Age of Wonders 4

Age of Wonders 4

Feudal Culture Rework - Subcultures
47 kommentarer
Dr. Sinclair 17. apr. kl. 6:44 
For your convinience, since i found it a little confusing:
feudal - T4 - harald - Unit 1 doni <--- Herald
feudal - T3 - YEOMAN - Unit 1 shield <--- Royal Retinue (No idea why it's internally called yeoman)
Feudal - T3 - range - Unit doni <--- Yeoman
Dr. Sinclair 17. apr. kl. 6:38 
Hello!
From my testing, only that the 3 mentioned units - Royal Retinue, Yeoman and Herald are not recruitable in cities by your new sub cultures.

In line with the promotions:
Royal Retinue should go to Clerical
Yeoman should go to Manorialism
And Herald should go to both of them
Lord Vectra  [ophavsmand] 17. apr. kl. 5:08 
@Dr. Sinclair
What is the incompatibility you're experiencing? I can probably do it on my end.
Dr. Sinclair 16. apr. kl. 15:13 
Hello! Currently working on a tiny submod to make your mod compatible with von schnitzel's mods, specifically https://steamcommunity.com/sharedfiles/filedetails/?id=3268269508 and https://steamcommunity.com/sharedfiles/filedetails/?id=3462932016

Most of the stuff from his mods already works great with this one, including the new promotions and culture specific abilities, so the only change necessary was to make the Yeoman, Royal Retinue and Herald recruitable in cities by the new subcultures. Units from his other mod seem to already work fine as they are.

However, i'd like yours and von schnitzel's permission first before publishing the submod :)

Thanks for the wonderful mods!
Lord Vectra  [ophavsmand] 2. apr. kl. 16:07 
UPDATE(4/2/25)
Hero Skill Trees of Manor and Clerical now show properly

Due to a new bug in the code:
If you are a Manoralism Ruler:
Non-Manoralism Heroes will gain the skill tree the turn after they are recruited

If you are a Clerical Ruler:
Non-Clerical Heroes will gain the skill tree the turn after they are recruited
GOGATSY 2. apr. kl. 3:24 
How do subcultures work in the new version of the modification? I don't see any new skill branches in manoralism and clerical subcultures on the hero screen after the update and tried it without other mods enabled.
Lord Vectra  [ophavsmand] 1. apr. kl. 11:50 
UPDATE(4/1/25)
Fixes the crashing that occured when a Clerical or Manoralism empire appeared in a game

Feudal - Monarchy & Clerical
Longbowman
>Gained optional cavalry

Aristocracy
>Promotion doesn't work if you lack a non-Feudal city. This has been changed so you can promote them even without a Feudal City

Upcoming Updates
For the Monatch doesn't work if you gain the unit as a non-feudal. I will look into this.

Cancelled Updates
These subcultures will not get a second T3 unit. Feels awkward since they have a T4 unit, so I decided to drop that idea for this particular culture
Lord Vectra  [ophavsmand] 25. mar. kl. 14:03 
@Boricapra
Ah, didn't know it wouldnt do that. I reverted the change. Anyone whose playing this mod in the open beta, know that this will be updated when the open beta ends.
Boricapra 25. mar. kl. 13:15 
Is the mod meant to cause crashes of the game when entering the culture section of faction creation screen until the Ogre update rolls out?
Lord Vectra  [ophavsmand] 23. mar. kl. 9:23 
Oh, and longbow guy in the Feudal Culture has optional cavalry.
Lord Vectra  [ophavsmand] 23. mar. kl. 9:20 
Emergency Patch(3/23/25)
>Fixes the crashing when opening a game in the future game update
Lord Vectra  [ophavsmand] 19. mar. kl. 8:58 
Yes, it will be updated. It's already primed. Just waiting til the open beta ends
Obsidianwolf 19. mar. kl. 8:52 
is this mod getting updated with the orge update since the feudal culture is getting reworked?
Boricapra 5. mar. kl. 10:34 
Haven't tried it yet, but Magical Lords and Astral subculture seems like the thing I was looking for forever! Wizard-Lords here I come!
Lord Vectra  [ophavsmand] 10. dec. 2024 kl. 15:26 
@Namid sorry for late reply, and yeah, I forgot Feudal is at the top of the list lol
Namid 30. nov. 2024 kl. 19:44 
I found the mod conflict - it was "Nymph Descendants", for some reason. Also, it crashed immediately entering the culture screen because Feudal is the culture that is selected automatically (at the top of the list), at least in my game.
Lord Vectra  [ophavsmand] 30. nov. 2024 kl. 19:08 
@Namid Doesn't really sound like anything to do with this mod. If it was this mod, it would crash upon selecting Feudal only and not crash upon immediately entering the screen to select your culture.
Namid 30. nov. 2024 kl. 19:04 
I wanted to drop by to say I've run into a crash when creating a new faction. I'm not saying it's this mod - might be a mod conflict. What I know is, in the second screen where you pick your society type - the game just crashes. I'll try my best to figure out what it is.
Infinite Realm 22. nov. 2024 kl. 20:18 
Replying to ''This mod works regardless of the DLCs you own""

