This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Visions of Zosimos
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Mr Conflicts Aug 15, 2016 @ 11:07am 
Congratulations on getting greenlight!
Natofdeath Aug 14, 2016 @ 9:14pm 
Daliharii I have to agree, and glad we got this greenlit!
Daliharii Aug 3, 2016 @ 9:43pm 
I wish there was a Heart or Like for posts :) Congratulations again!! I cannot wait to see what is coming down the road for the next few months!
stevechepp  [author] Jul 31, 2016 @ 6:37pm 
Hey everyone! Thank you soooo much from the bottom of our hearts for helping us get Greenlit! This has been such a huge step forward for us and we have ALL of you to thank for it! Thank you, thank you, thank you, SOOO MUCH!!! We have started the process for setting up everything for a Steam Early Access release and will a full announcement coming soon! :woo:
BrewCityGamer  [author] Jul 28, 2016 @ 12:02pm 
WHO HOOOOOOOOOOO! :steamhappy::steamhappy::steamhappy:
Congragulations to all my fellow friends and developer at Forever Interactive! YOU DID IT!
A HUGE THANK YOU to everyone who supported VoZ getting Greenlit! You all ROCK!
stevechepp  [author] Jul 19, 2016 @ 5:47pm 
Hey Silent Legends, thanks for the kind words and support! Hope to see you soon during our weekly Twitch: play with the devs nights!
Silent Legends Jul 19, 2016 @ 2:25pm 
Fun game. Voted yes.
stevechepp  [author] Jul 18, 2016 @ 7:36pm 
Thanks for checking out our campagin and the support KEN1METAL! We are currently running an open alpha, so if you are interested in getting into the game now, feel free to drop us a line at or from
KEN1METAL Jul 18, 2016 @ 5:44pm 
looks fun. upvoted!
stevechepp  [author] Jul 2, 2016 @ 4:18pm 
Hey VEGASANDS, thanks for the feedback! We are currently working on getting new and better videos (both promo and tutorials) and making them public as soon as possible.
VEGASANDS Jul 2, 2016 @ 3:54pm 
The game looks intresting for that I gave a Like.But, if you want people to give the green Light on your game my suggestion is,Commentary! If you speak loud and clear and explain what you are doing and why before the long pauses as you play, the public can have a better understanding of what the objectives are and watch as you complete them. A great way to loose the intrest of your audience is give them the slow silent treatment in a video trailer meant to promote .
stevechepp  [author] Jun 12, 2016 @ 5:24pm 
Thanks so much Invisigoth! We are trying really hard to make sure that everything is balanced and awesome! We are working on all the feedback we have received as well. Thanks for the support and feel free to grab a key for the open alpha we are running.
Invisigoth Jun 12, 2016 @ 5:21pm 
Voted YES. If done right, this game project has huge potencial. Hey, keep up the work! :Deer:
stevechepp  [author] Jun 6, 2016 @ 9:23pm 
Thank you for the link. I will be reading this in a little bit here and get working on a better video moving forward.
FerrousBueller Jun 6, 2016 @ 9:15pm 
See for example this postmortem for HueBots:

In particular, I would like to point out the following quotes:

The most important part of your greenlight page is your trailer. Make a trailer that represents your game in a short amount of time.


The first couple days of greenlight are generally the most traffic-heavy and most honest. The game is in the “newest on greenlight” category, so it’s visible to the general users of Steam
FerrousBueller Jun 6, 2016 @ 9:10pm 
I could be wrong about the timeline but that is what I have read on post mortems of other indie games.
FerrousBueller Jun 6, 2016 @ 9:10pm 
@stevechepp keep in mind that the clock is ticking. As I understand it, greenlight submissions receive by far the greatest number of views within the first several days after they are posted. During this period, they are much more likely to show up on a Steam user's greenlight queue. After this, your submission will get buried under dozens of new submissions and your view count per day will fall to a trickle.

This is why (not trying to be rude here) developers have to have their act together before they upload to greenlight. If you wait several days before you post a real trailer then by that time, a zillion people will have already visited this page, clicked "no" and will have forgotten about it.
stevechepp  [author] Jun 6, 2016 @ 8:32pm 
See, now that is objective feedback and a fair assessment. We can actually make improvements based on that feedback and we honestly appreciate it. This is something that we will look into improving in the coming days. We cant remove any of them now however since greenlight requires you to have at least 1 video in your campaign at any given time, but we might just upload one of our nights with the devs videos from twitch which show good gameplay in the meantime… they are long however given that the strategic depth of the game is not meant to be a manic gameplay approach. Deeply strategic games take time and ours is no different. We ran a cash tournament at GenCon last year and the final match took hours because of the level of complexity in the game. All and all, I agree that we need short, succinct videos, but we will need time to prep those to get across the whole point.
FerrousBueller Jun 6, 2016 @ 8:17pm 
I am happy for you that you have received positive feedback from playtesters (not being sarcastic here). I genuinely want you to succeed but I feel the way you have presented your game here on Greenlight will turn a lot of people off. You claim that the game has a "high level of depth and strategic complexity" but none of your three videos demonstrate this. Unfortunately, the vast majority of Steam users visiting this greenlight page will watch the videos and judge your game SOLELY on what is presented in the videos. Most people don't have time to download and playtest a game if they can't at least see a video that gives them a motivation to do so.

