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Basically, the game would ask you what to replace each individual race with, including your modded races that might be in... thus, you could have two playthroughs where everyone's a completely different thing.
For example, one playthrough, you could replace all nords with some sort of wolf or bear race, and on another, you could replace them with a lucario race, or something. Optionally, you could add conditions to these replacements, allowing you to replace the different races of men with different colors of fidgit spinners, or, the race that replaced people in this mod, but with different brow types.
Apologies if this is hard to read, or doesn't make sense, I'm... very tired as I write this, but I don't want to end up forgetting.
http://steamcommunity.com/sharedfiles/filedetails/?id=1317922660
and yes, the ASO mod is installed as you can see
Because I noticed that stallions were slightly smaller in this version than in the older version.
Was wondering if the realistic hairs were using NPC's a vanilla skeleton build and didn't sit well with mod's skeleton build sizes.
Their hairs are floating in the air from their heads. ( Kinda like a wig )
Please let me know if anyone else is having this bug.
While those a realistic hairs looks weird on the ponies in this version.
Hopefully this will be fixed in later updates.