Crusader Kings III

Crusader Kings III

Sensible Administrative Government Decision
16 kommentarer
PhantomImmortal 26. maj kl. 12:45 
Checking in on this - are there issues with this and 1.16?
Beyond Disbelief  [ophavsmand] 30. dec. 2024 kl. 16:18 
I can try @caloens2k1's suggestion the next time i get back to CK3 but what @macintosh1257 definitely doens't work; The same file name simply gets overwritten, not appended.
macintosh1257 28. dec. 2024 kl. 9:42 
@Caloens2k1 Or you can add an add folder to put that file in while removing unnecessary code from it without removing base game stuff.
TheLoneWanderer 22. dec. 2024 kl. 10:27 
@Caloens2k1 - great information for Beyond Disbelief. Thx
Caloens2k1 22. dec. 2024 kl. 8:36 
You can just create a new file (For example, something like ZZZ_convert_to_administrative_decision) that only has the convert_to_administrative_decision part, everything else can be left out. That way, the convert_to_administrative_decision part would be overwritten but everything else is the same.
ck3user7748 1. dec. 2024 kl. 22:23 
I stand corrected on both counts
Beyond Disbelief  [ophavsmand] 1. dec. 2024 kl. 18:06 
@ck3user7748 As far as I am aware if I want to overwrite something within another file, I have to overwrite the entire file. The only exception is localization keys. Please let me know if I'm mistaken.

As for decision requirements, do you meet the realm size requirements which I left untouched from vanilla?
ck3user7748 1. dec. 2024 kl. 15:56 
I'm looking at the decision to see if I can identify anything. As I do, am I correct that you are overwriting all decisions instead of just those you want to change? You could improve compatibility by only overwriting the decision/s you want to change, I think. As it is written, if any mods listed before it need to change other admin decisions, their changes will be reversed.
ck3user7748 1. dec. 2024 kl. 15:52 
while I haven't seen any AI conversions, in my game I have strong hooks and +100 on all powerful vassals, and none have ambitious trait, but I cannot change to administrative as the mod thinks the vassal requirement has not been met. I have only a few mayors as vassals, and no counts as vassals.
Beyond Disbelief  [ophavsmand] 28. okt. 2024 kl. 23:33 
@hugobentofroes Do you have more information? Do you have other admin decision mods and do you have an autosave just before the switch that you can use switch character to control the AI and show me a secreenshot/details?
hugobentofroes 28. okt. 2024 kl. 20:14 
Despite using the mod, the AI continues to convert to administrative.
PhantomImmortal 26. okt. 2024 kl. 12:34 
Possible addition: in addition to Ambitious, no powerful vassal can be Arrogant (just a thought)
Thanks for the mod!
KsH 23. okt. 2024 kl. 13:38 
Thanks, will do.
Beyond Disbelief  [ophavsmand] 23. okt. 2024 kl. 13:34 
@KsH if you want it to be roman only its fairly simple to just read the modding wiki and add culture requirement or simply make it Byzantine and Roman title only. You'd probably want to modify from a copy of the vanilla file than from this mod though, unless you'd like these requirements on top of that.
KsH 23. okt. 2024 kl. 12:11 
I had no idea they changed this to become even easier. Would it be a simple edit to make it Eastern Roman Culture only, or still harder to adopt. I'd like to do that myself.
Emperor2000 18. okt. 2024 kl. 3:53 
The Thing with no Vassal Kings should be able to be ignored, if you have a Strong Hook on them and maybe make it so, that the Hook is used, so it should require an unused Strong Hook.