Garry's Mod

Garry's Mod

Kinetic Ragdoll Physics
68 kommentarer
Unami Fox For 15 timer siden 
One bug I found is if you walk on the ragdolls, theres a chance it will cause a lua panic and crash the game
Guy 11. juli kl. 22:00 
comatible with noob gore?
mac (2008) 7. juli kl. 19:00 
@lawnmower child also does this work with gmod 13 beta?
herron 7. juli kl. 8:10 
does this work with half-life 2?
GlassHandWraps 6. juli kl. 22:54 
this does flicken nothing bruh
mickdundy666 6. juli kl. 13:33 
best mod in my load order
:steamhappy:
lawnmower child  [ophavsmand] 5. juli kl. 3:22 
this works with ALL ragdolls. this should work with complex. i dont really know, try it out!
mac (2008) 1. juli kl. 23:10 
does this work with complex death animations?
samuelkadefrancisco 29. juni kl. 0:32 
Does this work with Replacement models????
Ano 24. juni kl. 21:03 
Does this work with Replacement models
WetSoggyCat 18. juni kl. 22:19 
@Crowbar
yes reagdoll and clamp-a-force are compatible
Mandom 9. juni kl. 11:22 
how about a mod that does the exact opposite (gives ragdolls an incredibly light weight)
lawnmower child  [ophavsmand] 24. maj kl. 16:00 
This is just a script that changes the joints to adv ball sockets, changes joint flexibility, changes weight and removes dampening on the ragdoll.
annie rsrp.uk 24. maj kl. 14:51 
are these phy. files or is it just a script?
Mad 17. maj kl. 12:47 
I think yes im tried it with reagdoll and it not bad
Juliusz Cezar 6. maj kl. 2:55 
does it work with reagdoll?
evil frebby 5. maj kl. 7:10 
the only mod i respect for using ai
A Real Rain 3. maj kl. 17:42 
@Lion Fedhoria breaks almost every mod that interacts with CalcView hooks which I stated. My comment was barely a sentence, how did you misunderstand it?
lawnmower child  [ophavsmand] 23. apr. kl. 6:15 
it should apply weight to any ragdoll with valve biped bones. it should work, it worked on custom ragdolls i used
johannes sinkpisser 20. apr. kl. 12:40 
@lawnmower child
does this include custom ragdolls
дабстеп мытищи 17. apr. kl. 12:39 
npc flicker when they become ragdoll (death)

lowkey like the way they fall but your code probably is a pile of slop
дабстеп мытищи 17. apr. kl. 11:47 
wait aren't ragdoll physics mods just changing .phys files or something? what does it have to do with lua?
demonicatee 21. mar. kl. 2:02 
one time in school i found a webstie to code tic tac toe for me (it did it perfectly)
DamirKup 17. mar. kl. 6:53 
Most great ragdoll addon for me, thank you :steamhappy:
lawnmower child  [ophavsmand] 12. mar. kl. 20:06 
this is applied to all rag-dolls.
matthewwwww 11. mar. kl. 14:58 
so is this just Counter Strike Source ragdolls or does it change Half-Life 2 ragdolls too?
Guy 17. feb. kl. 12:12 
why is there 3 zombie corpses?
AUDIODE 17. jan. kl. 6:41 
pls video
cczack 14. jan. kl. 17:37 
subtle
nocap.organization 12. jan. kl. 6:37 
wow
Just Company | FDayMan 10. jan. kl. 23:55 
гуд:steamthumbsup:
lawnmower child  [ophavsmand] 9. jan. kl. 15:47 
maybe. i do know it works with Reagdoll though.
male_07 8. jan. kl. 21:11 
is this compatible with fedhoria?
JosefZopaopi 7. jan. kl. 23:21 
nice update:steamthumbsup:
Coffee 7. jan. kl. 13:18 
its not a bullet wound, its a blood prop pack
Audiomunch 7. jan. kl. 10:53 
did you use any addons for the bullet wounds on the pic?
sybau 7. jan. kl. 10:00 
@Jolly Roger a ragdoll mod being incompatible with other ragdoll mods is not being "notorious for having invasive coding"...
Potato Gaming 7. jan. kl. 9:56 
Neat!
Stand_Up 7. jan. kl. 7:29 
cool mod, hope to see you improve further
jimmy shmoe jr 6. jan. kl. 19:16 
peak?
lawnmower child  [ophavsmand] 6. jan. kl. 16:12 
i just told the ai to change the weight of the ragdoll, and give it custom joints. pretty sure the joints dont even work, gpt sucks at coding
Taxi Driver 6. jan. kl. 12:52 
how the hell did you make a working mod with fucking ai
unfuny1337 6. jan. kl. 2:29 
aw man no demonstration video ;(
COOKED 5. jan. kl. 16:48 
This is pretty good for an AI-generated mod.
A Real Rain 5. jan. kl. 2:08 
@dnd Yeah fedhoria is notorious for having invasive coding that breaks lots of ragdoll mods and virtually any mod that alters the game camera
lawnmower child  [ophavsmand] 4. jan. kl. 23:27 
for anyone else suggesting code changes please add me and dm me. i am open to all and any type of help or support from you guys.
dnd 4. jan. kl. 15:32 
@R_Fall271, it's probably likely it conflicts because fedhoria completely changes Ragdoll physics (which was why it was kind of hard to work with.)
lawnmower child  [ophavsmand] 4. jan. kl. 10:25 
I dont know, but i do know that it works with reagdoll.
Siriusbizniz 4. jan. kl. 1:13 
I love you, and does fedhoria ragdoll mod conflict with this?