Thank you !
Lord Vectra  [ophavsmand] 21. nov. 2024 kl. 14:44 
UPDATE(11/21/24)
Game's most recent update broke how the Transformation skills worked. This has been fixed.
Lord Vectra  [ophavsmand] 21. nov. 2024 kl. 12:02 
This mod works regardless of the DLCs you own
Infinite Realm 19. nov. 2024 kl. 10:06 
OMG You just change the way I thought about Feudal. The original game was so underwhelming it was practically useless against Mana addict builds and industrious bolstered defense build that can out last a match. But you have made me change the way I like Feudal with Your Mod

I just hope this works because I only got 2 DLC content and havent got EA or Dragons yet.

Im glad someone knew that Feudal needs a rework been wanting something better more mechanically interesting than the original. I like the original concept it just felt weak. But this one is a Yay for me!
eharper256 13. nov. 2024 kl. 23:42 
No worries, I was just setting off the English student in me lol. :D
Lord Vectra  [ophavsmand] 13. nov. 2024 kl. 16:54 
Lords is how the base game refers to them, and it requires quite a bit of time to change base game text for minimal gain.

I can see changing Interrogator's Blessing and Lord of Havoc. Prominence Mana Crush isn't my favorite, but I'll have to decline Plasma Hammer and Mountain Splitter. Everything else, including Clerical, will stay the same as the naming is meant to be straight-forward and not grandiose. Oh, and I feel Chivalry makes less sense.
eharper256 13. nov. 2024 kl. 13:39 
Pretty great.

The only thing I'll say is that purely from an English prose view of things, the titles of various things feel a bit awkward (too many "Lords" and some english sounds odd), so I decided to come up with more succinct sounding terms. Up to you if you want to use:

Feudal Prince => Chivalry

Lord of Crops => Lord of the Harvest
Unbreakable => Scarecrow's Duty
Lord for the People => Noblesse Oblige

Death Marshal => Shrewd Strikes
Interrogators Blessing => Cunning Plans

Lord of Havoc => Erratic Enchantment
Prominence Mana Crush => Plasma Hammer / Mountain Splitter

Lord of Production => Lord of Labour

Clerical => Clericalism
Since Clerical implies religious control, lords would become prelates.
i.e. Lord of Astral => Astral Prelate etc.

