Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Like for example sorcerers would have to cast a spell on the city but the units are completely free, costing only mana.
The rogue would reduce the upkeep of all tier 1 units by a small amount regardless of position.
The technocrat would have them work, increasing the cities income by a very small amount depending on the cities size.
and so on?
http://steamcommunity.com/sharedfiles/filedetails/?id=527819245
no plans to extend it to forts. i would love to, but id not think it is possible.
Any plans to later make it apply to forts, guard towers as well?
Also, I suppose it makes more sense from a realism perspective as well - elite units are not usually cheap nor considered "garrison" units in real-life.
i will probably do so on the weekend. cheers :)