Stellaris

Stellaris

Startertech 1.4
18 kommentarer
Lazerus Artificial  [ophavsmand] 20. mar. 2017 kl. 11:52 
@SkylordF still works with 1.4, nothing has changed
Fluffy Gryphon 20. mar. 2017 kl. 11:50 
Could you update this to V1.4.1 please?
Fragger 13. feb. 2017 kl. 1:14 
It very well could be, my laptop is a pos FeelsBadMan
Lazerus Artificial  [ophavsmand] 12. feb. 2017 kl. 15:10 
@I Have A Heart On For You works for me, problem must be on your end
Fragger 12. feb. 2017 kl. 14:55 
Mod does not show in my mods list and I am subscribed. Possible bug? I noticed that the Sins of the Prophets mod did the same thing until they did a bug fix
Knight 'Pink from the Outset' 6. nov. 2016 kl. 18:30 
So I dunno if you're tired of this mod yet, but I think since you've got advanced weapons on there, it'd be cool to be able to unlock the second tier of FTL drives at the start (mostly so warp empires can actually fight wormhole empires across spiral arms, heh)
arousseau16 5. sep. 2016 kl. 14:24 
nevermind finally figured it out
arousseau16 5. sep. 2016 kl. 14:01 
sorry to ask again but when i edit the file it still says that the trait is opposite, the files to be edited are steam/steamapp/workshop/content/281990/697788706 Right and then rearchive them?
arousseau16 4. sep. 2016 kl. 11:39 
kk thank you
Lazerus Artificial  [ophavsmand] 2. sep. 2016 kl. 16:31 
@arousseau16 only through editing the files yourself, i limited them to 1 because i didnt want a pure cheatmod.

in the mod folder, open "common/traits/01_startertech_traits.txt" and remove all the entries in the "opposites" brackets
arousseau16 2. sep. 2016 kl. 14:23 
is there a way to have all the starter techs? playing in a massive galaxy (3000) on hard difficulty wanted to have a little bit of an adavantage
Rudeus (Deceased) 2. juli 2016 kl. 22:32 
I love this mod! I hope you add some more traits with starting tech or stuff. And the description, there nice. Not just "here is robots", its "here is WHY there is robots" and I enjoy that :) Thanks, keep up the great work!
Lazerus Artificial  [ophavsmand] 7. juni 2016 kl. 14:39 
after around 5h now i finally figured out how to create a conditional event. so the next version is then even smaller with just 1 conditional event instead of 7 individual. also i could then allow multiple startertech choices if i want ;)
Lazerus Artificial  [ophavsmand] 7. juni 2016 kl. 14:28 
@ Mirror: nah, im still trying to figure out how i can "simplify" the code, and so far the code doesnt want to do what i want >_<
love 7. juni 2016 kl. 14:22 
You are the best. Thank you.
Lazerus Artificial  [ophavsmand] 7. juni 2016 kl. 11:37 
@Mirror: there you go, the link for the addon is in the description
Lazerus Artificial  [ophavsmand] 7. juni 2016 kl. 10:20 
@Mirror, i could do that, but i would upload it as a seperate file then, i will eat my pizza and then i will build it pretty quick. could be fun with the "playable xxx" mods ;)
love 7. juni 2016 kl. 5:46 
Any chance you could put in Prethoryn weapons as a trait, too?