I suggest that, if the game is indeed as far along as you say it is, you remove the current "sizzler" videos and create a succinct 60 - 90 second trailer that very clearly shows the core gameplay mechanics. A viewer should be able to grasp the basic idea of how the game works after watching this video.
stevechepp  [author] Jun 6, 2016 @ 8:04pm 
@FerrousBueller, this is exacally why it was stated earlier that people should actually "try" the game before passing judgement based off superficial elements. The gameplay itself is actually very polished, regardless of the graphics. In-fact we were a partner at GenCon last year (and will be again this year) and had an absolutely amazing response.
Understand that the game is not a concept, it is in full blown open alpha as has been stated more than once now. If you don’t like card games or strategy games, that is perfectly fine, and this game is not for you. If you want to provide actual feedback beyond "the graphics suck" then we are more than happy to hear it and hope to improve based on the feedback.
Aciid007  [author] Jun 6, 2016 @ 8:03pm 
True so many AAA projects post to Steam Greenlight for approval....this IS a game made by our cat. Cmon! This isnt a concept by the way, as we have done multiple focus group testing with board and card game stores. The game actually has recieved great feedback at GDC and at GenCon on the show room floors. We dont expect a free pass, we encourage customer feedback but your feedback seems a bit personal. We launch our storefront in August at this years GenCon alongside our IndieGogo campaign. We feel we have a great product but according to you we have no right to be many indie projects get greenlit here; why are we any different?
FerrousBueller Jun 6, 2016 @ 7:40pm 
No offense, but Steam users don't really care if a game was made by a team of students. Or, for that matter, if it was made by a major studio or someone's cat. They care about the quality of the finished product. Steam Greenlight isn't the place to submit early versions of student projects. This is a storefront for professional-quality games. Not every game has to have AAA-quality graphics, but it is expected that they meet a certain standard of quality.

No one is going to give the developers a free pass because they are students. I suggest you either move this to the "concepts" section on greenlight, or post this project on an indie game dev forum like Tigsource or reddit gamedev. There you will receive constructive feedback that will hopefully allow you to improve the game to a point where people would actually pay money for it. Only then should it be re-submitted to the games category on Greenlight.
stevechepp  [author] Jun 6, 2016 @ 6:51pm 
Also, as stated earlier, we are in the process of a major graphics overhaul. The updated models and animations are far superior than what is currently in-engine. But we appreciate the feedback and will continue to improve based on it.
Aciid007  [author] Jun 6, 2016 @ 6:47pm 
Understand these are student developers and recent graduates. Making game are incredibly hard and they are doing the best they can as they learn more complex skills. Many popular and successful games started out looking pretty bad. These guys are working terribly hard with no funding so please keep that in mind as you give feedback.
FerrousBueller Jun 6, 2016 @ 6:39pm 
Your third video, which is the only video that shows any gameplay, is very lackluster. As far as I can tell, it looks like some sort of turn-based strategy game which takes place on a hex grid. This type of game would be much better suited to a top-down 2D view. The first-person low-level camera view does a very poor job at showing the playing field. Additionally, the 3D character models do not add anything to the gameplay and are superfluous. I can't even tell what they are doing; in the majority of the video they are just standing there pointing at each other.

