The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Blood Magic
219 kommentarer
Valilox 20. mar. 2020 kl. 6:14 
For all those who don't see Vladimir near RIverwood. I personnaly solve the solution by veryfying the integrity of game content. 1 file were missing and then he appears. I hope it can help you
⚝ Calisto ⚝ 1. jan. 2020 kl. 15:53 
Every time when i load the game, i lose all the blood spells i had learned
bujwah 29. juli 2019 kl. 10:48 
me
Hooligan 29. maj 2019 kl. 14:21 
who is on this page in 2019
SickHead 18. okt. 2018 kl. 16:31 
Broken mod... REPORTED
LoreBeat 20. juli 2017 kl. 20:52 
Some of these sounds kind of counter productive
DJMorphasis 16. juni 2017 kl. 10:56 
It registers that I have the mod, but the guy who sells the spells doesn't show up.
Dark midnight 2. jan. 2017 kl. 18:02 
does it require dlc?
X-Ray 2. dec. 2016 kl. 16:41 
esta magia como se consigue??
c.deck222 25. apr. 2016 kl. 19:36 
where is he D: i think i went rigght to where he is on the screen shot but he is no where to be found
corvek 23. apr. 2016 kl. 17:36 
I had this mod a few months ago before I got a new computer. I reinstalled this, went to the location of his camp and didn't see him. The mod shows up in my directory and is checked for loading. Not sure what's up.
Wither 16. mar. 2016 kl. 12:27 
my game registers that i have the mod but this dude you buy the books from is nower to be found what did i do rong?
Ribey_l 13. mar. 2016 kl. 3:42 
Wtf? For some reason Soulbrand DECREASES my attack speed, not increases. I guess I'll just stick with Elemental fury...
Baguettie?! 11. feb. 2016 kl. 10:31 
gh
ozololllllllllllllllllllllllllllll
Darthstef 18. jan. 2016 kl. 15:05 
for some reason he doesnt sell the master and expert spells, does anyone know how to unlock them?
ArcCaster 28. juni 2015 kl. 14:41 
This mod is awesome and pares well with a vampire character so to speak flavor wise the only problem i have is with the bolt&barrage spell the cast animaton is odd i would possibly like to see the Bolt&barrage spells Animation/launch/Cast similar to the Normal Missle Spells like firebolt etc and Muted Steps more Similar to the actual Muffle spell a Single Cast Spell that Costs = Ammount of health and lasts a certain ammount of time instead of a Channeled/Continous spell like the Vanilla Equalibrium spell etc. but other wise there very awesome and very Different
Nameless880 27. juni 2015 kl. 0:15 
could you make the spells from the blood mage specializaton from dargon age 2
Luxertroix 15. juni 2015 kl. 18:38 
how do i get them?
Griff 17. aug. 2014 kl. 11:03 
siphon costs nothing at all?
Bromora 1. aug. 2014 kl. 12:57 
you should add a spell that makes a enemy turn to your side whilst you take 5 health damage and have a -30 max health for ten minutes and if you go to less than 10 health points your blood consuming thrall automatically dies (if dieable) and you get half your health back from it or if the ten minutes are up you take 50 health damage and the enemys in a 2 metre raduis around you (if there are any) will take 10 health damage and you gain 10 health from each on that took damage and make this spell cost 200 magica because then you have a need lots of magica and deadly to all spell of destruction!
FOSK 10. juni 2014 kl. 3:56 
i love it but i cant find
FOSK 10. juni 2014 kl. 3:46 
i cant find him
Trisword 26. maj 2014 kl. 16:22 
Ok, for all the lazy people here that can't read above but can read this, the spells can be found near the 3 guardian stones near riverwood, there you can find a person selling the books.
Big. B 7. maj 2014 kl. 6:51 
where are all the spells?
Riplan 31. dec. 2013 kl. 9:50 
READ DAMN DUDE
Doctor Improbable 2. dec. 2013 kl. 2:14 
Cool mod, but where are all the spells, dude?
Rialbyeroc 25. nov. 2013 kl. 11:01 
Im very confused as to how Siphon works. "Draining their health regen" isnt especially informative. Does it set their health regen to 0 and increase yours?
phildaze1 12. okt. 2013 kl. 21:07 
Not all of the spells are sold, then they dont seem to reset, even after waiting 48 hours at lvl 100. i used the council to fake level to get the spells, and they did not show.
MGdragon13 24. sep. 2013 kl. 20:05 
Thank you for the mod!
Revanchist 10. aug. 2013 kl. 9:45 
austinb9709, The spell drains their health regeneration, so it will not damage them.
Slanderous 20. maj 2013 kl. 15:27 
Had this mod for a long time now, only made one character based around it though. The author of SkyRe seems to be taking a interest into adding blood magic in his Alteration perks hopefully he expands on it.
MorphingPhoenixGaming 4. apr. 2013 kl. 23:19 
I was looking for a blood mage mod for a while, and this is the only one I can find. in theory, (I haven't tried it yet) it seems like you have this well thought out. Very good balance from what you have described. I only has a question or two for you...where would one learn said spells? and have you given any thought about changing or making your own perk tree in order to buff the spells further? say, like a toggled power "Bandage" as long as the power is equiped, you are healing your wounds and you regen health, and when it is toggled off you are allowed to use your blood magic but dont regen health.
Telhelki 2. apr. 2013 kl. 19:03 
For RP value/a bit of balancing you should add a lesser power that makes you bleed has to be activated to use these spells or your health must be below maximum.
Tolrik 4. mar. 2013 kl. 1:46 
Does anyone know if this mod is compatable with the Destruction Overhaul mod by Remu Valtres? Like if Damage is increased like other destruction spells by level? I know that the Magika cost reduction from taking perks from novice to master don't apply a health cost discount but with that mod it added a damage increase percent and I'm not sure if it applies. If Anyone could offer some insight I'd be most grateful.
Slanderous 8. feb. 2013 kl. 23:00 
I accidentally deleted my pure blood mage off this mod =( but I was running heavy armor, enchanting, restoration, speech, blacksmithing and a little in the other schools. I used restoration alot until I became a vampire just used the drain life spell (modded version so I gained more life back).
Aidenwolf 8. feb. 2013 kl. 16:52 
One minor suggest I have is to be able to dual cast these spells for greater effect, when the appropriate spell perk is unlocked(dual casting for destruction works on destrucion blood magic spells for example).
Aidenwolf 8. feb. 2013 kl. 16:49 
Just made a necromancer class, and I was day dreaming of what spells to use and dreamed of dabbling into blood magic but there wasnt many ways to do so. I am so glad I came across this mode, its everything i dreamed about, great work :)
Absolutespastic 6. feb. 2013 kl. 15:41 
Can you cast Lifebrand and Soulbrand on a 2-handed weapon?
Fortaeus 6. feb. 2013 kl. 14:18 
How did you make the spells cost Health? I'm working on my own little project and I would love to know =)
Vattila 4. feb. 2013 kl. 14:39 
Awesome mod, I really love it, not OP whatsoever and really forces you to be tactful, there is just one thing, where the hell am I supposed to spend my pekr points on (going full blood mage so not using weapons or anything else), less magicka in destruction for example cost won't help and guessing nothing will increase damage or healing with plain blood spells, that might need a tweek.
Armaaj 13. jan. 2013 kl. 9:16 
Ok, another question (yes, i have a lot of requests ^^) : Can you create a new destruction spell, like the fire master destruction spell (i don't know its name in english...), but as a blood spell? It would be cool :)
Lan  [ophavsmand] 13. jan. 2013 kl. 8:48 
@Dr31x
Draining bolt only deals a small amount of damage, but if you hit with it, you restore a much larger amount of health. I forget my numbers right now, but I want to say it's about 50-80. Also, dual casting will be one of my priorities when I resume working on this. =)
Armaaj 13. jan. 2013 kl. 8:19 
I don't know if it has already been aksed but, i can't use double destru and/or impact with some blood spells, can you update it so we can do it? And if you could add a new spell like draining bolt but more effective? Cause 10 LP... when we have 400 LP, its a bit useless... I think that 30 or 40 lp would be cool :)
SkawMaster 12. jan. 2013 kl. 10:35 
Report:

I think that i have read in the posts that Vladymir sells the spells tomes when you reach the school level needed (think that makes me feel that he didn't have all spells availables in my last post), if it is true i think i find a bug becouse he sells (Alteration) Masochism and (Restoration) Greater Bloodguard with less than 50 in each school of magic.

Drain Live improves Alteration instead of Destruction.

Life Leech description says that he spends 0 health but it spends 50 health.

Masochism protects from spells granting the health restoration effect too.

I hope had help whith this amazing mod!

Regards!
Lan  [ophavsmand] 12. jan. 2013 kl. 8:43 
@Dr31x
It's been a while since I've worked on this, but I'm pretty sure he just casts blood cannon.
Armaaj 12. jan. 2013 kl. 8:09 
would like*
Armaaj 12. jan. 2013 kl. 8:09 
I would to know what is the spell used by Vladimir when we fight him? It seems to be the blood canon but he doesn't loose any life point by casting it and he drain life when touching me... So, is it just a cheated spell just for him or can we buy it? Cause there isn't such a spell in your description
SkawMaster 11. jan. 2013 kl. 15:14 
I have try your mod and i like a lot! It's amazing see a "Blood lover" like me! ^^. I had buy all the spells from the vendor in Rivenwood and i had appreciated some details.
In first time, Vladimyr doesn't have their cloak hood dressed and i cant find 3 spells tomes (Blood Cannon, Bloodstorm and Riot). And at least, i dont understand the "Siphon" spell and how the Destruction skill level affects to the spells, becouse the only think that limits me is my health pool.

Thank you very much and good work! ^^
Slanderous 10. jan. 2013 kl. 18:53 
Ty! =)
Lan  [ophavsmand] 9. jan. 2013 kl. 23:29 
@jon_moore
Well my original intention when I started this was to make a perk tree for these spells, instead of classifying them under the current schools, but unfortunately the only way to do that is to overwrite a previous tree(I believe skyre does this). I didn't want to alienate anyone by doing that however.

Currently they should function with any flavor of magic scaling mod you might encounter(including skyre!), based on the school they're from. The damage/duration should increase while the health cost stays static. Hope that helps!