Lord of the Ethereal => Firmament Exarch
Lord of Fiends => Fiendish Exarch
Lord of Elem/Const => Fundament Exarch
Lord of Plants => Arboreal Exarch
Lord of Angels => Angelic Exarch
Lord of the Dead => Ghoulish Exarch
Lord Vectra  [ophavsmand] 10. nov. 2024 kl. 11:31 
Update(11/10/24)
Text bug with Death Marshal has been fixed
Lord Vectra  [ophavsmand] 10. nov. 2024 kl. 9:59 
Ahhhh, Death March needs a text update. Its only a text error but it inflicts remorse. Despair was changed to Remorse in the game patch, but I forgot to switch the hyperlink to the new one. Thanks for bringing up this oversight!
Krethlaine 10. nov. 2024 kl. 9:53 
Never mind, I'm just an idiot that didn't look at the mod screenshots.
Krethlaine 10. nov. 2024 kl. 9:51 
Hi. I was wondering what Manoralism's "Death March" skill actually does. In game, the skill reads "Your base attacks and melee attacks has a base 60% chance to inflict for 1 turn."
Zharevion 6. nov. 2024 kl. 15:02 
Thanks for clarifying lord Vectra, i will await tomorrow's patch
Lord Vectra  [ophavsmand] 6. nov. 2024 kl. 10:51 
Just spoke to some people, and the update is actually tomorrow, so this mod will work normally tomorrow without the need to have the tiger open beta active
Lord Vectra  [ophavsmand] 6. nov. 2024 kl. 10:44 
@Zharevion, I was correct. The live game doesn't have the patch that fixed the crash. The TIger Open Beta fixed it but has not been integrated in the live game.

I added a disclaimer in the description that, since Tiger Open Beta is currently ahead of the live game, you will need to be in Tiger Open Beta (for now) for this mod to work.
Lord Vectra  [ophavsmand] 5. nov. 2024 kl. 23:05 
If I had to guess, the open beta is ahead of the live game. You probably need to be in the Tiger Beta until the live version catches up, but ill check when I get home
Zharevion 5. nov. 2024 kl. 15:55 
Lord Vectra, im getting a crash if i try to open the encyclopedia with this mod active, thanks for all the great things you share!
Zharevion 5. nov. 2024 kl. 15:38 
That is amazing, thanks lord Vectra!
Lord Vectra  [ophavsmand] 5. nov. 2024 kl. 10:50 
UPDATE(11/5/24)
Updated for the new hero system. It is completely compatible!
Lord Vectra  [ophavsmand] 19. okt. 2024 kl. 18:28 
I try ^^
CreeperDelta 19. okt. 2024 kl. 17:22 
Great additions! You add so much to the already amazing game, Vec
Lord Vectra  [ophavsmand] 17. okt. 2024 kl. 10:08 
UPDATE(10/17/24)
Added some hyperlinks to make things look more clean

Added screenshots of the Feudal Skill Trees for both Clerical and Manoralism

Added a disclaimer image to let people know this will be updated/adapted to the new hero class system
Lord Vectra  [ophavsmand] 15. okt. 2024 kl. 5:30 
And I'm not doing Reavers for the same reason I'm not doing Industrious
Lord Vectra  [ophavsmand] 15. okt. 2024 kl. 5:29 
I have an idea for a 3rd Dark subculture for my Dark Subculture mod. I don't have one for Feudal. I will be doing a Culture Rework/Subculture mod for High.

I will not be doing Industrious because the culture in theme and mechanics just does not interest me, and I would rather leave that to someone who may be more passionate about that culture.
Championxs 15. okt. 2024 kl. 3:22 
Any chance you're gonna add in more sub-cultures to each faction (besides the ones that already have em) Like a material one for feudal since Nature alignment works beautifully with both astral material and chaos with a few overlaps to order.
My name is kiiiiiiiiiiiiiiiii 14. okt. 2024 kl. 3:53 
Wonderful ideas here. Gone from the least interesting to the most interesting.
Ringwraith 13. okt. 2024 kl. 23:19 
Mod is awesome. Really interesting concepts that make Feudal so much better. Also there's no AI art AT ALL in the game or the mod. Don't go crazy over something completely unimportant. You're awesome.
Jet Magnum 13. okt. 2024 kl. 20:36 
Well, I think the thumbnail looks awesome. Looking forward to trying this out, hope the coming update doesn't break it too badly.
Lord Vectra  [ophavsmand] 13. okt. 2024 kl. 19:44 
I mean, if you want me to use "save image as" on google images lol. Just a thumbnail but yoir choice.
Khornelia 13. okt. 2024 kl. 18:03 
AI thumbnail = instant loss of interest