as making any changes to Draugr, but it would appear that someone made a slight change in one of them and didn't tell anyone about it. I'll have to go one by one and see which mod specifically causes the conflict, that way you could put that note in your description :)
LittleRedNurgling  [ophavsmand] 2. aug. 2012 kl. 10:04 
Well it's good to hear my recommendation worked. Whenever I try to narrow a mod down, usually because of an issue like crash-on-load (which is why I strangely can't have any more than 2-3 house mods loaded at the same time, or just anything that modifies worldspace data), I disable all of my mods, and activate only a few mods every time, usually 10-20, then run the game, and keep repeating until the problem reappears. I don't do this by specific mod, I just go from top-to-bottom of the list. Once I've narrowed down the part of the column with the trouble-making mod, I'll start to look for the individual mod from there (with the same process of course).
Paper Tiger 2. aug. 2012 kl. 4:42 
Well, I went through my mod list and disabled/deleted/unsubscribed from several of the mods i wasn't really using or interested in. It's odd, even though absolutely NONE of those mods made any changes to the Draugr, my Draugr don't shout anymore :) Not sure what it is, but I'm not gonna dig too deep, lest they somehow find their thu'ums again ... jerks.
Paper Tiger 29. juli 2012 kl. 3:48 
Lol, I feel your pain Talibanhammer. I'll try loading it last, and then loading it by itself, and go test it out, I'll let you know what I come up with :)
LittleRedNurgling  [ophavsmand] 28. juli 2012 kl. 23:43 
To be sure no mods are making changes (because sometimes mods will make changes without you knowing, especially gameplay overhauls), I'd put this last in your load-order, so it will override any changes made by mods previous in your load-order (better yet, run this as the only mod activated for once, because these mods could make changes to other entries linked to the templates. This mod only makes changes to the templates themselves and should not override anything else). If that doesn't work for the most part, I'll probably have to go back and painstakingly look for any templates I may have missed (then painstakingly update and re-upload all the different variants of this mod, particularly on Skyrim Nexus).
Paper Tiger 28. juli 2012 kl. 20:35 
I have no other mods that make any changes to the Draugr, so I do not think that's it. And the Draugr in general are simply behaving as though the mod doesn't exist. The ones that are shouting are the same ones that always do, the higher level Deathlords and such. When I encountered the shouting Draugr that made me aware of the issue, I was in the dungeon where you find Rahgot's dragon priest mask. I forget the name of the dungeon itself, but there were no special encounters or "named" Draugrs, just the regular guys, still shouting :(
LittleRedNurgling  [ophavsmand] 28. juli 2012 kl. 15:44 
Their Unrelenting Force has a vanilla recharge rate of 15 for all 3 stages of the shout, so you're right about it being faster. I've rechecked my mod and I don't see any error. It likely is a mod conflict, but otherwise, can you tell me what kind of Draugr seem to still be shouting? Is it Draugr which are specific to somewhere, have a special name, or is it all Draugr? Are the Draugr modified by another mod (in that case, I will not try to fix and upload myself because the hassle wouldn't be worth it)? I'm asking because they may rely off a special template I may have not chosen to edit.
Paper Tiger 28. juli 2012 kl. 15:01 
I'm not too sure if it's a conflict with another mod, but i've got this one subscribed, and active, and the Draugr continue to shout regardless, and the same annoyingly frequent intervals (has anyone else noticed that *their* Unrelenting Force recharges faster than yours?)
literally who 24. juli 2012 kl. 9:49 
they shout because theyre ancient dragon priests/servants
WarChief 24. juli 2012 kl. 8:48 
dude the reason they shout is because some draugrs are the ancient dovahkiin
A Ton Of Spiders In A SWAT Suit 19. juli 2012 kl. 9:33 
The shouts are nothing. Ice spike? Pure evil.