Gameplay looks really boring. Graphics are dated and ugly. Trailers are poorly-edited. I'll pass.
FerrousBueller Jun 6, 2016 @ 6:39pm 
The intro animatic looked intriguing. You lost me when you showed the gameplay footage, though. The graphics look incredibly dated, and not in a "retro" kind of way. The models and textures look like they were made in 1997. There is no lighting (not even simple diffuse). Your sizzle video is a waste of time since it merely shows a bunch of ugly-looking models posing in front of the camera.
PeterG Jun 6, 2016 @ 6:18pm 
This is looking good so far. Keep it up!
Naglid Jun 6, 2016 @ 3:44pm 
Хороший геймплей.Всем советую
mbpopolano24 Jun 6, 2016 @ 3:30pm 
GTFO... please....
stevechepp  [author] Jun 6, 2016 @ 3:10pm 
Finally, as far as Hero and Repop are concerned, it is really not our place to speak on the inner working of other companies and/or their policies or operations. Additionally, we are not employed by either company and as such, do not know the motivations, nor inner workings of either. What we can say on this matter is that Hero/IF are clearly not out of business and are currently fully operational, since we are only 1 developer out of many who are still actively developing oh the Hero Cloud platform. Additionally, they have been actively working on the Engine itself, pushing updated fairly regularly and been more prompt than ever in response to any questions and/or issues we have had. Anything beyond this would be purely conjecture on our part and we do not take part in hearsay nor rumors.
stevechepp  [author] Jun 6, 2016 @ 3:09pm 
We ask that before you judge our game based off of just a few videos, that you actually take the time to try the game. During the Alpha stage of the game (our current stage) EVERYTHING that is currently in-engine, is unlocked for all players to use, test, etc… You can request a key and download the game now and if you really don't like it, then all you will have lost is a little time our of your life. Most people however who actually take the time to play the game love it, so please consider trying it before you knock it.
stevechepp  [author] Jun 6, 2016 @ 3:09pm 
Moving on, we actually have a ton of gameplay videos available… so much so that we needed to disable a fair amount of them as the sheer number were upsetting people when they were visiting our YouTube page. If you want a good idea of the gameplay go the discussion tab for the current tutorial gameplay playlist.
(Note: we will be updating these tutorials once the graphics overhaul in fully implemented).
stevechepp  [author] Jun 6, 2016 @ 3:06pm 
Next, we have a large graphics overhaul coming soon. This will update the graphics within the game exponentially and hopefully provide more incentive for those who just care about the visual quality of a game.
stevechepp  [author] Jun 6, 2016 @ 3:06pm 
The first thing I want to do is share with you our planned rollout for the store inventory in hopes that this will quell any further concerns about our games micro-transaction system. You can view more about the storefront breakdown in the “Discussions” tab, which includes an itemized breakdown of the pertinent items in question. What it boils down to is, everything that is important and needed to play and be competitive in the game will be available to purchase with either earned in-game currency, or premium currency. The only things that will be exclusively premium currency will be cosmetic items that bare no function to actual gameplay.
stevechepp  [author] Jun 6, 2016 @ 3:06pm 
Thank you for all the feedback, critiques and discussion (both positive and negative) thus far. We take everything that current and potential say very seriously. We have already made some updates to the greenlight page based off of people's feedback and will continue to improve moving forward.
MountainMan1 Jun 6, 2016 @ 12:21pm 
Wait what...this is on Hero Engine? I thought the Repop said that Hero Engine shut down operations. Surely they were not lying were they?
Natofdeath Jun 6, 2016 @ 11:59am 
Full Support!:steamhappy:
SieEhmBe Jun 6, 2016 @ 11:27am 
this game looks GARBAGE, i hate "phone" like games on steam. this game would do terrible i bet as a free phone app game.
[DEOZ] SniperIncoming Jun 6, 2016 @ 10:30am 
this game looks cool can't wait to play it
Филалетовый Jun 6, 2016 @ 9:09am 
Pomelo.Eve Jun 6, 2016 @ 8:37am 
azirphaeli Jun 6, 2016 @ 7:33am 
F2P Microstranaction filled "barely MMO" with little gameplay shown in trailers (what is there is slow and plodding..) I'll pass, no vote.
wilco64256 Jun 6, 2016 @ 7:21am 
"I am not to sure I understand the question concerning the Early Access"

It's not that complicated. There's a whole section of the Steam store specifically labeled "Early Access" and your game is not in that section. That's going to cause confusion and seems pretty deliberate as you referred to it correctly as "beta" access in your crowdfunding campaigns and only here on Steam are you using a term that specifically refers to the store itself.
Derpy Darwin Jun 6, 2016 @ 7:13am 
The back story to this game lends motive to the game's plot line and boldly demmands player intrigue. A deffinite must for continued player interest and longevity in game play. I hope to see more from you. :steamhappy:
BrewCityGamer  [author] Jun 6, 2016 @ 12:05am 
Exactly Daliharii. And although people are concerned with Microtransaction's, it's not going to inhibit the player from playing the game. It's not Pay to Win. We do however appreciate all the great feedback, and we take all of your comments seriously, as player feedback is always our #1 concern.

I am not to sure I understand the question concerning the "Early Access"? We mean that you can download a "Beta" version of our game. We have showed this game off at Gen Con 2015, and looking forward to showing off it again at Gen Con 2016! :)
Daliharii Jun 5, 2016 @ 11:27pm 
To wilco64256 Though this is new on Steam for the GreenLight, they do have alpha and beta already going. Many players have been playing this for a while now. I think they are finally comfortable to go public with their game now. It is well worth it.

Regarding the MMO comment, it is not just chat, you also play with and against other players, and I heard through the grapevine there will be an MMO region or two where you can actually wander around, explore and do quests. It is not just chatting and lobby.
教宗·沙力Van Jun 5, 2016 @ 10:22pm 
Kay Jun 5, 2016 @ 10:03pm 
While this isn't my preferred style of game, I may have been favorable towards this project as it does have some interesting elements to it. But one thing I just can't get past is microtransactions. Free-to-play plus microtransactions is a patently broken and abusive pay model and I just cannot support anything that uses it.
skull_trumpet.gif Jun 5, 2016 @ 9:35pm 
"Microtransaction based monetization system: Card packs"

Nope. Got my fill of buying booster packs back in the 90s with Pokemon.
natadroid Jun 5, 2016 @ 9:02pm 
I've tried it and it's have my full support!!! :steamhappy: