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Докладване на проблем с превода
Last point: again it depends for the classes: for the Abarth the behaviour is very closed to the real carsw, again tested by real drivers, of course with the limitations of the rF2 code for a FWD and for sure the steering wheel becomes lighter at mid of the corners due to the throttle input... for the ARES, think to the unbelievable power of the car, FWD also this one and I'm surprised how the manufacturer was able to develop that real car without flying... here data we got for the development were really few and was impossible to have the mod tested comparing it with the real car, so I can only say that the steering wheel can only become lighter and lighter.
Never heard of the steering wheel that goes inside the corner!
At first the mod contains several classes, so you must be more detaiules, referring to a single class or specific classes.
Then, about the audio, it was sampled long times ago, I would say more than 10 years ago on tracks and then revised in the years also with the contribute of real drivers... it was the base for all classes, so it could be not perfect to all classes, but it is at a good level and "sgrana" doesn't mind anything.
I'm working since few weeks ago to update this mod. But it is old and I remade all the physics for the 3 classes, tires (also the view of the compounds), full flex chassis, new steering wheel, engines, etc.... Physics is finished, for graphics updated to DX11 I can say to be at 50%, more or less